First of all, please don't throw around statements like "they have nearly the same damage as shock troops." That's just not true.
Falls can loose to non upgraded airborne squads and can lose to bar upgraded Riflemen.
1. tank goes behind building for repairs, spawn on building kill engineers, by the time they figure out what happened all they can do is retreat.
2. Need to spot enemy units for artillary? perfect.
3. think enemy might be garrisoned in a building? theres a great way to find out
4. enemy retreating instead of dying? just instantly spawn in their retreat path for the wipe.
1. Working as intended, just don't repair your units near a building if you know your enemy uses Fallschirmjäger.
2. An infiltration unit is scouting. Again I don't see the problem.
3. Is really a waste to spawn a Fallschirmjäger from your base.
4. Again working as intended, every time you see somebody complaining about soviet snipers, somebody will mention to spawn Fallschirmjäger behind the lines
If you loose unit different then a scout car to partisans you should quit the game forever.
There were several occassions where I lost heavily damaged tanks to a partisans with shrecks.
Again another thread complaining about the asset of another faction, if you want to play mirrored factions you should run up Age of Empires 2.
Spawning units anywhere on the map is just a horrible game mechanic and Relic really needs to stop including crap like this.
In my opinion it's a really cool feature that adds more tactical depth to the game.