Note ahead:
Do NOT turn this into a discussion thread!
Now with that said:
I think barely anyone will doubt that the game has seen huge improvements over the last months regarding balance, most of this thanks to the continued support for the game by the balance team.
I figured that it might be best for them to maybe have a "compendium" to refer to, one poll where everyone can vote about how they feel about the general balance in the game.
Please do not turn this into a discussion thread because there will be absolutely no use. This thread basically covers all units in the game and discussions about that would turn into a complete mess.
It's hard to make a poll with real information value while still keeping the big picture, but if you feel that these options should be exchanged let me know.
Just vote about how you feel about the specific game aspect and write a short comment below if necessary. Discussions can be taken to specialized threads. Also sorry for the tons of questions
(long poll) State of the game: general balance
- This thread is locked
29 Sep 2019, 10:25 AM
#1
Posts: 3114 | Subs: 2
29 Sep 2019, 10:39 AM
#2
Posts: 857 | Subs: 2
@Hannibal:
I think you should add an alternative answer to factions: "Faction is fine", to give an option between too strong / too weak.
29 Sep 2019, 10:48 AM
#3
Posts: 3032 | Subs: 3
Why is there no "faction is balanced" option?
Anyway I voted small tweaks on mainline inf as the new sections seem shit-tier vs aggressive playstyles for some reason. About specific buffs here Im not sure but it would help a lot if assault tommies would become more attractive and accessible. Like a 0 CP 4men 0.8 RA callin squad with sten machinepistols and where u can buy thompsons.
Light vehicles Idk as this is obviously a 1v1 issue.
Vehicle arty is unbalanced imo. At vet 2 , rocket arty fires way too often and Priests are slightly overpriced atm.
Some commander abilities need tweaks, there is still 1click delete buttons like Wehr frag bombs or USF butterfly bombs. Impossible to dodge if you're on the corner of the map. And hold fire on Vehicles must stop pintlemount MGs from shooting at planes, it makes skillplanes way more powerful than they should be as it reveals the vehicle in FoW!
Some recon abilities need tweaks: USF recon plane (Tac Support doc) costs 80 instead of 60 and both Spec Ops flares and Brit flares (royal arty) are OP. Im not a fan either of certain 4man squads revealing MGs long before you enter the arc of fire but it is what it is... maybe give them the big sight range only if they stand still?
Anyway I voted small tweaks on mainline inf as the new sections seem shit-tier vs aggressive playstyles for some reason. About specific buffs here Im not sure but it would help a lot if assault tommies would become more attractive and accessible. Like a 0 CP 4men 0.8 RA callin squad with sten machinepistols and where u can buy thompsons.
Light vehicles Idk as this is obviously a 1v1 issue.
Vehicle arty is unbalanced imo. At vet 2 , rocket arty fires way too often and Priests are slightly overpriced atm.
Some commander abilities need tweaks, there is still 1click delete buttons like Wehr frag bombs or USF butterfly bombs. Impossible to dodge if you're on the corner of the map. And hold fire on Vehicles must stop pintlemount MGs from shooting at planes, it makes skillplanes way more powerful than they should be as it reveals the vehicle in FoW!
Some recon abilities need tweaks: USF recon plane (Tac Support doc) costs 80 instead of 60 and both Spec Ops flares and Brit flares (royal arty) are OP. Im not a fan either of certain 4man squads revealing MGs long before you enter the arc of fire but it is what it is... maybe give them the big sight range only if they stand still?
29 Sep 2019, 10:53 AM
#4
Posts: 3114 | Subs: 2
Damn. You're right. Had the faction is balanced option in there and then edited it out for something for reasons of continuity without adding it back in.
Should I restart the poll?
Should I restart the poll?
29 Sep 2019, 11:02 AM
#5
Posts: 3114 | Subs: 2
/locked for restart
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