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russian armor

Eventually, need free commanders with a DLC ability

2 Oct 2013, 04:42 AM
#1
avatar of Turtle

Posts: 401

I purchased the Soviet DLC commanders once it was announced that bigger balance changes were in the works, and actually shown some of them.

I'm cool with the need to get income, and yadda yadda. It's always been about maintaining actual balance of the whole game.

But I'm going to have to say it, while I don't think these new commanders are overpowered (besides bugs and unintentional issues), I do think they they provide a distinctly powerful variety to a player who has them.

Variety meaning they have more tools at hand, meaning they're more likely to have the right tool for the job, even if they can only take 3 commanders at a time into a match.

Variety is a quality of its own, and this shows even more in team games.

As such, I'd like to see some free commanders at some point that have 1 of the unique abilities of these commanders. Basically, it makes 1 of the unique abilities of each DLC commander into something freely usable. However, the remaining ability stays locked behind the pay wall, and of course any similar mixes avoided.

Alternatively, some kind of rotation of these paid DLC commanders into free use, every weekend would do a lot help the community adjust to both their use, and how to fight against them.
2 Oct 2013, 04:55 AM
#2
avatar of Appleseed

Posts: 622

+1

also i could like to see they test those paid commander more before they release, i brought all 4 new commander and right now i pretty much stop using the Agren commander and russian counter attack commander already because call-in troop need MU? Agren doesn't worth the 50mu, 203 range is far but felt not useful compare to 152mm so i went back use the 152mm
2 Oct 2013, 07:23 AM
#3
avatar of wayward516

Posts: 229

IMHO the new commanders (with the exception of the German one with Assault Grens) are highly situational and come with lots of tradeoffs. Look at Urban Defense, for instance. No Shocks or Guards, no KV-8 or IS-2, and a special ability which is a huge fuel sink in the early game.

In my humble opinion, what players are giving up should be considered when talking about the utility of these commanders, and not just any fancy gimmicks they might come with. For instance, one of the best new Soviet commanders is the Shock Army, which came with Case Blue, since it has Shocks, the 120MM mortar, and Conscripts Assault Package. It's all about what you're giving up weighed against the value of what you're getting.

As such, I'd like to see some free commanders at some point that have 1 of the unique abilities of these commanders. Basically, it makes 1 of the unique abilities of each DLC commander into something freely usable. However, the remaining ability stays locked behind the pay wall, and of course any similar mixes avoided.


That being said, I agree with this and fully expect to see something like it with the next couple commanders, as well.
2 Oct 2013, 07:27 AM
#4
avatar of Nullist

Posts: 2425

Permanently Banned
In my humble opinion, what players are giving up should be considered when talking about the utility of these commanders, and not just any fancy gimmicks they might come with.


You aren't "giving up" anything when you pay to buy units that other players don't have access to.
2 Oct 2013, 07:34 AM
#5
avatar of wayward516

Posts: 229

Having purchased and tried out both Soviet paid DLC commanders, I'm now happily using the same old commanders I was using before they became available. I get what I want from existing doctrines. And having fought against both new German commanders, I don't fear them particularly more than any other commanders. Assault grens are nasty but I'm already usually going for Shocks and tons of Conscripts, so it's usually not too huge a deal.

What, in particular, is hurting players that don't have these commanders? I find them highly situational and not really better than existing ones.

Also, in the case of Urban Defense, you're clearly giving up Shocks (or Guards), Conscript upgrades, and heavy call-in tanks. Commanders are all about trading off certain potential units, upgrades or off-map abilities in exchange for other ones.
2 Oct 2013, 07:39 AM
#6
avatar of Nullist

Posts: 2425

Permanently Banned
Commanders are all about trading off certain potential units, upgrades or off-map abilities in exchange for other ones.


Yes. For ones that your asymmetric opponents don't have access to unless they buy them, and which grant you units, upgrades and offmaps that they otherwise wouldn't have to face vs a vanilla opponent.
2 Oct 2013, 07:43 AM
#7
avatar of tengen

Posts: 432

Maybe they should rename "Commanders" into "Champions", and every week there's a different rotation of 3 commanders available for everyone to use. If you want to use a non-preselected commander, you buy it.

If you want to grind it out, you spend the XP you've gained from your games.
2 Oct 2013, 09:43 AM
#8
avatar of Le Wish
Patrion 14

Posts: 813 | Subs: 1

jump backJump back to quoted post2 Oct 2013, 04:42 AMTurtle

As such, I'd like to see some free commanders at some point that have 1 of the unique abilities of these commanders. Basically, it makes 1 of the unique abilities of each DLC commander into something freely usable. However, the remaining ability stays locked behind the pay wall, and of course any similar mixes avoided.

Alternatively, some kind of rotation of these paid DLC commanders into free use, every weekend would do a lot help the community adjust to both their use, and how to fight against them.


Theese two suggestions are really great. I do hope that the first one is already planned in one way or the other. It would make sense to incorporate new abilities in new commanders, and perhaps carefully swap some in on existing commanders. Like the replacement infantry and osttruppen come to mind.

