Pgren blobs? These don’t exist past rank 300s.
Pgren blobs die a long way before that, i've dropped down to 1k since i was so inactive, and i've not found them at all
Thread: Stale ASF Wher meta18 Feb 2020, 15:25 PM
Pgren blobs die a long way before that, i've dropped down to 1k since i was so inactive, and i've not found them at all In: COH2 Balance |
Thread: Relief Infantry need rework?18 Feb 2020, 15:15 PM
PM if you guys want a video of some relief infantry gameplay, i just made one for the hell of it. In: COH2 Gameplay |
Thread: Relief Infantry need rework?18 Feb 2020, 09:18 AM
I apologise if i came off too strong. Edit: a word In: COH2 Gameplay |
Thread: Relief Infantry need rework?18 Feb 2020, 09:13 AM
Sure! Provided you trigger the ability during the right times, more favourable when you start an engagement. you lose "x" models and you get an ostruppen squad. Key word are models, not squads. you want to retreat your grens or pgrens when you can of course. Now you got an ostruppen squad or two, guess what, the ability also applies to those ostruppen as well. you have two squads to soke up damage, recover points. You do the same thing again but include those ostruppen in the fight, and you now have probably more ostruppen hitting the field then you originally had, most i had on the second time was around 4 squads. At the end of the games i had i'd usually have something around 6 ostruppen, but i had times where it was a lot more. It of course can be a double edge sword and you can cap yourself out and you can't reinforce important squads or even call in tanks cause you are over the limit. However you can get an idea of how dangerous it can get when you have yourself 6 squads of ostruppen plus your original squads as well as tanks and stuff. In: COH2 Gameplay |
Thread: Relief Infantry need rework?18 Feb 2020, 06:23 AM
If you just want to change it for the sake that it doesn't fit your play style then i suggest you use other commanders that have simular packages. I've played this commander often and had a lot of success. Don't change something because you don't like it, when other people do. In: COH2 Gameplay |
Thread: Stale ASF Wher meta18 Feb 2020, 06:04 AM
(I mainly play USf) The more you play it, the more ways you find to beat it. Meta is meta, idk no matter what game there will always be a mass of people doing the same thing because they've seen it work for pro players, or on youtube. It's the case with all strategy games. I feel like this is more of a learn to play issue. In: COH2 Balance |
Thread: Relief Infantry need rework?18 Feb 2020, 05:20 AM
I'm still not certain where you are getting at. I'm just critiquing you here no malice, and i don't mean to come off as an asshole. Are you saying that it's a weak ability? or a strong ability? Why do you want this re-work? Do you want it to benefit your directive yourself, because you don't know how to use it? I'm going to PM you how to utilize this ability to it's fullest extent. As the ability on it's own is really strong. and you can get away with some crazy stuff. In: COH2 Gameplay |
Thread: Relief Infantry need rework?18 Feb 2020, 02:18 AM
Dude, you need to work on your grammar, i can't make heads or tails about what you just said. Please type it more clearly! In: COH2 Gameplay |
Thread: Cost of Grenade unlocked being Reduced for USF17 Feb 2020, 08:41 AM
Teching for stuff is bad, we should get everything free. I'm not trying to be rude, but this is what I got out of OP. i've not really had any problems with getting nades. I'm not doing this out of malice, i'm just saying you come across as a salty person and you need to take a break, and just go do something else for a while. Don't stop, just take a break. I don't know, i play weird yes, i'm not the best player, nor am i the worst. But i've always felt like it helped me prioritise what i'm doing in game. I don't do build orders, i don't do what your average player would do, aside from the basics, but i know that "teching for grenades" isn't as big as an issue as you put it out to be. In: COH2 Balance |
Thread: Light Vehicle Penetration17 Feb 2020, 08:37 AM
The Puma has a very clever penetration profile. Its far penetration is a very light-vehicle esque 80, but when it closes within 10 metres of an enemy tank (about the length of a medium) its penetration spikes up to 160. The Puma is super squishy you got to take that into account. It's can do stuff but it's still no tank. OKW puma is pretty damn good though, but once you vet it. Yes it's aim-shot is nice, and it can do stuff to things, to counter act it though it's a long wait time, or that's how i feel, But like with all OKW stuff, when vetted, they do stuff, lots of stuff. As for the Stuart, it needs something going for it. I'm not going to lie, it's pen values are kind of trash, though it can be a thorn in the side of lights, and sometimes mediums. As for the AEC it has the better snare and probably in a good spot. I wouldn't want to change it as of now. I can use it no problem all game around. and it can harass the opponent so much, i had people throw stuff to try and kill it. In: COH2 Balance |
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