to sum it up:
mortars, snipers, granade ranges, abilaty ranges, arty, half tracks and mg's.
al have ranges where u can see its max range.
cant there be an overlay range where you can see close mid and long range on your units so u can more easly see if penals need to come just that 2 m closer to do beter damage or easyer to see how close u want to be with ppsh.
just wondering
in game range
30 Aug 2019, 16:40 PM
#1
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Posts: 125
30 Aug 2019, 16:50 PM
#2
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Posts: 4183 | Subs: 4
The "mid range" is just a value which determines how fast a units accuracy/damage/aoe etc scale up from far/close range. The mid "threshold" doesn't perticularly matter since the range scales up linearly instead of crossing a certain value and getting a massive powerspike.
So essentially because range scales up/down based on distance linearly.
As for the PPSHs, there are certain range points where weapons deal ideal DPS, however that is typically something that must be learned ingame by understanding ranges. For reference a standard sandbag is 5m in length. Although the model is slightly longer than 5m, it is still a good refernce. Standard LoS for infantry is 35 which is also a good reference point.
So essentially because range scales up/down based on distance linearly.
As for the PPSHs, there are certain range points where weapons deal ideal DPS, however that is typically something that must be learned ingame by understanding ranges. For reference a standard sandbag is 5m in length. Although the model is slightly longer than 5m, it is still a good refernce. Standard LoS for infantry is 35 which is also a good reference point.
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