I just want to know how the M15 AAHT driver drives backwards so well, considering he doesn't have any sort of rear view mirror (big AA gun emplacement in the way) and there's no way in hell he can hear somebody tell him to turn one way or the other over the constant gunfire.
Is he psychic or something? What is with USF and all these superhuman feats, like sprinting with a fully loaded 100lb+ 50 caliber machine gun and tripod, or driving backwards without any mirrors or even looking out the window, or rangers (formerly, RIP) eating grenades and bullets without dying.
Can the rear of the USF aaa half track be made the front
26 Jul 2019, 02:22 AM
#21
Posts: 785
26 Jul 2019, 10:47 AM
#22
Posts: 919
What is with USF and all these superhuman feats, like sprinting with a fully loaded 100lb+ 50 caliber machine gun and tripod, or driving backwards without any mirrors or even looking out the window, or rangers (formerly, RIP) eating grenades and bullets without dying.
There is so much of it at all factions, because its a game with some arcade influence. Reverse speed = forward speed for all vehicles is part of the engine but its nonsense of course. A Panther blitzing backwards or a M10 with flanking speed driving backwards, both faster than any other tank can drive forward is just hilarious.
Then think about snipers that have slightly more than 80 health, so there are still that supermans that don't die to a direct grenade or mortar hit.
Then there is various infantry that can sprit (ability or vet) even with heavy bazookas or shreks frontally into the fray, stop and unload their AT volleys with perfect accuracy (under fire, heavily breathing and with shaking hands).
You could continue this list forever or just call it a day ;-)
26 Jul 2019, 11:13 AM
#23
4
Posts: 4301 | Subs: 2
it's fine.
26 Jul 2019, 17:46 PM
#24
Posts: 1484
I kinda agree USF AAA HT needs some pathing tuning. I think its a very micro intensive unit but definitely worth the cost!
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