I will save my replays next time I face top players as double OKW on those maps. |
Yes, I know the feeling. I rather have long waiting times than being matched against teams. Likewise it's no fun when you are playing a team and then just get easy prey for 80 % of your games. |
Putting fuel costs on a Kübel would mean you will face a Volks instead. The fuel cost were removed so people are encouraged to actually use it. People complain about volks spam but demand in the same moment to reduce viable options for OKW. When the Kübel costs fuel, I surely won't build it anymore, even at the moment I build it only dependent on the map. |
Im not sure if it was in the patch notes or not, but OKW command panzer price had been increased from 200 to 220 FU
that was introduced in the december 10th hotfix.
Everybody complaining about comet:
That was fixed on december 3rd update.
:
UK Forces
Fixed an issue where shots from the Comet, Firefly, or 17 Pounder would fail to damage enemy vehicles |
I know how to use it, choosing a doc for something arguably worse than a kubel that costs a lot more is stupid.
Why is it worse than a Kübel again? |
So, yeah obviously this thing need a buff, it's worse than a kubel and costs 20 fuel(given you can withdrawl and refit to get 15 fuel back, if it lives!).. This thing literally loses to anything its armor is pathetic, gets 1 shot by a schreck even a faust will knock like 75% of its health, a rushing pioneer will 1v1 this thing and take it out....
Not that it deserves sick nasty armor but kubel is just a car why should it be better.. and kubel is non doctrinal This truck deserves suppression and an armor buff or no fuel cost to match its performance IM)
Either way it really needs to be looked at since kubel costs no fuel now.
I wonder why you compare it to the Kübel. Those units having nothing in common and serve a complete different purpose.
You rather need to compare it to the soviet M3. Both function as troop transporters, however the M3 is cheaper (190mp/15f vs 240 mp/20f). The armour is just slighty different (5.4/4.2 vs 5.2/4) but the WC has a significant target size advantage (18 vs 14). The gun dps of the WC51 truck however is worse.
So in conclusion it should be priced similar to the M3.
As for your claims: The Wc51 has 180 HP. So it won't get one shotted by any of the weapons you mentioned. I wonder how bad somebody has to play in order to lose it to a single pio squad. |
They shouldn't allow mods that break immersion. I don't want to face pink tanks with anime girls over them. |
I'm going to need your player card, your boots and your motorcycle. |
I'm sorry English is not your first language. If you cannot understand, please use translate.google.com
Pre-patch volks were 5 pop. It was raised to 7 after the hotfix patch because volks were OP.
Again, if you want to dismiss anything, please use facts. Otherwise, you're just trolling. Ignoring team games is ignoring a majority of players that play the game. If that fanbase decides to stop playing, developers will stop putting effort in the game because few people play it. If OKW wasn't strong, then why did statistics all jump up significantly since OKW revamp?
If you're going to say something, provide evidence. I just stated the facts and you're disagreeing with opinion.
It was raised because those popcap changes were a bugged bugfix and massively buffing OKW. Ignoring the fact that 3vs3+ ignore core game mechanics just shows ignorance to the bigger picture. The 3vs3+ crowd is more screwed by fundamental understanding of the game than by balance itself. I don't want to derail this thread. And moreover you suggest things I suggested back then in WFA, even implying I want those schreck blobs, which I severally stated is definitely not the case, YET it's not an issue to deal with those blobs. Giving the fact you have enough tools to do so. When schreck blobs are a problem, then zook blobs are also a problem. But they are not, because you can counter them with tools given by the game, which I already mentioned before. |
They are sturdy and relatively cheap. Reason? they fulfill multiple roles and used to have only 5 pop. OKW fanbois said l2p but they got nerfed because with their floating MP and 5 man squad, they aren't easily wiped. Allies have to invest in indirect fire and AT weapons separately generally except zooka. OKW can fulfill AT, decent AI, and clear buildings. You compare to cons, they have to spend 25 fuel side upgrade for the molotov. Riflemen have to spend 25 fuel as well for their grenade. more side upgrades for any AT. zooks have to be retreated and picked up back at base. volks can upgrade and remain on the front line and only needs to retreat back to forward base (if they choose that route). They are just very very efficient.
My OKW streak I think is 15 wins/0 losses. It just gets boring to get volks every game and then go to heavies.
Volks take up 7 population. Just as much as Riflemen. I know in 4vs4 you don't like to retreat to your base but in 1vs1 & 2vs2 you regularly retreat to your base so I never understood the issue with it, giving the fact that you can quickly double equip your squads in case of need, bypassing research time.
3vs3+ streaks are nothing to brag about.
snip
You games are displayed in the arranged team section.
A lot of stuff I read here is just a symptom of 3vs3+ games which again are not the perfect measurement of balance issues, since certain core mechanics of the game are ignored and the maps are designed in a way that blobbing is encouraged due Bottlenecks and brute force tactics (easy blobbing) work more effective than combined arms.
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