IMO it could use something to make it more useful. It's objectively the worst rocket arty in every aspect except for payload (which doesn't even matter because it's so inaccurate and so slow) and fuel price. It's got a horrible setup time and sets up automatically facing the first enemy it sees, meaning if you want to fire 10 degrees somewhere else they have to tear it down, turn, and set it up again, which all in all takes like 5-6 seconds, compared to near instantaneous response rates from all other rocket arty platforms. It's infantry crewed and towed, meaning its slow as fuck, can die to random indirect or small arms fire, and for some reason costs like 50-something to reinforce models. It's got a horrible cooldown time, way longer than all the other rocket arties, and its vet2 doesn't even do anything anymore. And to top it all off, when you actually shoot something with it, it'll probably miss 90% of its rockets and they'll just move out of the circle after like 4 rockets anyway.
I made this thread after a game playing against it as ost and it got like 3 kills and I just kinda laughed at it, as my double mortar left over from hardcountering his mortar pit rained death on all his sections as soon as they got to the front lines.
TL; DR: land mattress sucks at everything.
IMO it could at least use a faster setup/teardown time and if it could be coded to set up only at the user's discretion, that'd help it a lot too (as opposed to autofacing the first enemy it sees). It should also lose the stupidly long cooldown and get an actual vet2 bonus (because people cried 25% more damage was OPieop so they literally just removed the vet2 and didn't replace it like a year ago).
Land mattress
1 Sep 2019, 06:01 AM
#1

Posts: 3053
1 Sep 2019, 11:37 AM
#2

Posts: 4474
it's the only art with 0.5 reduced damage from green cover
1 Sep 2019, 11:45 AM
#3

Posts: 32
IMO it could use something to make it more useful. It's objectively the worst rocket arty in every aspect except for payload (which doesn't even matter because it's so inaccurate and so slow) and fuel price. It's got a horrible setup time and sets up automatically facing the first enemy it sees, meaning if you want to fire 10 degrees somewhere else they have to tear it down, turn, and set it up again, which all in all takes like 5-6 seconds, compared to near instantaneous response rates from all other rocket arty platforms. It's infantry crewed and towed, meaning its slow as fuck, can die to random indirect or small arms fire, and for some reason costs like 50-something to reinforce models. It's got a horrible cooldown time, way longer than all the other rocket arties, and its vet2 doesn't even do anything anymore. And to top it all off, when you actually shoot something with it, it'll probably miss 90% of its rockets and they'll just move out of the circle after like 4 rockets anyway.
I made this thread after a game playing against it as ost and it got like 3 kills and I just kinda laughed at it, as my double mortar left over from hardcountering his mortar pit rained death on all his sections as soon as they got to the front lines.
TL; DR: land mattress sucks at everything.
IMO it could at least use a faster setup/teardown time and if it could be coded to set up only at the user's discretion, that'd help it a lot too (as opposed to autofacing the first enemy it sees). It should also lose the stupidly long cooldown and get an actual vet2 bonus (because people cried 25% more damage was OPieop so they literally just removed the vet2 and didn't replace it like a year ago).
I agree with you that you need more agility of setup and teardown, I would even like you to add the land mattress to other commanders but it is not so disastrous in effectiveness it refers.
in fact ost mortars have the ability to precisely destroy enemy support armaments, it is normal for you to easily destroy it
1 Sep 2019, 11:45 AM
#4

Posts: 2066
Well it was op with its 25% more damage. It was so freaking op that is was nerfed into horribleness. Now it just needs a more snappy response like you said.
1 Sep 2019, 15:04 PM
#5


Posts: 4183 | Subs: 4
I use it to good effect, although it wouldn't be my go to choice for rocket arty regardless. saturation is nice occassionaly for blobs and stuff but the katy is infinitley better. I think better teardown/setup mechanics would go a long way to reducing its frustration.
1 Sep 2019, 15:09 PM
#6

Posts: 4474
i believe the nerf hammer was too hard on the poor thing (land mattres), the damage it does is similar to the katushya but has lower mid range damage and has a 0.5 reduce damage vs heavy cover, it's the only one to have it (all other have 1), but the bigger problem is the targeting circle, it's to big and it does not actually show where the rocket are gonna hit, the problem I believe is the distance ratio of a whopping 0.6 (all other have rocket art have 0.16) and the scatter angle of 15
To fix the unit I believe normalizing the ratio is the first step (if not 0.16 at least 0.2-0.3), then changing the angle to 12-13 would make it more consistent
maybe normalizing the cover damage to 1 too ? Or maybe 0.75 as is the only team weapon art (so no easy puma hunt)?
Here some img for what I mean the targeting circle doesn't actually show where the rocket hit, 1 at max range 1 at minimum
(bigger than my resolution)
the blue dot is where I clicked, the red lines are the circle edge, u can see its worth jack shit as indication, in green I made the circle(?) of what the actual targeting circle should actually look like, so around half of what it shows
and yes I have a paint master degree thank you
here something vipper made so u can even better understand what I mean
To fix the unit I believe normalizing the ratio is the first step (if not 0.16 at least 0.2-0.3), then changing the angle to 12-13 would make it more consistent
maybe normalizing the cover damage to 1 too ? Or maybe 0.75 as is the only team weapon art (so no easy puma hunt)?
Here some img for what I mean the targeting circle doesn't actually show where the rocket hit, 1 at max range 1 at minimum


the blue dot is where I clicked, the red lines are the circle edge, u can see its worth jack shit as indication, in green I made the circle(?) of what the actual targeting circle should actually look like, so around half of what it shows
and yes I have a paint master degree thank you
here something vipper made so u can even better understand what I mean

1 Sep 2019, 17:42 PM
#7

Posts: 1220 | Subs: 1
Alongside the scatter issue, reaction time is also a serious problem, i can hit a moving blob with kat, pzwefer or stuka, but cant with mattress. Mobility and survivability, too, mattress range required it to move pretty close to the frontline to work and it can be decrewed by small arm.
1 Sep 2019, 18:07 PM
#8

Posts: 4474
well that cause its cheap tho
1 Sep 2019, 18:10 PM
#9

Posts: 1593 | Subs: 1
+10 range would be nice and enough imo
1 Sep 2019, 18:23 PM
#10

Posts: 1220 | Subs: 1
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Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
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Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
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Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
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Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
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Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
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Last Wednesday, 11:18 AM
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Rosbone: So it was a systemic failure across multiple disciplines and check points.
Last Wednesday, 04:30 AM
Last Wednesday, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
Last Wednesday, 04:29 AM
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Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
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theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
Last Wednesday, 03:59 AM
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theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
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