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Ladoga Karelia - Spring Automatch Discussion

18 Apr 2019, 01:34 AM
#1
avatar of Tric
Master Mapmaker Badge

Posts: 1467 | Subs: 4

For any discussion relevant to Ladoga Karelia, please use this.
20 Apr 2019, 05:06 AM
#2
avatar of Quintinity

Posts: 11

This map feels too dark to me. I would like to see the global illumination levels increased.
A_E
22 Apr 2019, 09:47 AM
#3
avatar of A_E
Lead Caster Badge
Donator 11

Posts: 2439 | Subs: 6

I agree with this, as someone with poor eyesight the atmoshpheric settings need to change. The contrast levels are too poor at this point in time.

I do like the map though, it felt like a far superior version of that forest 1v1 map we had 2 years ago.

Bryansk forest I believe it was called.
22 Apr 2019, 18:40 PM
#4
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1295 | Subs: 1

Agreed, or if it could be kept nighttime and try to adjust everything so it is clear to see, COH1 Semois did a good job of this.
26 Apr 2019, 02:02 AM
#5
avatar of Tric
Master Mapmaker Badge

Posts: 1467 | Subs: 4

Will mess with the settings for more visual clarity. Glad this is the only thing that people have issue with.
26 Apr 2019, 02:42 AM
#6
avatar of Tric
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Posts: 1467 | Subs: 4

jump backJump back to quoted post26 Apr 2019, 02:02 AMTric
Will mess with the settings for more visual clarity. Glad this is the only thing that people have issue with.



This should look much cleaner and convey a "full moon" type of feeling. Hopefully this will be an improvement for you all.

26 Apr 2019, 13:03 PM
#7
avatar of adamírcz

Posts: 956

jump backJump back to quoted post26 Apr 2019, 02:42 AMTric



This should look much cleaner and convey a "full moon" type of feeling. Hopefully this will be an improvement for you all.



Nice, but it seems maybe too clear now. (dont mean to complain too much)
Would you have a middle ground?
26 Apr 2019, 13:09 PM
#8
avatar of Tric
Master Mapmaker Badge

Posts: 1467 | Subs: 4



Nice, but it seems maybe too clear now. (dont mean to complain too much)
Would you have a middle ground?


Well the particle effects were not changed at all, and at that small of screen maybe hard to see. You can test it on the workshop.

Ladoga Karelia

and see if maybe there is difference there.
A_E
27 Apr 2019, 09:23 AM
#9
avatar of A_E
Lead Caster Badge
Donator 11

Posts: 2439 | Subs: 6

jump backJump back to quoted post26 Apr 2019, 02:42 AMTric



This should look much cleaner and convey a "full moon" type of feeling. Hopefully this will be an improvement for you all.



Looks perfect
28 Apr 2019, 05:19 AM
#10
avatar of LoopDloop

Posts: 3053

jump backJump back to quoted post27 Apr 2019, 09:23 AMA_E


Looks perfect

+1

Love the map though.
28 Apr 2019, 06:38 AM
#11
avatar of EtherealDragon

Posts: 1890 | Subs: 1

This map is by far my favorite of the new 1v1s
1 May 2019, 00:55 AM
#12
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

I feel the fuel point should be swapped with the muni or corner point. It's a large 482x482 map and the fuel points are very close to each other, with only a VP between them. This makes it hard to comeback if you get pushed off, because of the long distance between your base and the fuel points and because your opponent can quickly seize both fuels.

I also feel the double cut-off should be moved apart. You only need 1 hmg/blob/bofors to cover both cut-off points, leaving little room for an alternate approach when breaking out. Neutralizing both points with a single squad is very easy.

The nearby garrison further strengthens cut-off play because you can continually retreat and harrass to and from it, requiring you to take control over both the cut-offs and the house when pushed off. I think the garrisons should have a weak side by physically blocking some of the windows with sight blockers.

These changes would promote taking a wider approach, with less focus on just taking both fuels and harassing/locking down the double cut-off, which would improve the map in my opinion.
4 Jun 2019, 01:48 AM
#13
avatar of RettMikhal

Posts: 17

I feel like there's too many points for such a large map. The opening takes a long time, but what's worse is any one of those points getting taken means you are cut off. I just cannot make a battle line in this huge map in 1v1.
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