Login

russian armor

Create your own commander !!! :)

30 Oct 2013, 21:32 PM
#1
avatar of kafrion

Posts: 371

Ok members of the community i ve just had an idea ( havent seen it anywhere else in the forums on the subject at hand ).

Many of you complain that the commander systme is a bit dull , so why dont we make sth about it ??

I would like to propose that in this thread ppl will submit a commander or doctrine with a combination of existing and newlly thought abilities and units . The composition should be based on reality , poetic licence , playability and generall balance . After a set period of time our strategy speciallists and the best players will review the commanders and pick the ones that are the most promissing and hand them over to relic for evalluation and perhaps production .

Just to spice things up there should be a nickname for the army , a method according to which the commander is supposed to work and some fluff and information around the company's ( or division's ) history ( like accomplishments , commanders character , traditions etc ) .

So do you people aggree or should we send this to the dustbin :D :P
30 Oct 2013, 23:13 PM
#2
avatar of Lutzow

Posts: 64

German defense doctrine:

Trench

Ambush camouflage

Hull down

Command tank

leFH18 howitzer

-
Too OP?
31 Oct 2013, 01:38 AM
#3
avatar of Von Kluge
Patrion 14

Posts: 3548 | Subs: 2

German Mechanized Doctrine

Assault Grens
Mortar HT
StuG III E Assault Gun/Mechanized Assault Group
Light artillery barrage
PzkpfW VI Tiger
-
Too many vehicles?
1 Nov 2013, 00:15 AM
#4
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

Cavalry Mechanised Doctrine - Sov

After the huge tank losses of Barbarossa the Cavalry were often the only mobile forces availible to the Soviets in the early war years. Cavalry Mechanised Doctine emphasises deep raids and mobility.


OCP Cavalry Call In

1CP Partisans

1CP Air Recon

2CP Fast Infantry and crewed weapon movement

5CP Il 2 Sturmovik
1 Nov 2013, 13:14 PM
#5
avatar of carloff

Posts: 301

Soviet Marines Doctrine

0 cp - Soviet marines - 6 men squad, SVT-40 rifles, 360 mp, AT nade 45 munition
2 cp - Vehicle Detection
3 cp - For Mother Russia
4 cp - 152 mm Howitzer
6 cp - IL-2 Heavy Strafing Run
2 Nov 2013, 00:53 AM
#6
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

Finnish Army


1CP Ski Troops - All infantry suffer no penalties from moving though deep snow

2CP Ambush Camoflage

2CP Units suffer no penalties from cold or blizzards

3CP Mark Vehicle

4CP Light Artillery Barrage




2 Nov 2013, 05:10 AM
#7
avatar of atwar

Posts: 66

Spaniard Army (germans)

1CP Spaniard squad(520mp) 10 men squad that cannot be reinforced, gains 20% damage bonus when not in cover, 30% damage bonus with negative cover, 4 of them have stolen PPSH41 rest have common rifle.
2CP Krasny Bor veteran(X+120muni) calls in vet 1 squad of a selected infantry type, compound of spanish men.
2CP Chaos in the eastern front(passive) all infantry can reinforce any infantry squad of any type(mortars can reinforce pgrens)
2CP Molotov cocktail all infantry gains a new ability : Molotov cocktail(exactly the same as the sov one, can also target tanks this time only slowing them)
5CP tiger
2 Nov 2013, 12:05 PM
#8
avatar of xSakox

Posts: 18

Strelkovy battalion(soviets)

1CP Strelkovy troops(in my opinion could be nondoctrinal) - Conscripts in base territory can be trained to Strelkovy troops for 75munitions. Carrying 2 svt-40s and 4 regular rifles and have slightly increased effects on veterancy. Merge ability disabled, but other abilities stay intact. Unit icon and apparel changed.

2CP Radio interception

2CP Ambulance truck - relatively weak casualty clearing vehicle that spawns field medics who gather wounded friendly infantry from its its radius(basically a mobile casualty clearing station). Has to be setup to operate and has relatively long setup time.

4CP 152mm artillery barrage - 6 rounds of Good ol'vCoH style regular offmap arty for 150munitions :)

4CP Single t-34/85 call in




2 Nov 2013, 15:39 PM
#9
avatar of MetaStable14

Posts: 95

Soviets

0 CP --- 160 mp 120mm mortar, 3man squad

.....
.....
.....
.....

5 CP --- ISU2 or ISU152
18 Apr 2014, 20:15 PM
#10
avatar of Mr.McHowitzer

Posts: 7

Germans Strategic Doctrine

2CP tank traps

3CP Forward Observers

5CP Fallschirmjagers (German airborne troops armed with Kar98ks and FG42 assault rifles

8CP 105mm leFH18

12CP Karl Morser Strike fires one 600mm shell on the target area
http://en.wikipedia.org/wiki/Karl_Morser

18 Apr 2014, 20:24 PM
#11
avatar of Mr.McHowitzer

Posts: 7

Soviet Heavy Assault Doctrine

1CP Guards Rifle Troops

2CP Supply Delivery (Multiplies resource income by 2 for a short period of time)

5CP Commissar (Keeps troops in check giving them a fighting bonus and lets them fire more accurately)

9CP KV-2 Heavy Assault Tank

12CP IS-3
18 Apr 2014, 20:32 PM
#12
avatar of Affe

Posts: 578

Germans Strategic Doctrine

2CP tank traps

3CP Forward Observers

5CP Fallschirmjagers (German airborne troops armed with Kar98ks and FG42 assault rifles

8CP 105mm leFH18

12CP Karl Morser Strike fires one 600mm shell on the target area
http://en.wikipedia.org/wiki/Karl_Morser


Why always the same old 105mm leFH18 howitzer ?
Why not something new instead of adding the same crap over and over again to a different commander?

