INTRODUCTION
So, we all have seen it and lived it, a vehicle gets hit, health drops to 25% or less and it gets main gun crit, sometimes it gives you the chance to push your attack, other it breaks your entire army.
RNG is a vital part of COH2 and it helps to keep it interesting, it can be done wrong or right, for example the armor system, in COH2 is black or white, a shot deals damage or it doesn't, your heavy tank gets penetraded and it sucks, because they have armor to not get penned, that's what you are paying for, or the shot bounces and it sucks because your AT is not doing its job.
But in COH1, a bouncing shot would still deal damage, but reduced, so if you were on the receiving end, great, your tank can take a bit more than what it should, and if you were on the dealing end, it was great because you were still dealing damage.
THE CRIT IDEA
COH2 has a huge number of crits for vehicles and most of them are temporary, from crew shocks to engine fires, the rest of the crits are on the more permannent side, engine damaged and main gun crits.
I don't know the exact number but for the sake of argument let's say that 1 out of 4 times a vehicle gets the main gun crit, but what if we were to reincorporate many of the crits COH2 has without changing this stat?
That would mean that 1 out of 4 times your vehicle would get crit, but only a few number of those would be a main gun crit or a permanent crit. Now if you get crit is only temporary, and if you get the crit you would still be rewarded with a better chance of finishig the vehicle.
This could be taken to another level ensuring that all crits of this kind are only temporary, and permanent crits can only be achieved by infatry snares, or special abilities like the Jackson HVAP, same could go for the SU-85 observation ability or the Tulip rockets. This way, attacking a tank with a snare even after it's engine damaged would still be beneficial.
I'm not suggesting to reincorporate the old system were a tank would get every form of crit with cero health but would never be destroyed, is just a change to the crit system once health gets to 25% or less.
IN CONCLUSION
The idead behind all of this is to aliviate the frustration of RNG by making it less black and white, and more of a scale of greys, sure it's bad that your tank got a crew shock, but it's not the end of the world, after all it only last a few seconds and it's the punishment for pushing vehicles to a breaking point or charging in blind, and if you are on the attacking side, you are getting rewarded for continuing your chase or attack, or for having a good defense.
So, what do you think of this?
Reincorporating some crits back into the game
16 Apr 2019, 20:15 PM
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