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Rifles overperforming?

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26 Sep 2019, 11:22 AM
#101
avatar of blvckdream

Posts: 2458 | Subs: 1

Everything is off-topic once again. Well done.

Now can we please discuss how USF can be made less braindead instead?
26 Sep 2019, 11:29 AM
#103
avatar of gbem

Posts: 1979

Everything is off-topic once again. Well done.

Now can we please discuss how USF can be made less braindead instead?


revert rifles and see how the newly nerfed volks fare against rifles... grenadiers are boned waaay too easily by the new rifles but stood a chance old rifles... soo it seems the pre buff USF vs OST dynamic was fine...

as USF my main issue was volkspam and how the sturmpioneer would ruin the volks-rifleman dynamic... perhaps the manpower nerf to OKW + the nerf to volks was enough... hence a return to the pre buff rifles might be warranted
26 Sep 2019, 15:07 PM
#113
avatar of CODGUY

Posts: 888

Everything is off-topic once again. Well done.

Now can we please discuss how USF can be made less braindead instead?


Its still the hardest, most unforgiving faction to play. So please enlighten us oh USF expert.
26 Sep 2019, 15:11 PM
#114
avatar of Stug life

Posts: 4474

if most unforgiving u mean losing a m20 to a mine after 3 second of being built and then calling another right after and still stomp osther, then yes it's unforgiving
26 Sep 2019, 15:13 PM
#115
avatar of CODGUY

Posts: 888

if most unforgiving u mean losing a m20 to a mine after 3 second of being built and then calling another right after and still stomp osther, then yes it's unforgiving


Oh no poor poor OST, poor poor OKW can't handle an M20.
26 Sep 2019, 15:20 PM
#116
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post26 Sep 2019, 15:13 PMCODGUY


Oh no poor poor OST, poor poor OKW can't handle an M20.


If we turn the argument around and start talking about the axis units you can't handle and cry about, we'll be here all week.
26 Sep 2019, 15:21 PM
#117
avatar of Jilet

Posts: 556

jump backJump back to quoted post26 Sep 2019, 15:07 PMCODGUY


Its still the hardest, most unforgiving faction to play.
It is either SOV or OST. Definently not USF.
26 Sep 2019, 15:28 PM
#118
avatar of CODGUY

Posts: 888



If we turn the argument around and start talking about the axis units you can't handle and cry about, we'll be here all week.


You are laterally complaining about a T2 scout car armed only with a .50 cal. Is there something you're lacking in your arsenal to deal with this?
26 Sep 2019, 15:28 PM
#119
avatar of Hon3ynuts

Posts: 818


That's all true, what I believe would help is the cost and time shift of USF teching:
LT & CPT: build time from 1m10s -> 30s, cost from 200M 35F -> 280M 30F
Vehicle unlock: build time from 20s -> 1m, cost from 50M 20F -> 0M 25F

This will help maintain current vehicle timing for USF. Currently Rifle squad builds in ~27s and LT or CPT build for 1m10s, this is a huge downtime on infantry so everyone builds the 3rd group of Riflemen because one can't allow him/herself to fight for the first 3 minutes with just 2xRifles and 1xRE. Also the HMG and AT gun are essential in most games so both officers are required which leaves us with RE, 3xRifles, LT and CPT (+Major later on).

Changing timing and cost would allow fitting 1 of the officers instead of 1 Rifle squad in the early game. USF player would have less squads overall (due to increased MP requirements), but LT or CPT would arrive earlier and these squads are marginally stronger than an average Riflemen squad due to having 1 non-transferable Thompson, so power level should more or less stay the same. Timing of the light vehicles would be unchanged. This would also leave some space in USF roster for the doctrinal infantry.

What do you think?

Also new pak howie is a lotto-cannon.


I agree on the Build time and cost changes for officers(mabye 300 mp though thats what they cost to replace), it would be good to test that. For Vehicle upgrade I think the fuel cost should be adjusted but not the manpower.

If we just mitigate the manpower difference there is no major change. USF could get that manpower back in other areas like 25 mp off ambulance, 25 off grenades, 25 off bars ect. So lategame you are equal but you are definitely weaker during that 5-7 minute window when USF is super strong.
26 Sep 2019, 15:33 PM
#120
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post26 Sep 2019, 15:28 PMCODGUY


You are laterally complaining about a T2 scout car armed only with a .50 cal. Is there something you're lacking in your arsenal to deal with this?


Literally nobody said the unit itself is op, they said the timing of it, when you go LT and super fast M20&Stuart is OP combined with the slower okw start.
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