StuG life not viable
Posts: 1979
Posts: 4474
btw as i already explained kat will better with stationary target and team weapons as they take time to relocate and will generally take 3/4 salvo before they can run
pwefer is better vs blobbed inf, that's why it has suppression
and the kat has much more range too, so stop with " IT'S BETTER THAN KAT" they have different roles
edit: and here is something u can test ur self with no need for many tries, first fire the pwefer then fire the kat, u will actually see that even when u use the kat after the pwefer the salvo will only come down after the second salvo of the kat , so u technically have more time to move with pwefer than kat even if it fires them all together
i believe it's due of the fire aim time being 1,5 second vs the 0,13 of the kat and the actual missile speed + angle being much slower and stepper so the missile of the wefer come down later than the kat second salvo
btw can we turn back on topic ? i know u like to dearly everything but this is like the fourth thread u derail, its about the stug here
Posts: 1979
Posts: 4474
now can u stop with ur nonsense and get back on topic please ?
Posts: 1979
i did .... by the time the pwefer missile land kat already wipes .... thanks to the faster firing time....
now can u stop with ur nonsense and get back on topic please ?
did you test it on a conscript squad? because the katy on my end would only get wipes at the 3rd to 4th volley... never gotten a first volley wipe unless u intentionally clump up my infantry which would inflict bias to the results
Posts: 4474
by the second volley it killed volks , u can test ur self take a volks a pwefer and a kat, make the volks enemy make the pwefer and the kat fire at the same squad, the kat will kill volks or leave it 10% hp before the pwefer rickets actually lands
did you test it on a conscript squad? because the katy on my end would only get wipes at the 3rd to 4th volley... never gotten a first volley wipe unless u intentionally clump up my infantry which would inflict bias to the results
Posts: 1979
by the second volley it killed volks , u can test ur self take a volks a pwefer and a kat, make the volks enemy make the pwefer and the kat fire at the same squad, the kat will kill volks or leave it 10% hp before the pwefer rickets actually lands
not for a conscript... on my end the first barrage leaves between 2 to 4 men...
and i recommend to test them out on different targets in order to do a proper MTTK... panzerwerfer 90% reliably kills on the first volley (9 out of 10 tests)... katy takes between the 2nd volley to the 4th volley to do a full wipe
also i have screenies of one of my tests but no ways to upload it
Posts: 4474
Posts: 1979
another quirk ive noticed is that if a piece of cover is placed near the barrage zone the units automatically run out of the barrage and into cover... this of course lessens the effect of the katy
either ways my testing seems to conclude
1. the panzerwerfer is much more consistent at dealing damage and wiping... consistently killing every volley
2. the katyusha lands its rockets a bit quicker but wipes arent a guarantee
3. the panzerwerfer does take more time to land... soo a micro god might be able to run away fast enough to prevent a wipe... on the other hand its quite difficult to doge the first volley of the katyusha
4. in turn however the first volley isnt really likely to produce wipes... the panzerwerfer is much better off at wiping if the enemy decides not to move...
conclusions
1. at high level 1v1 play id surmise the katy may have the advantage being much more difficult to doge even for a micro god... yes it may be alot less consistent but at least it hits
2. at lower level 1v1 play the panzerwerfer is the clear choice capable of wiping an unattended blob with consistency and ease
3. at wiping weapon teams the panzerwerfer leaves no window for escape... shells land faster than u can pack up and run... and is prolly the superior choice here
4. at area denial the katyusha is the superior choice capable of denying
everything changes in teamgames though
1. in most cases micro is saturated soo hard by the amount of things going on that paying attention to a specific sound might be difficult
2. in teamgames eventually somebody`s gonna fuck up and that pwerfer is going to get a sweet sweet blobwipe
3. though a katy may hit its target more consistently its a bit less damaging than a panzerwerfer
this means that for a regular pub teamgame the panzerwerfer is superior... the same gamemode where durable AI is kinda needed
but in a 1v1 tourney the katy is superior... its a bit of a lesser niche soo its prolly still an argument to the panzerwerfer being better... but id rather put it as the katyusha being more situational than the panzerwerfer...
