- sandbags or any heavy cover (stonewalls) does provide directional cover vs direct tank cannon fire. It does provide some protection against most medium armor with moderate splash (panzerIV, stugG, T34/76,T34/85, T70, Sherman HE)
- its always better for riflegrenades or any other grenades thrown directly (2 models) behind the enemy units in heavy cover (no accuracy modifiers on light cover)to have maximum damage potential. Wrong placement of grenade thrown will usually yield no-light damage.
- grenades AOE does have effect on garrison units. Unit models in the garrison that are not within the grenades AOE will not take any damage. If you suspect that the enemy might react to the grenade toss, toss the grenade at the door entrance for a possible squadwipe. Note that molotov is exception and assault grenades/infiltration grenades dont give a fuk after the building nerf
- Also infantry behind heavy cover when flank by a tank with HE is usually devastating as the shell is very likely to hit the cover and killing most of the units clump up nearby.
- incomplete sandbags can also used to block direct cannon shots and infantry & light vehicles movement. note that, AT guns will likely destroy the sandbags if the target is nearby to it.
- Terrain will influence alot in accuracy of tank vs infantry and support weapons. It is always best to have tanks on the hill shooting down. Maps like Langreskaya are particularly finicky for assault guns.
- tank shells rendered in game actually do have trajectory. So its always a good idea to issue your tanks/AT guns to overshoot in Fog of war when catching a fleeing tank. Its possible for tanks with shells that have high scatter to travel further and possibly knocking off something that its not intended.