Feature request, 'mouse over' on load match.
Posts: 813 | Subs: 1
Introduce a 'mouse over' showing the abilities for each commander on the loadingscreen.
The longer version:
Been thinking about this for a long while and even proposed it OT in another topic. Thought I could see if this would gain any support.
When a match/game is loading you are shown a map, your opponent(s) and teammate(s) if you got any. You can also see what commanders are brought into the match. However it is imossible to see what abilities each commander gives you. The loadingscreen is in my opinion a good thing, because it can give you time to prepare, think about proper commanders to use, capping order etc. A 'mouse over' similar to what is shown in the lobby would be great. You could see what random teammates bring, and also what your opponents bring. Its no longer down to memory and try to remember the 28 commanders currently ingame. I do know quite a few commanders by memory now, played quite a few games. But Im not just thinking about myself, Im thinking about new players as well. It could also be an eye opener for them to see what the enemy can build and call in. Might encourage some to try out new commanders or factions.
Since CoH1 the game has been about countering what the opponent brings. In CoH1 this was rather easy, since if you know the faction choice, you do know the three doctrines available, and whats therein. Once you saw the first paratrooper or recon, you knew what doctrine he went. This way, you could prepare and have a counter to later units.
In CoH2, same abilities are shared between diffrent commanders. The only tell is the small(!) image of the commander. If I do not remember what commander brings what, I might end up in trouble later on. Example: Shocktroops that are now availeble in a total of 6 commanders. Even if my opponent pops them out really fast, I have no idea if I have to worry about a KV8, Heavy strafe, Heavy mortar, propwar, B4 howie, Kv1 or ISU. All of theese abilities or units require diffrent tech / strat / and most likely planning. It will become evident sooner or later what he brings, but it kind of takes some of the strat and planning away.
Any thoughts on this?
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I was actually thinking about this but couldn't be assed to make a topic.
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are the developers counting the pluses?
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EDIT: TL DR: Introduce a 'mouse over' showing the abilities for each commander on the loadingscreen.
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+1
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it's been asked since beta, I've lost hope for this.
Yup
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