Posts: 4474
(Example : at gun hears kat, it kill 1 of the drivers and repack, with the wefer u can maybe get out in 3 seconds)
and again u are completely ignoring the range advantage
btw u say situational but i saw kat every game in the tournament and in team games normaly
calling an unti used 100% of the times situational is a bit of a stretch , hell i see less pwefer than kat
Posts: 4474
Posts: 1392
Did you ever made something for the game, beside trolling and making the community salty?
Posts: 17914 | Subs: 8
Did u forget team weapons need time to pack up ? They will eat all 4 volley of the kat cause they need to repack, while u can try to dodge the pwefer if u ear it
(Example : at gun hears kat, it kill 1 of the drivers and repack, with the wefer u can maybe get out in 3 seconds)
and again u are completely ignoring the range advantage
btw u say situational but i saw kat every game in the tournament and in team games normaly
calling an unti used 100% of the times situational is a bit of a stretch , hell i see less pwefer than kat
AT guns are terrible example, because its one unit that gets more wipes then any other unit in game from literally all sources. You could use the exact same argument to say conscripts are as strong as obers, because both will stop ATG from retreating if they are in range by forcing crew to repick it all the time until its dead.
Posts: 4474
Posts: 783
It is only useful against those who take long to repack meaning only versus support weapons. Overall, it is a real shit/worst investment compared to either Katusha and Panzerwerfer.
I really disagree with Greyshotproductions saying Walking Stuka being useful against blobs, lol. It is simply the easiest arty piece to counter.
I simply had way better chances with both Panzerwerfer and Katusha.
It does come early but does not make it all any good. Same goes for shitty Rak.
Posts: 4474
And talking about Walking Stuka.noooooo please stop this is about stug there are other thread @Gbem already derailed the thread enough by shifting it to soviet AI
Posts: 783
It's current ability is useless it does half damage and hardly even stuns. Stuns enemy only for 2 seconds literally. Really no point in that.
The Pak 40 which has the same ability is way more efficient and defined. Since it does full damage and stuns better.
STUG needs a different ability, Penetration shell like what Jackson and Wolverine has to combat heavier armour.
There is currently no point in using STUG really. Just against mediums which is quite useless all in all. As a tank destroyer, it needs something to enhance its capabilities against heavier armour.
Then there would be more reason to use it. Same goes for Jagdpanzer which apparently has also a hard time against heavier vehicles.
Panther seems to always do a better job penetrating tanks than either of these 2.
Posts: 4474
i think a timed range buff ability like the USF m57 AT gun would be better for it
Posts: 711
it does not stun anymore it just disable main gun for about 5 sec so a reload cycle
i think a timed range buff ability like the USF m57 AT gun would be better for it
IRC it depended from target - for mediums disable gun, for TD stun. Same mechanic as pak40 have.
Posts: 1979
Did u forget team weapons need time to pack up ? They will eat all 4 volley of the kat cause they need to repack, while u can try to dodge the pwefer if u ear it
(Example : at gun hears kat, it kill 1 of the drivers and repack, with the wefer u can maybe get out in 3 seconds)
a weapon team packs up fully in the 2nd volley/around the time the werfer`s rockets land if the retreat order is made when the sound is heard
and again u are completely ignoring the range advantage
do you even play the game?
btw u say situational but i saw kat every game in the tournament and in team games normaly
calling an unti used 100% of the times situational is a bit of a stretch , hell i see less pwefer than kat
kats are used in 4v4s because the soviets dont have panzerwerfers... meanwhile in tourneys panzerwerfers arent used since wehr has the brummbar/ostwind
likewise in every 4v4 ever a panzerwerfer is a very very common sight...
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