Ladoga Karelia - Spring Automatch Discussion
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I do like the map though, it felt like a far superior version of that forest 1v1 map we had 2 years ago.
Bryansk forest I believe it was called.
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Posts: 1467 | Subs: 4
Posts: 1467 | Subs: 4
Will mess with the settings for more visual clarity. Glad this is the only thing that people have issue with.
This should look much cleaner and convey a "full moon" type of feeling. Hopefully this will be an improvement for you all.
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This should look much cleaner and convey a "full moon" type of feeling. Hopefully this will be an improvement for you all.
Nice, but it seems maybe too clear now. (dont mean to complain too much)
Would you have a middle ground?
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Nice, but it seems maybe too clear now. (dont mean to complain too much)
Would you have a middle ground?
Well the particle effects were not changed at all, and at that small of screen maybe hard to see. You can test it on the workshop.
Ladoga Karelia
and see if maybe there is difference there.
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This should look much cleaner and convey a "full moon" type of feeling. Hopefully this will be an improvement for you all.
Looks perfect
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I also feel the double cut-off should be moved apart. You only need 1 hmg/blob/bofors to cover both cut-off points, leaving little room for an alternate approach when breaking out. Neutralizing both points with a single squad is very easy.
The nearby garrison further strengthens cut-off play because you can continually retreat and harrass to and from it, requiring you to take control over both the cut-offs and the house when pushed off. I think the garrisons should have a weak side by physically blocking some of the windows with sight blockers.
These changes would promote taking a wider approach, with less focus on just taking both fuels and harassing/locking down the double cut-off, which would improve the map in my opinion.
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