- The Jagdpanzer IV is an all-but redundant unit after the OKW rework. It has no AI capability whatsoever, and against everything but tank destroyer spam one of the other tanks in the same tier is a better option.
- Special Operations is the strongest OKW commander because of the Command Panther. This is because OKW gets a solid AT fallback if they lose or can't afford to build the SPHQ. For other factions, this fallback is the anti-tank gun.
Both these birds can be killed with one stone.
Proposal
Move the Jagdpanzer IV to Battlegroup and lock it behind two trucks. This fills in these flaws in the reworked OKW design without buffing its strengths.
If you go Battlegroup, going Mechanized or SPHQ will get you the JPIV.
If you go Mechanized, backteching Battlegroup will get you the JPIV.
Consequences
- Mechanized-SPHQ is less screwed if it loses the SPHQ: it can build Battlegroup for the JPIV. It's still a painful 300 MP 40 FU, but not the 300 MP 135 FU that makes people go for the KT instead.
- Battlegroup-SPHQ, the disfavoured build, can afford to place the SPHQ a little more riskily. If they lose it, they lose Obersoldaten, the Panzer IV and the Panther, but they keep the JPIV.
- Backteching Battlegroup before the SPHQ becomes a viable option. If you're willing to delay your SPHQ by 40 FU, you can get the Jagdpanzer IV out 95 FU faster than the Panzer IV. It won't do shit to infantry, but better than Raketenwerfers, right?