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russian armor

(long poll) State of the game: general balance

  • This thread is locked
State of: main line infantry
Units are balancedUnits are not balancedSome units need rebalance (specify unit, and buff/nerf in comment)Don't know
Option Distribution Votes
100%
0%
0%
0%
State of: Call-in infantry
Units are balancedUnits are not balancedSome units need rebalance (specify unit, and buff/nerf in comment)Don't know
Option Distribution Votes
0%
50%
50%
0%
State of: Light vehicles
Units are balancedUnits are not balancedSome units need rebalance (specify unit, and buff/nerf in comment)Don't know
Option Distribution Votes
0%
50%
50%
0%
State of: medium tanks (stock)
Units are balancedUnits are not balancedSome units need rebalance (specify unit, and buff/nerf in comment)Don't know
Option Distribution Votes
100%
0%
0%
0%
State of: medium tanks (call-in)
Units are balancedUnits are not balancedSome units need rebalance (specify unit, and buff/nerf in comment)Don't know
Option Distribution Votes
50%
50%
0%
0%
State of: heavy tanks (stock)
Units are balancedUnits are not balancedSome units need rebalance (specify unit, and buff/nerf in comment)Don't know
Option Distribution Votes
100%
0%
0%
0%
State of: heavy tanks (Call-in)
Units are balancedUnits are not balancedSome units need rebalance (specify unit, and buff/nerf in comment)Don't know
Option Distribution Votes
0%
50%
50%
0%
State of: artillery (infantry based like mortars, call-ins included)
Units are balancedUnits are not balancedSome units need rebalance (specify unit, and buff/nerf in comment)Don't know
Option Distribution Votes
0%
100%
0%
0%
State of: artillery (vehicle based like Katjusha, call-ins included)
Units are balancedUnits are not balancedSome units need rebalance (specify unit, and buff/nerf in comment)Don't know
Option Distribution Votes
100%
0%
0%
0%
State of: tank destroyers
Units are balancedUnits are not balancedSome units need rebalance (specify unit, and buff/nerf in comment)Don't know
Option Distribution Votes
50%
50%
0%
0%
State of: support weapons
Units are balancedUnits are not balancedSome units need rebalance (specify unit, and buff/nerf in comment)Don't know
Option Distribution Votes
50%
0%
50%
0%
State of: Commander abilities (air strikes, off map artillery and utility)
Units are balancedUnits are not balancedSome units need rebalance (specify unit, and buff/nerf in comment)Don't know
Option Distribution Votes
50%
50%
0%
0%
State of: recon (both units and abilities)
Factions are balancedFactions are not balancedSome factions need rebalance (specify unit/ability, and buff/nerf in comment)Don't know
Option Distribution Votes
50%
0%
50%
0%
Faction balance: Soviets
Faction is too strongFaction is too weakFaction needs tweaking (specify buff/nerf and the respective unit if applicable in comment)Don't know
Option Distribution Votes
0%
0%
50%
50%
Faction balance: Ostheer
Faction is too strongFaction is too weakFaction needs tweaking (specify buff/nerf and the respective unit if applicable in comment)Don't know
Option Distribution Votes
0%
0%
0%
100%
Faction balance: OKW
Faction is too strongFaction is too weakFaction needs tweaking (specify buff/nerf and the respective unit if applicable in comment)Don't know
Option Distribution Votes
0%
0%
0%
100%
Faction balance: USF
Faction is too strongFaction is too weakFaction needs tweaking (specify buff/nerf and the respective unit if applicable in comment)Don't know
Option Distribution Votes
50%
0%
50%
0%
Faction balance: Brits
Faction is too strongFaction is too weakFaction needs tweaking (specify buff/nerf and the respective unit if applicable in comment)Don't know
Option Distribution Votes
0%
0%
0%
100%
Total votes: 36 (Locked)
29 Sep 2019, 10:25 AM
#1
avatar of Hannibal
Senior Moderator Badge

Posts: 3114 | Subs: 2

Note ahead:

Do NOT turn this into a discussion thread!

Now with that said:

I think barely anyone will doubt that the game has seen huge improvements over the last months regarding balance, most of this thanks to the continued support for the game by the balance team.
I figured that it might be best for them to maybe have a "compendium" to refer to, one poll where everyone can vote about how they feel about the general balance in the game.

Please do not turn this into a discussion thread because there will be absolutely no use. This thread basically covers all units in the game and discussions about that would turn into a complete mess.

It's hard to make a poll with real information value while still keeping the big picture, but if you feel that these options should be exchanged let me know.

Just vote about how you feel about the specific game aspect and write a short comment below if necessary. Discussions can be taken to specialized threads. Also sorry for the tons of questions :)
29 Sep 2019, 10:39 AM
#2
avatar of Smartie

Posts: 857 | Subs: 2


@Hannibal:

I think you should add an alternative answer to factions: "Faction is fine", to give an option between too strong / too weak.
29 Sep 2019, 10:48 AM
#3
avatar of aerafield

Posts: 3041 | Subs: 3

Why is there no "faction is balanced" option?

Anyway I voted small tweaks on mainline inf as the new sections seem shit-tier vs aggressive playstyles for some reason. About specific buffs here Im not sure but it would help a lot if assault tommies would become more attractive and accessible. Like a 0 CP 4men 0.8 RA callin squad with sten machinepistols and where u can buy thompsons.

Light vehicles Idk as this is obviously a 1v1 issue.

Vehicle arty is unbalanced imo. At vet 2 , rocket arty fires way too often and Priests are slightly overpriced atm.

Some commander abilities need tweaks, there is still 1click delete buttons like Wehr frag bombs or USF butterfly bombs. Impossible to dodge if you're on the corner of the map. And hold fire on Vehicles must stop pintlemount MGs from shooting at planes, it makes skillplanes way more powerful than they should be as it reveals the vehicle in FoW!

Some recon abilities need tweaks: USF recon plane (Tac Support doc) costs 80 instead of 60 and both Spec Ops flares and Brit flares (royal arty) are OP. Im not a fan either of certain 4man squads revealing MGs long before you enter the arc of fire but it is what it is... maybe give them the big sight range only if they stand still?
29 Sep 2019, 10:53 AM
#4
avatar of Hannibal
Senior Moderator Badge

Posts: 3114 | Subs: 2

Damn. You're right. Had the faction is balanced option in there and then edited it out for something for reasons of continuity without adding it back in.
Should I restart the poll?
29 Sep 2019, 11:02 AM
#5
avatar of Hannibal
Senior Moderator Badge

Posts: 3114 | Subs: 2

/locked for restart
0 user is browsing this thread:

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
Yesterday, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
Last Thursday, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
Last Thursday, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
Last Thursday, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
Last Thursday, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
Last Thursday, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
Last Wednesday, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
Last Tuesday, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
Last Tuesday, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
Last Tuesday, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
Last Tuesday, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
Last Monday, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
Last Monday, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
Last Sunday, 09:06 AM
aerafield: @Lady Xenarra :rofl:
Last Sunday, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM

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