Hi Mr.Grass In 1v1 ost is considered just much weaker than okw.
Tellers are not the answer against a player that doesn't commit the sin of overextending. Placing a teller is not micro intensive but making your opponent hit it with a light vehicle is a totally different thing. Also it is easy to lose 50 munitions because decent players suspect tellers and invest in a sweeper.
Ost needs munitions for healing, panserfausts and those shrecks. Planting a teller means that again you are behind in infantry power race (e.g. no flame on pios). At the same time penals can use the sstchrl when they want not before they need it.
Don't forget forget that allies have better mines, 30 muni universal mine is just more flexible to use and then you just kill with ptrs, satchels or any form if at. Also usf ac has the best anti tank mines in the game and is not doctrinal. They also have a bazooka inside and a non doc smoke on the same vehicle, plus crew repairs just in case, oh and crit repairs.
Don't you see how many more abilities there are on allied units compared to ostheer (I insist once again not OKW).
I just hate for the last 10 years how everybody keeps repeating this nonsesnse about the mighty teller. Just use sweepers. Players simply want to win the game too quickly and keep attacking instead of learnig where to stop and wait for the sweeper.
Panzergrens are built earlier but lost medkits. They got some vehicle proximity aura. Ost has still 4 man squads that are completely crap on the move and without cover.
The stun an a pak or stug used to be a game changer a few years ago. Now it's no longer that good. Actually usf at gun has much better abilities. You seem to forget about ap rounds on jackson. Also shermans have stock smoke that slows vehicles down for 5 seconds.
And I do believe that circlestrafing a unit making it unable to stand still to shoot is cheese. Especially when allies made sure it cannot be done against their own squads. Pzgren are supposed to be elite tank destroyer inf. They are too squishy to perform their role.
Not much point in super armour if you can't repair vehicles as quickly as your opponents. Still UK tanks or Sov are armour beasts.
Ost has squisher squads by design and as a trade off they have higher dps on inf and team weapons with some exceptions ofcourse. Higher dps pen and more armour and hp on their tanks esp compared to soviets. And lots of their units are specialised in contrary to sov and usf units. Whom are more flexible but master of none. Without doctrines or tech upgrades.
A teller can kill any light. A player that rushes in their light unsupported deserve to loose it. Even the threat of a teller will deter the enemy. It also does more damage to heavier units then most mines.
So does an axis player deserve to loose a pnzr wich overextended and unsupported it and gets crippled or lured into an ambush.
The sherman smoke slows tanks but has a delay and its not instant, at that moment its vunerable. It can take a hit or get destroyed.
If pgrens are supposed to be elite at inf after being upgraded. Then expect to give some in return. Pgrens already hammper light play atm. The also have better chances to damage and pen all types of armour. Because allies in general with some exceptions have lower armour values. Pgrens being squichy and the only ost unit with shrecks balances this out.
The usf mine comes after teching and buildindg the utility car. And it better be good then.
Also those 30 muni mines might get more hits overall but they get less wipes then specilized mines.
Twp was to good. Turning any armour engagement in your favor with a single click.
I am not forgetting about ap rounds at all. Those are needed because axis have axis to the heaviest armour non doc and more doctrinaly.
Allies repairing faster is mostly because of the lower hp values. They will also take more damage because bounce chances are lower. Meaning more times needing repairs. Usf is just the best with repairs because of the crews and no true heavy tank unlike all other factions.
Axis have higher chance to bounce and more hp. Result is fewer but longer repair times. And is2 for example also has a long repair time. So dont call long repair time an axis exlusive.