Well, as the title says:
Is it possible at all and if so, how difficult would it be for the mod team to implement a prioritize infantry ability?
I hate that snipers and camouflaged infantry open up on medium tanks like total retards.
The argument that there is "hold fire" does not count, since I don't see anyone raging about the "prioritize vehicles" ability, which is the same thing.
"Prioritize Infantry" ability
15 Jul 2019, 18:38 PM
#1
Posts: 3114 | Subs: 2
15 Jul 2019, 18:48 PM
#2
10
Posts: 4785 | Subs: 3
I mean in the case of the Brit-SNiper it kinda makes sense to engage vehicles since he sports an AT-rifle but I didn't even know that the Wehrmacht and Soviet snipers are actively engaging vehicles like wtf
15 Jul 2019, 18:51 PM
#3
Posts: 3260
You probably could, but I doubt it'd be very useful.
Snipers wouldn't use it: if you're hiding your sniper you're on Hold Fire, and if you're A-moving it you actually want it to stop and shoot vehicles.
If it didn't, it'd walk straight towards them.
Snipers wouldn't use it: if you're hiding your sniper you're on Hold Fire, and if you're A-moving it you actually want it to stop and shoot vehicles.
If it didn't, it'd walk straight towards them.
15 Jul 2019, 19:47 PM
#4
Posts: 3423 | Subs: 1
You probably could, but I doubt it'd be very useful.
Could be useful on MGs? Scott, KV-8, Hetzer etc would probably benefit
15 Jul 2019, 19:52 PM
#5
Posts: 3114 | Subs: 2
You probably could, but I doubt it'd be very useful.
Snipers wouldn't use it: if you're hiding your sniper you're on Hold Fire, and if you're A-moving it you actually want it to stop and shoot vehicles.
If it didn't, it'd walk straight towards them.
So what about all the camo squads that I also mentioned in the first post? And AI speacialist vehicles?
I mean in the case of the Brit-SNiper it kinda makes sense to engage vehicles since he sports an AT-rifle but I didn't even know that the Wehrmacht and Soviet snipers are actively engaging vehicles like wtf
Even then I don't want my Brit sniper to fire on vehicles all the time. He often does not even pen and I don't want him to reveal himself if a P4 attacks, because he could get killed easily.
15 Jul 2019, 20:01 PM
#6
Posts: 3260
So what about all the camo squads that I also mentioned in the first post? And AI speacialist vehicles?
There might be a few niches where it's useful (camo HMGs for example) but usually units ambushing from camo don't want to fire at max range. That means they're on Hold Fire anyway.
15 Jul 2019, 20:25 PM
#7
Posts: 955
Agreed, even though its somewhat niche, it would still be worth assuming its not hard to code
Also pls, while we're at it, what about a handbrake for infantry, so friendly vehicles dont constantly mess up their positioning and movememt
Also pls, while we're at it, what about a handbrake for infantry, so friendly vehicles dont constantly mess up their positioning and movememt
15 Jul 2019, 21:25 PM
#8
Posts: 3114 | Subs: 2
There might be a few niches where it's useful (camo HMGs for example) but usually units ambushing from camo don't want to fire at max range. That means they're on Hold Fire anyway.
I get your point. But there also are situations where I leave my camouflaged unit on the front and need to manage something in the base. Because I'm not a top level player, I often can't immediately react if an enemy squad runs into them. Although they would win the fight easily, they don't fire back and lose.
Of course that's a micro issue, but if you apply the same logic consistently, there should be no "vehicle prio" function as well.
Apart from that, I don't want my regular infantry to fire their salvo at the 222 that pushes up with the Panzergrenadiers until I manually reassign the targets, just as I don't want my AT gun to fire at the Grenadiers.
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