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russian armor

Exchange Flak HT and Luchs in OKW tech tree?

16 Sep 2019, 06:45 AM
#1
avatar of WAAAGH2000

Posts: 731

Move Luchs to T2,increase Luchs sight to 50,and increase fuel to 65,build time to 70s
Move 251 flak HT to T3,reduce fuel cost to 45
Now OKW T3 still more competitive than T2,and Luchs in OKW T3 not important like puma and walking stuka
16 Sep 2019, 07:06 AM
#2
avatar of Infi.ESA

Posts: 48

Move Luchs to T2,increase Luchs sight to 50,and increase fuel to 65,build time to 70s
Move 251 flak HT to T3,reduce fuel cost to 45
Now OKW T3 still more competitive than T2,and Luchs in OKW T3 not important like puma and walking stuka


As an okw player i must say that would be not good. Luchs need support of puma
16 Sep 2019, 10:49 AM
#3
avatar of Balanced_Gamer

Posts: 783

How is this even a good idea?
16 Sep 2019, 15:21 PM
#4
avatar of distrofio

Posts: 2358

Early flakHT wstuka and raketen is simply stupid OP. So no by any means
16 Sep 2019, 15:53 PM
#5
avatar of Lago

Posts: 3260

It's an interesting idea.

Flak HT/Puma/Stuka's a solid tier: quick shock vehicle that shuts down infantry hard and a Puma to defend it. It's less mobile than the Luchs build, but definitely stronger at defending its turf. You'd almost certainly need an AT gun to fight that combo.

As for if the Luchs is a good replacement for the Flak HT? That's harder. It's certainly more capable against LVs than the Flak HT, but it's vulnerable to AT infantry in a way the Flak HT isn't.
17 Sep 2019, 03:09 AM
#6
avatar of distrofio

Posts: 2358

Luchs on BgHQ could use a trade buff, less mobility and more armor.
Less hunting and wiping potential, more infantry support role, to fight off garrisons, HMGs and a scout car.
Basically the same as a LeiG but with tracks.
17 Sep 2019, 04:03 AM
#7
avatar of Wreathlit Noël
Donator 11

Posts: 169

This would likely have very little impact as most players would probably just learn how to use the flak halftrack and still skip Battlegroup. You would likely achieve a lot more by putting the Puma in the main HQ and requiring either the Battlegroup or Mechanized HQs to be alive.
17 Sep 2019, 11:02 AM
#8
avatar of Balanced_Gamer

Posts: 783

FHT just needs to do better in order for the Battlegroup to even be as viable.

-Increase Surpression
-Increase Accuracy

Since both of these are relatively bad.

Switching FHT with another unit will only only make things worse.
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