A simple nerf may not be the best idea, and the LMG usefulness also depends quite a bit on the AI not engaging the "Geil Hansi Dansi" German elektro-folkdance.
giving the upgraded Grensquad the "Hit-the-dirt" ability.
The drawback is, of course, mirrored abilities. I don't like this.
The benefits, however, clearly outshines this drawback IMHO.
- This ability can keep the overall cost-efficiency of the Grensquad (durability*dmg-output), the ability simply acts as yellow cover. Combined with Vet2, this should be pretty potent.
- The LMG will stop dancing! This gives the player full control of when to stop fooling around and start spewing those 1200rpm.
- For added pleasure, this is incredibly more authentic. Having trained for a year with one of these bad boys, I can tell you, you do not fire them from the hip unless utterly flanked and suprised and want to scare your opponents by the noise alone - you go prone.
At the same time, it would be a good idea to disable the rifle grenade for upgraded Grens, it might be a bit too much combined with Hit The Dirt.
Anyways, I'm sure some of you will have opinions on this. Cheers!
Edit: Penals were simply used as an example, please do not make this thread about Penals, there are plenty to be had of those in other threads.