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Falls should need munition to upgrade fg42

19 Apr 2019, 15:22 PM
#81
avatar of SkysTheLimit

Posts: 3423 | Subs: 1



Additionally you said you didn't like how squishy falls are and now you want to send them in without even their DPS? It just seems like a lot of work for a unit that is already good, just a bit difficult to use compared to status quo. Making them 5 men or have to buy their guns because the others have to do the same while ignoring paras advantages is a bit unfair.


Well I wouldn't say give them the upgrade cost without something else in return. Like better starting RA or something.
19 Apr 2019, 16:00 PM
#82
avatar of Balanced_Gamer

Posts: 783

They cost a lot so they do deserve the FG42 by default. It is like saying, Oh, give Shocktroops all bolts actions, make them have upgrade to PPSH.

I think they are fine the way they currently are. They are 4 models only. They drops like flies similarly to Pzgrens when vet 0 or so. They need to vet in order to become durable. I think it is ok the way it is.

They have utility costing ammo. I think it would be utterly ridiculous if they had on top, costing for a weapon upgrade.
19 Apr 2019, 16:26 PM
#83
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

They cost a lot so they do deserve the FG42 by default. It is like saying, Oh, give Shocktroops all bolts actions, make them have upgrade to PPSH.



The funny thing is, that would made them utterly OP. They were cheaper and it was realised that making them expensive MP wise, was the one way to balance them out. Same here with Falls.
19 Apr 2019, 16:27 PM
#84
avatar of murky depths

Posts: 607

edit: wrong thread.

Though I guess since the post is here, may as well state my 0.02 that I think Fals are fine and don't need a nerf, though they can be annoying in larger team games where the blob hordes are endless.
20 Apr 2019, 01:34 AM
#85
avatar of LoopDloop

Posts: 3053

They cost a lot so they do deserve the FG42 by default. It is like saying, Oh, give Shocktroops all bolts actions, make them have upgrade to PPSH.

I think they are fine the way they currently are. They are 4 models only. They drops like flies similarly to Pzgrens when vet 0 or so. They need to vet in order to become durable. I think it is ok the way it is.

They have utility costing ammo. I think it would be utterly ridiculous if they had on top, costing for a weapon upgrade.

Paratroopers, which are pretty directly comparable to falls as they're anti infantry specialists, cost a lot too and they don't get weapons for free. Heck, so do obers.

Paratroopers are also super squishy in terms of RA but are 6 men to compensate.

I take bigger issue with the fact that falls have fausts for some reason. They're the only elite infantry that has any sort of snare and IMO is a bigger incentive for spam than not having to upgrade weapons.
20 Apr 2019, 04:37 AM
#86
avatar of mortiferum

Posts: 571


Paratroopers, which are pretty directly comparable to falls as they're anti infantry specialists, cost a lot too and they don't get weapons for free. Heck, so do obers.

Paratroopers are also super squishy in terms of RA but are 6 men to compensate.

I take bigger issue with the fact that falls have fausts for some reason. They're the only elite infantry that has any sort of snare and IMO is a bigger incentive for spam than not having to upgrade weapons.


Paratroopers also benefit from reinforcing anywhere on field where a free beacon (Not counting pathfinder squad itself) is, while fallshcrim needs to burn a 200 muni ability to do so.

Paratroopers can pick up weapon upgrades to taste, Fallshcrims cannot.

Paratroopers get useful abilities for their weapon upgrade (Suppressive fire/ Tactical advance/ cloak), Fallschrims do not.

and for a bit more of a "pushing the boundary" of what is a reasonable argument, paratroopers synergize infinitely better with their doctrine. Being able to recrew air dropped 50cal, then reinforce both crew and paratrooper to full.

And "spamming fallshcrims for faust".... I have never seen it done.....
20 Apr 2019, 05:20 AM
#87
avatar of thedarkarmadillo

Posts: 5279

Spamming falls in their current form is a good way to throw a match. If you want to spam them wait until they become beefy volks. Then apply all the same "strategy" but with harder hitting and harder to hit squads.
22 Apr 2019, 04:32 AM
#88
avatar of LoopDloop

Posts: 3053



Paratroopers also benefit from reinforcing anywhere on field where a free beacon (Not counting pathfinder squad itself) is, while fallshcrim needs to burn a 200 muni ability to do so.

Paratroopers can pick up weapon upgrades to taste, Fallshcrims cannot.

Paratroopers get useful abilities for their weapon upgrade (Suppressive fire/ Tactical advance/ cloak), Fallschrims do not.

and for a bit more of a "pushing the boundary" of what is a reasonable argument, paratroopers synergize infinitely better with their doctrine. Being able to recrew air dropped 50cal, then reinforce both crew and paratrooper to full.

