Bunkers of the ostheer ( facepalm )
9 Oct 2013, 11:51 AM
#21
Posts: 37
Engineers getting behind it kill it just fine. Zis-3 guns kill it just fine. Mortars kill it just fine. Guards kill it just fine. Penals with a flamer kill it just fine. Almost every post in this forum shows the people making topics have no idea what they are doing or how to play.
9 Oct 2013, 13:10 PM
#22
Posts: 401
On the other hand, a well supported bunker is actually a tough nut to crack, being an uninterruptable source of damage and suppression along a corridor.
Some players don't rely on bunkers to stop things, but rather count on delaying enemies enough to bring up the support.
But most bunker spammers I see tend to leave nothing on the field and go straight to tanks once the bunkers are down. They are quite surprised when a single AT Gun quickly bursts through the layers of bunkers, then with the vet from doing that starts killing his rushed tanks that have no infantry support.
Some players don't rely on bunkers to stop things, but rather count on delaying enemies enough to bring up the support.
But most bunker spammers I see tend to leave nothing on the field and go straight to tanks once the bunkers are down. They are quite surprised when a single AT Gun quickly bursts through the layers of bunkers, then with the vet from doing that starts killing his rushed tanks that have no infantry support.
9 Oct 2013, 13:25 PM
#23
Posts: 862
Engineers getting behind it kill it just fine. Zis-3 guns kill it just fine. Mortars kill it just fine. Guards kill it just fine. Penals with a flamer kill it just fine. Almost every post in this forum shows the people making topics have no idea what they are doing or how to play.
Why criticize them for posting when they don't know how to play? To learn what is possible is why they posted.
9 Oct 2013, 13:26 PM
#24
Posts: 371
Some of you just dont know how to read or are just unwilling to engage it , its not an issue of l2p , i cant understant why you bother writing any crap without reading anything that has been written before . At least there are some others who actually took the time to read and have provided some good feedback .
The only good counter so far that has been suggested is guards i ll admit that i hadnt tried them before in that role , but that only serves to make soviet play even more 1-dimensional since its one of the few ways ( or the only one ) to use t1 safely .
As for those saying that an atg or mortar team is a counter to bunkers , it is only when the opponent is inexperienced enough to put the bunker in the cut off where its gonna be attacked by the full force of the soviet player and few people do that , when the bunker is placed on a fuel in the edge of the map and you send the atg to destroy it , your an idiot , because your asking for your atg + escort to be destroyed and your hardpoint to be attacked all in the same 2-3 minute time period before you can produce a new atg.
Penals are the counter due to their scatchel , too bad they are not good for anything else , if you make penals to counter bunkers then i pitty you . Even if you destroy the bunker you are already behind in the resource war .
engies , well first there is the point where you have to upgrade them with cutters because if your enemy builds the damn bunker he will build some wire unless he is playing for the first time and in the case where the mg is placed in a way you cant approach otherwise you will have to produce an m3 and following that either pay even more munitions to demo it or destroy it with flamers which takes a good amount of time too and geopardises your m3 , and at the current state of the soviet t1 is again pretty bad cause of all the waisted resources
The only good counter so far that has been suggested is guards i ll admit that i hadnt tried them before in that role , but that only serves to make soviet play even more 1-dimensional since its one of the few ways ( or the only one ) to use t1 safely .
As for those saying that an atg or mortar team is a counter to bunkers , it is only when the opponent is inexperienced enough to put the bunker in the cut off where its gonna be attacked by the full force of the soviet player and few people do that , when the bunker is placed on a fuel in the edge of the map and you send the atg to destroy it , your an idiot , because your asking for your atg + escort to be destroyed and your hardpoint to be attacked all in the same 2-3 minute time period before you can produce a new atg.
Penals are the counter due to their scatchel , too bad they are not good for anything else , if you make penals to counter bunkers then i pitty you . Even if you destroy the bunker you are already behind in the resource war .
engies , well first there is the point where you have to upgrade them with cutters because if your enemy builds the damn bunker he will build some wire unless he is playing for the first time and in the case where the mg is placed in a way you cant approach otherwise you will have to produce an m3 and following that either pay even more munitions to demo it or destroy it with flamers which takes a good amount of time too and geopardises your m3 , and at the current state of the soviet t1 is again pretty bad cause of all the waisted resources
9 Oct 2013, 13:36 PM
#25
2
Posts: 1108
the best placed bunker are those, who can't get killed from behind
9 Oct 2013, 13:48 PM
#26
Posts: 371
Bunkers have been in game since original. Why is it now all of sudden a major flaw? Learn how to counter them , they are not free.
You may not know it , but , in vcoh angoville there was a strat by a guy called m3allem (or sth like that ) which included a bunker in the cuttoff and if executed correctly was almost impossible to counter even in the top level play . Keep in mind that in vcoh engies building a bunker were easier to kill than flies and the bunker was constructed slower than in coh2 in which it can be built by grens which are a lot more available in the battlefield :/
9 Oct 2013, 16:08 PM
#27
Posts: 215
you seriously have trouble countering a bunker in a 1v1? Pretty much anything from t2 on for the soviets will take it out. Any tank including su85s and zis will make short work of it. Just dont run conscripts at it or try to mortar it to death and youll be alright
9 Oct 2013, 19:53 PM
#28
Posts: 39
They could make it the way it way in COH1, where tanks such as the Stuh, AVRE, etc, did more damage to buildings than other tanks. i kinda miss that mechanic actually
Tanks such as the ISU-152, IS2, Brumbar could be made so they do extra damage to buildings end emplacements
Tanks such as the ISU-152, IS2, Brumbar could be made so they do extra damage to buildings end emplacements
10 Oct 2013, 09:12 AM
#29
4
Posts: 813 | Subs: 1
@Robotnik, the question at hand are rather early game counters. Late game, almost all units will make short work of a bunker. A clever bunkerplacement earlygame can deny the opponent long enough for the opponent to get a good foothold in the game.
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