But infantry combat wasn't nullified in the early game by bofors? Any squad running into one of them was 95% lost. They still do alot of damage and supression to nullify infantry combat even in present though they are alot more balanced.
It was and got fixed. ISG/PACK are also over performing and I advocate just to reverse the changes, as the units were fine before. Just the vet 1 ability on the ISG should be useful.
In addition, the pack howies are killing like hell also, and I didn't hear anyone complaining about them. Perhaps because they are underused since USF has alot of diversity compared to OKW. In fact, that's the problem, OKW has nothing in early game against emplacements except this.
I complain about pack howis too...
If ISG will be modified, its capacity against emplacements must be kept if not buffed.
It performs just like it performed before the last patches buff. It performance against turtling/emplacement won't change by that.
Related to infantry combat, I can see what two ISG's placed behind a wall of volks + sturms/fusiliers can do, but how can these units stand against recently buffed allied base infantry? I could blob my OKW opponents to death as USF killing volks and obersoldaten alike with riflemen and REs with BARS just because the poor guys didn't have ISGs behind.
Unfortunately relic decided that late game infantry should not be killed with other infantry units anymore. Which I personally find stupid, but if you check the late game most wipes are due tanks, indirect fire, off map abilities etc. and not through infantry combat. Yet Rifles will be turned down a bit, so their received accuracy is not as insane as it is right now.