I think it's fine if it's not a charging ability that can be transfered onto other squads. If you pin a squad, force it to retreat and then shoot directly after the cooldown on another unit it should load again in order to supress and not instant supress the next unit.
It's needed for rear echolons because US forces can't suppress in the first engagements, which makes them very vulnerable to flanking Storm pios. Rear echolons don't scale well into late game, so building even two Rear echolons (in order to spam the ability) instead of one riflemen is usually a very bad strategical decision since you canteasily counter that with T2 okw/ost to a game deciding point.
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If you need to know stats of certain unit: http://stat.coh2.hu
Which faction is OP and which is UP? Check it out here
Tips for beginners and wannabe pro's
Which faction is OP and which is UP? Check it out here
Tips for beginners and wannabe pro's
Post History of AchtAchter
Thread: Rear Echelon Suppresive fire.2 Jul 2014, 20:59 PM
In: COH2 Balance |
Thread: Official Obersoldaten OP Thread2 Jul 2014, 20:48 PM
The hard counter are vehicles By what do you decide whether a unit over performs what is costs. Of course the time something reaches the game has to be taken into account, otherwise adjustments like CP unlocks also don't matter. In the alpha the modifier on retreating units was 1.5 and you could get them out even earlier, that was too much and I also asked to nerf them to a point where they are not too punishing. In my opinion this point is reached because you have various ways to deal with them. It's not just the way you want to deal with them, which is infantry. Thats ignorant. Shock troops are a call in and come in much earlier in the game, their role is a complete different one. You have to be very biased to compare units with different roles and different design directly like you do. You still ignore the fact that shocks beat Obersoldaten when you use them according to their role. Don't know which game you were playing but there was no way a green squad could kill or even force a shock troops squad (with it's 2.5 armour) to retreat. In: COH2 Balance |
Thread: Official Obersoldaten OP Thread2 Jul 2014, 20:24 PM
Awesome. So the KV8 was never OP. Who cares if it ended infantry like a Boss and killed all retreating squads. IT SHOULD HAVE NEVER BEEN NERFED! It came late and it was doctrinal and the counters were already THERE! There were tons of ways to deal with it! Yeah, just ignore what I wrote. Compare tanks with infantry units and derail by talking about complete other units and old patches. Why don't you counter obers with vehicles? Why do you want to mirror infantry, its brings boredom to the game. I personally never found the Kv8 to be op to be dealt with, it was just too punishing if you don't have a counter when it rolls out. Buffing volks and nerfing os would destroy the design of the okw faction. It's a inflexible hard counter faction, take away the hard counters and it just remains inflexible. The soviet faction is comparable in my opinion, however it doesn't counter as hard but has instead more durability. Nobody asks to take away the 6 man squads and by this take away what makes the faction unique and strong (except for german fanboys) In: COH2 Balance |
Thread: Official Obersoldaten OP Thread2 Jul 2014, 19:58 PM
No, the counter shocks used to be a rush for a flame halftrack since they would even shred a 222 car. There was just one way to deal with it if you wanted to stay in the game. That's boring and against the spirit of coh. In the same the only way was to deal with an ISU pre patch was to get out an elefant, a stale one way meta of the game. If you see that a meta develops to deal with a unit, then you can say something is op. That's not the case with obers, you have various ways to deal with them, every soviet buildings offers a counter to them, likewise every Us building offers a counter. There is no stale meta needed to deal with them. You have several ways at every point of the game. You don't need to rush for something or chose a specific doctrine. If you have several ways to deal effectively with a unit its a sign that it is not op. In: COH2 Balance |
Thread: Official Obersoldaten OP Thread2 Jul 2014, 19:43 PM
I talk about vehicles to counter obersoldaten and you come up with shock troops. Your price comparison moreover lacks since obersoldaten need teching and rushing for them exposes you to be vulnerable to tanks since you cant get a puma or a jagdpanzer until late game when you rush for obersoldaten. Shocks melt down Obers on close range, regardless of cover and the Stg44 upgrade. If you charge on open field, or charge without smoke you should be punished for that and not crying that something is op, while there are more than enough ways to counter that unit. You want to counter them simply with infantry, but they are not designed to be dealt in that way. Played a game against somebody who rushed for obers. I wiped out one squad with the AA track and chased wiped the other with a utility car. My opponent rage quitted after that. This game is not about manpower costs but about right tactics and the right use of units. A Kv8 costs more than a stug, yet a stug kills a kv8, you also don't cry about that. In the same way infantry is not symmetrically designed, all the infantry squads have different uses and strength, you cry to equalize them all by their manpower cost. Yet you seem to forget they are equalized by their manpower costs if you use them in a proper way. Shocks near range > obers, falls /// Airbornes with thompson close range > obers, falls Start to use the game mechanics right before crying for a nerf. In: COH2 Balance |
Thread: Riflemen eating Volks!2 Jul 2014, 11:59 AM
Nobody asks that for volks that are beating rifles. However a rifle squad should go out with at least some damage. Usually they survive with about 70%, that's too much given the mp cost. Rifles scale just as good as volks into late game with the upgrades. In: COH2 Balance |
Thread: Official Obersoldaten OP Thread2 Jul 2014, 08:09 AM
I find it funny that people still complain that their infantry has a hard time hitting obersoldaten. Again, obersoldaten hard counter infantry. If you are too stupid or to lazy to get out a m3 or utility car or a AA track or any fucking vehicle than its your own fault. Just stop crying. The same way people could cry that they lose their tanks to at guns, it's just a learn to play issue. Okw is designed around elite units if you take them away, you take Okw out of the game. I have the impression that some people won't stop crying unit all factions have exactly the same units. Okw is designed as an hard counter faction that is inflexible. Going quick for a unit exposes many tactical weaknesses that you can utilize to win the game. In: COH2 Balance |
Thread: War Spoils explained by Relic29 Jun 2014, 05:39 AM
Yes, I got a Obersoldaten bulletin after a few games of heavy Obersoldaten play. In: Lobby |
Thread: U 'BLOB' SA28 Jun 2014, 13:10 PM
How to counter a blob you learn in the noob a-b-c. Somebody who blobs loses map presence and bleeds a lot of manpower. There are enough units that punish blobbing, you just have to use them. In: COH2 Balance |
Thread: Why so many Axis Lovers? 27 Jun 2014, 15:08 PM
"The victory has gone to the allies - the soldierly glory to the Germans." The German factions are more sympathetic. Better looking uniforms, iconic tanks and the feeling that few stood against superior numbers. In: COH2 Gameplay |
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Crazy game vs BPX clan, both teams less than 10 vpsby: AchtAchter map: Ettlebruck Station12-2,282
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