And "spamming fallshcrims for faust".... I have never seen it done.....

At least falls' doctrine doesn't have a 240 muni ability that simulates a stiff breeze...

Falls don't need to pick upgrades "to taste" because they have excellent DPS at all ranges.

Falls get 2 types of nades, camo in cover, and faust. Is that enough abilities for you?

If valiant assault + smoke/recon + strafing runs and airdrop reinforce ability + falls isn't enough synergy for you then I don't know what is.

And no, I didn't say spamming falls just for faust. Faust lets you spam falls without elite infantry's traditional drawback of not having snares. Stop smoke screening.
22 Apr 2019, 10:36 AM
#89
avatar of Smartie

Posts: 857 | Subs: 2


Fallschirmjager are pretty good at all ranges which means that within the OKW roster, they don't really have a place IMO. Doesn't help that they are in a pretty meh doctrine either or that their weapon DPS profile takes a -25% hit whenever a model drops.

At mid range, STG Volks are probably more cost effective.
At long range, LMG Obers are much better for roughly the same cost.
At close range, IR STG Obers are much better for roughly the same cost.

Falls only really stand out at anything when they're using Valiant Assault.

+1000
Please give the FGT42 the thompson weapon profile like you suggested in the next mod version!
Its a shame that the famous "green devils" are one of the worst "elite" infantry units in the game especially if a whole doctrine is centered around them. You buffed Pgrens now its the time to do the same with Falls!
22 Apr 2019, 10:43 AM
#90
avatar of Lago

Posts: 3260

jump backJump back to quoted post22 Apr 2019, 10:36 AMSmartie

+1000
Please give the FGT42 the thompson weapon profile like you suggested in the next mod version!
Its a shame that the famous "green devils" are one of the worst "elite" infantry units in the game especially if a whole doctrine is centered around them. You buffed Pgrens now its the time to do the same with Falls!


I'd like to see Falls be good too, but you'd probably need to lose dropping in at full firepower. It could be a free upgrade like Stormtroopers, but an upgrade nonetheless.
22 Apr 2019, 10:52 AM
#91
avatar of Smartie

Posts: 857 | Subs: 2

jump backJump back to quoted post22 Apr 2019, 10:43 AMLago


I'd like to see Falls be good too, but you'd probably need to lose dropping in at full firepower. It could be a free upgrade like Stormtroopers, but an upgrade nonetheless.


I dont mind how they buff FAlls as long as the unit get substantial buffs. Falls should be more durable and have better firepower that also means that they should not start with FG42 thompson profile.
Its like you said: Let them start with K98 or MP40 and make the FG42 upgrade free ( I would also pay mun for improved FG42).
That would prevent that the unit is dropped behind enemy lines and wipe retreating squads.

25 Apr 2019, 03:27 AM
#92
avatar of mortiferum

Posts: 571


At least falls' doctrine doesn't have a 240 muni ability that simulates a stiff breeze...

Falls don't need to pick upgrades "to taste" because they have excellent DPS at all ranges.

Falls get 2 types of nades, camo in cover, and faust. Is that enough abilities for you?

If valiant assault + smoke/recon + strafing runs and airdrop reinforce ability + falls isn't enough synergy for you then I don't know what is.

And no, I didn't say spamming falls just for faust. Faust lets you spam falls without elite infantry's traditional drawback of not having snares. Stop smoke screening.


A stiff breeze? You mean that P-47 strafing ability that tracks tanks into the base and forces you to leave or die? (Albeit it is very RNjesus dependent...)

Falls dont need to upgrade to taste, but as such they also don't get the abilities that go with it. Tatical advance with Thompson is far better than even FG42 for wiping retreating troops. Also 6 man dual LMG squad survives much better than 4 man squads that lose 25% of their DPS as soon as someone drops.

Paratroopers get tactical advance which is an insanely useful ability for wiping, or suppressive fire which lets them win most 1v1 engagements quite easily. Grenades are useful, but don't act like USF paratroopers doesnt have a grenade. The snare is quite good though since I cannot just pick up 2 elite bazookas and get snares at the same time.

I would also like to see how often you can use that combo of ability since you will not have ammo. Pathfinders beacon is free sans the cost of the squad, and the other ability gives you significant flexibility in teching.

If air dropping MG and AT guns, then being able to reinforce them anywhere you like by placing a beacon, or reinforcing a 6 man LMG team behind green cover or on critical buildings indefinitely isnt synergy then I don't know what is.
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