I don't think it would.
But I also don't think "it wouldn't be OP" is a reason to do it. The command abilites on the WC51 aren't OP, but that doesn't make them not irritating clutter that shouldn't be there.
I appreciate the added insight into your argument. I guess that's the difference in our perspectives, I don't see added utility as irritating clutter; I see them as additional tools that help define/differentiate the unit's role. |
I like how the moment you're incapable of reasonably respond to value based arguments you go straight for ad-hominem.
Well there's the crux of it, I don't believe your arguments hold any value. |
This sounds like you're complaining about Obersoldaten themselves, not IR STGs vs LMGs.
Obersoldaten timing certainly does not help the argument for the current state of IR STGs. Overhauling OKW teching isn't on the table, but IR STGs are.
Let me ask you this, do you actively think bundling the IR STG upgrade with smoke grenades and or camo would make them OP? If so, why? |
Its CoH2, not DoW2, there are no warp spiders here kiting you indefinitely.
30 range OR LESS is regular engagement distance in CoH2, literally nothing outside of 4v4 a-move blobfests happens at max range and out of cover, where LMG34 is better, vast majority happen in ranges below 30 in cover vs cover situations, where IR StGs are uncontested winners.
Just because its automatic weapon, does not mean you need to shove the barrel up opponents ass for it to be effective.
You would understand that if you played the game AND understood what which weapon upgrades do.
Forum warrior gonna forum warrior. Let me know when you play the game, until then your opinions are just noise. |
That's like saying there's no point getting Shocks if you have Penals. They're both best at short range.
Nope. It'd be more like saying there is no point in getting G43 Pfuss if you have STG Volks, nice try though.
Shocks have 6 durable models, smoke grenades ( utility), require zero teching, and come way earlier than Obers while their counters are sparse. |
You're assuming the enemy will always fight at the range you want them to.
If you're up against Shocks, they're going to close. In that case, you'll want the higher damage weapon at the range they're going to fight at.
We have STG Volks and G43 Pfuss for that already. IR STG does not fill a gap that isn't already covered and they're especially redundant in the new commander. Adding utility to them is the only way to go without making them OP. |
Except.... they do..... and you had that explained to you in post 169..... ignoring overwhelming advantages does not make them disappear.
Better DPS numbers in riskier combat conditions does not make them better than LMGs, which you'd understand if you actually played the game. I'm going to pick the upgrade that does better DPS at long range, which also greatly reduces the risk of my expensive 4 man infantry squad from getting wiped on retreat.
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Obers are OKW T3.
Doctrine its in heavily REWARDS skipping T3 and getting vastly superior tank without tech.
Tie command panther to T3 and you'll see these STGs in every single game.
This is simply untrue. Take the Easy Eight: it's an excellent tank, but it's in Rifle Company so you barely ever see it.
IR StGs are only available at the moment if you go Special Operations and build T3. That's not common.
Nice theory, but in reality the perks of IR STGs don't outweigh the cons of not having an LMG and that's why they are not used even when people get t3 as Spec Ops. All either upgrade offers is a pure combat unit in slightly different flavors, one of which is just straight up better and comes stock. Camo would give them a role outside of just fighting, they could actually be used for recon or stealth capping.
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IR STG 44s have almost as much DPS as the LMG 34 at range 30 against units in cover (12,88 dps vs 13,45 dps at range 30). Below range ~25 they are much better. On the move they are much better. They are cheaper and they synergize way better with aggressive tank play. They are much better against Allied CQC infantry trying to close in. They will even beat Rangers quite easily.
I don't think they need anything else.
If they were so good, you'd see them used much more often. Fact of the matter is, A-Moving an LMG Ober is far easier to do and will always be the go-to unless there is some utility bundled with the IR STG upgrade.
Commandos have 5 models, smoke nades, and camo. Shocks have 6 durable models and smoke nades. Storm Troopers have camo and smoke nades.
Compound that with the fact that Obers arrive way later than all other infantry puts them on the back foot veterancy-wise. I don't think some added utility would hurt. |
Incorrect, LMG is far easier to put to good use.
Having to risk your 4 man elite infantry squad in mid/close range fights without any tools to help you get to those ranges is crap. Give them camo. |