Glad to hear.
Does anyone know why the infantrycombat was altered the way it was? Was this a request by the community or is it simply a result of the new developmentteam having a different philosophy than the team behind vCOH?
I recall in a developer thread way back this was discussed. It was explained that they wanted to remove 'hidden knowledge' from the game. For example in vcoh volks v rifles volks would win in cover at range whilst rifles needed to get close in. This was not obvious for someone coming to the game - in fact careful study of dps tables was advisable to play the game even reasonably we'll. in coh2 a new player can immediately see that with cons v grens the trick is to land a grenade or attack with 2 vs 1 or buy an upgrade (Lmg). The low dps of small arms accentuates this mechanic and gives players more time to react. I hesitate to say this on an anti negativity thread but it was a 'dumbing down' in an attempt to broaden appeal. It is probably the only change I really regret in the game.