OKW Panzer Commander: a completely useless ability that is far over priced for what its worth.
anyone who is even remotely paying attention still has 20 min to react to the ability before the shells hit
the range bonus is hardly noticeable if at all. (does give sight increase right or am i trippin?)
i suggest that a slight decrease in price per usage, and decrease in time it takes for shells to hit the ground, you know, where you can possibly destroy an AT gun if the player isnt paying attention!?
a sight increase of lets say 15-20? after all you are giving up the AI/AA ability of the tank.
we all know the panther is under performing, i think the reason being is not exactly its AT ability, but the fact that allied infantry is able to blindly rush it with no punishment at all, and givin how this game has evolved, panthers are just terrible. now take the comet, EXCELLENT AT capabilities, but that doesnt make it OP, its AI is makes it a great tank, the fact that its able to punish with squad wipes often. Therefore being able to defend itself with little or no support. i can say the same with many other allied tanks. i find it frustrating that most, if not all allied tanks can be fielded before a panther, and have a devastating impact on vetted infantry.
2 comets > 2 panthers any day of the week.
2 croms > 2 panzer 4s any day of the week.
a huge difference in "shock" value as well.
im on day 18 in a row of working with no days off. that being said, any illiteracy or lack of common knowledge can be blamed on that..
Discuss...
The commander is only good for the panther from what i've experienced and I find the extra sight range really helps.
If you are talking about the call down artillery heavy artillery as this has only a few purposes even on other commanders, area denial and hulled down positions such as houses emplacements etc.
As for the OKW panther underpreforming? i don't think it is, as for Ostheer panther? maybe, but that is because they don't scale as well as OKW.
Panzer 4s are crippled with the commander upgrade because they aren't doing the job that they'd usually do and that is be the extra meat and push for infantry pushes.
A panther is meant to take on armoured unlike the P4. however it does have some infantry support involved.
and if you want something really dedicated to hurting armour then you get a JP4.
If you let your opponent even get two comets out well that is your own problem for letting them.
A cromwell vs P4 is something on it's own and can swing both ways, it depends a lot on the engagement.
And for you to blame something on playing the game strait just shows us that you need a break. take a breather man. It's just a game, and it's going to screw you over as much as the enemy.