21 cm Mörser 18
http://en.wikipedia.org/wiki/21_cm_M%C3%B6rser_18


17 cm Kanone 18
http://en.wikipedia.org/wiki/17_cm_Kanone_18


18 Apr 2014, 20:43 PM
#13
avatar of Mr.McHowitzer

Posts: 7

German Panzerjager Doctrine

1CP Teller mine field (basically a minefield like the S-Mine field but with AT mines)

3CP Scissor Scopes (Anti tank guns and artillery gain a Hefty sight bonus when purchased)

5CP Marder 3
http://en.wikipedia.org/wiki/Marder_3

8CP Tank Traps

14CP 128mm Pak 44 L/55 Anti Tank Gun Position (due to its completely OP firepower the gun would only be allowed to be built twice

http://en.wikipedia.org/wiki/128_mm_PaK_44_L/55

------------------------------------------------------------------------------------------------

German Heavy Panzer Doctrine

3CP Flak 38 position (a sandbag position with a 20mm Flak 38 that will attack aircraft and mow down infantry)

5CP Opel Blitz (Already in the game)

7CP Zimmert coating on tanks (anti magnetic coating which renders German tanks invulnerable against AT grenades and magnetic AT mines)

12CP King Tiger Sd.Kfz.182 (due to its power it can only be deployed once)

16CP Jagdtiger (Armed with the 128mm Pak 44 L/55 this lumbering beast would be deadly so it also can be only called in once)
18 Apr 2014, 20:44 PM
#14
avatar of Mr.McHowitzer

Posts: 7

jump backJump back to quoted post18 Apr 2014, 20:32 PMAffe

Why always the same old 105mm leFH18 howitzer ?
Why not something new instead of adding the same crap over and over again to a different commander?

21 cm Mörser 18
http://en.wikipedia.org/wiki/21_cm_M%C3%B6rser_18


17 cm Kanone 18
http://en.wikipedia.org/wiki/17_cm_Kanone_18



good point what about the 88mm Flak 36 but for an artillery role?
18 Apr 2014, 20:54 PM
#15
avatar of Kronosaur0s

Posts: 1701

jump backJump back to quoted post2 Nov 2013, 05:10 AMatwar
Spaniard Army (germans)

1CP Spaniard squad(520mp) 10 men squad that cannot be reinforced, gains 20% damage bonus when not in cover, 30% damage bonus with negative cover, 4 of them have stolen PPSH41 rest have common rifle.
2CP Krasny Bor veteran(X+120muni) calls in vet 1 squad of a selected infantry type, compound of spanish men.
2CP Chaos in the eastern front(passive) all infantry can reinforce any infantry squad of any type(mortars can reinforce pgrens)
2CP Molotov cocktail all infantry gains a new ability : Molotov cocktail(exactly the same as the sov one, can also target tanks this time only slowing them)
5CP tiger


Someone who brings in the blue division, cool :)
18 Apr 2014, 20:59 PM
#16
avatar of Affe

Posts: 578


good point what about the 88mm Flak 36 but for an artillery role?

flak 88mm is not an artillery.
18 Apr 2014, 21:27 PM
#17
avatar of bilsantu

Posts: 177

jump backJump back to quoted post18 Apr 2014, 20:59 PMAffe

flak 88mm is not an artillery.


But it's been used for such role.
18 Apr 2014, 21:29 PM
#18
avatar of Mr.McHowitzer

Posts: 7

jump backJump back to quoted post18 Apr 2014, 20:59 PMAffe

flak 88mm is not an artillery.

it was used as an AA gun an AT gun and as medium artillery
18 Apr 2014, 21:31 PM
#19
avatar of Mr.McHowitzer

Posts: 7

4CP Storm Troopers

6CP P-1000 Ratte

9CP Darth Vader

10CP cat

16CP Death Star Laser Strike
18 Apr 2014, 22:43 PM
#20
avatar of Mr.McHowitzer

Posts: 7

Panzer Siege Doctrine

1CP Weapon upgrade (grenadiers and pioneers can be upgraded with STG44 assault rifles)

4CP Light Mortar Strike (fires a barrage of 8cm mortar shells at the target area)

7CP Sturmpanzer Bison

8CP 88mm Pak L-56 (The original 88mm towed AT gun)

12CP Sturmtiger Super Heavy Assault gun
(a Heavy assault gun based on the tiger 1 chassis armed with a 380mm naval rocket mortar.
https://en.wikipedia.org/wiki/Sturmtiger
0 user is browsing this thread:

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

975 users are online: 975 guests
1 post in the last 24h
10 posts in the last week
27 posts in the last month
Registered members: 50004
Welcome our newest member, Abtik Services
Most online: 2043 users on 29 Oct 2023, 01:04 AM