The latter idea sounds very clever I think, even from a businesspoint of view. Relic can this wasy both give players the ability to use the commanders, and if they like it, they can buy it. Something they might have not cared about at all otherwise (could work both ways though, as new commanders can be to gimmicky or situational).
2 Oct 2013, 11:19 AM
#9
avatar of Hirmetrium
Patrion 14

Posts: 179

I'll be honest, I'd rather see the older commanders get updated with new units and abilities. Some of them are really dull, samey and outright boring. The panzer command tank is in everything it seems, and isn't really a great unit like the field officer is. A lot of abilities are recycled and they tend to just make the game boring.
2 Oct 2013, 17:23 PM
#10
avatar of starwolf64

Posts: 44

In the beginning I sort of expected them to release a set of two or three commanders whenever new abilities get released so everyone online gets them along with paid counterparts that also have the new abilities but shuffled differently. Either way I doubt it costs relic a lot to come up and put together the new commanders so it's unlikely they'll change the paid only formula even if they're making very little from it. They really missed out on the unlocking (some) new commanders for free aspect by playing the game, I think that would have really encouraged more people to play online and would increase the games popularity. Not to sound negative but there was like only 1 unlockable commander per faction wow they truly outdone themselves.
2 Oct 2013, 17:34 PM
#11
avatar of undostrescuatro

Posts: 525

jump backJump back to quoted post2 Oct 2013, 07:43 AMtengen
Maybe they should rename "Commanders" into "Champions", and every week there's a different rotation of 3 commanders available for everyone to use. If you want to use a non-preselected commander, you buy it.

If you want to grind it out, you spend the XP you've gained from your games.


this is relic with an introduction to soviet counter attack commander!

2 Oct 2013, 17:54 PM
#12
avatar of alexshiro

Posts: 62



this is relic with an introduction to soviet counter attack commander!



What's your point?


Imo, the champion rotation thing would be good, as well as some free commanders every now and then, but I think it'd be best if the commanders were free. I'm all for selling skins and facplates (I even made a sarcastic post defending them), but I thought they were going for a competitive esport thing and I don't think selling multiplayer advantage, even situational, is the way to do that.
2 Oct 2013, 18:04 PM
#13
avatar of undostrescuatro

Posts: 525



What's your point?


Imo, the champion rotation thing would be good, as well as some free commanders every now and then, but I think it'd be best if the commanders were free. I'm all for selling skins and facplates (I even made a sarcastic post defending them), but I thought they were going for a competitive esport thing and I don't think selling multiplayer advantage, even situational, is the way to do that.




joke

2 Oct 2013, 18:31 PM
#14
avatar of Turtle

Posts: 401

Actually, it's pretty applicable. It's clear Relic is taking inspiration for this commander system from free to play MOBA style games, as a way to monetize the game after release.

I also think the MP mode should go free to play with just 3 free commanders, and maybe 1 co-op ToW mission and some better tutorials.

But they kind of have to fix a lot of technical issues before that.
2 Oct 2013, 18:45 PM
#15
avatar of tengen

Posts: 432

If Relic goes the way of Riot, then what you'll end up with is a few good commanders for the metagame, and a whole slew of worthless commanders. Out of Riot's what, 110+ champions, only a dozen are used in top-tier gaming, and that's reflected on the ladder.
2 Oct 2013, 18:46 PM
#16
avatar of alexshiro

Posts: 62



joke


I figured it was a joke I didn't get. Sry I ruined it.

jump backJump back to quoted post2 Oct 2013, 18:31 PMTurtle
Actually, it's pretty applicable. It's clear Relic is taking inspiration for this commander system from free to play MOBA style games, as a way to monetize the game after release.

I also think the MP mode should go free to play with just 3 free commanders, and maybe 1 co-op ToW mission and some better tutorials.

But they kind of have to fix a lot of technical issues before that.


Yeah, but I already paid 30 euro, plus they have a more expensive edition, and then they're talking about a season pass I hear. That's... really pushing it to put it politely.

Btw, the commander and skin prices struck me as pretty steep, how do they compare to Champion and skin prices or other free to play stuff?
2 Oct 2013, 19:31 PM
#17
avatar of KingAnj

Posts: 75

jump backJump back to quoted post2 Oct 2013, 18:45 PMtengen
If Relic goes the way of Riot, then what you'll end up with is a few good commanders for the metagame, and a whole slew of worthless commanders. Out of Riot's what, 110+ champions, only a dozen are used in top-tier gaming, and that's reflected on the ladder.


This is why i stopped playing LoL.

I like the idea of COH2 MP +3 commanders being Free to play, as it will increase the automatch pool for low-level players.

Right now, i feel COH2 has WAYYYYYYYYYYYYYYYY too many commanders and not a single one is balanced. I feel the orginial 3 commanders are awful in alot of ways but, OMG-BROKEN in another way(
2 Oct 2013, 22:12 PM
#18
avatar of sir muffin

Posts: 531

No, i paid for them, no way someone who didn't should get them
2 Oct 2013, 23:43 PM
#19
avatar of undostrescuatro

Posts: 525

No, i paid for them, no way someone who didn't should get them


tipical DCE mentality. i am DCE owner too.
3 Oct 2013, 00:37 AM
#20
avatar of sir muffin

Posts: 531



tipical DCE mentality. i am DCE owner too.


well excuse me for not wanting my money wasted
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Yesterday, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
Yesterday, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
Last Thursday, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
Last Thursday, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
Last Thursday, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
Last Thursday, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
Last Thursday, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
03 Mar 2025, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM
aerafield: @Lady Xenarra :rofl:
02 Mar 2025, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
28 Feb 2025, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
28 Feb 2025, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
28 Feb 2025, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
27 Feb 2025, 13:32 PM
donofsandiego: :clap:
27 Feb 2025, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
27 Feb 2025, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
27 Feb 2025, 00:30 AM
shinasukac: kingtiger=kingjoker
26 Feb 2025, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
26 Feb 2025, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
26 Feb 2025, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
26 Feb 2025, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
26 Feb 2025, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
25 Feb 2025, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
25 Feb 2025, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
25 Feb 2025, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
25 Feb 2025, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
25 Feb 2025, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
25 Feb 2025, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM
Ginaaa: how do i send replay to get him banned?
05 Feb 2025, 00:11 AM

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