The kv1 has 800hp however he is the only (if I am not mistaken) tank that gets a 20% damage reduction from the get-go. My question is are there exceptions, like arty? I tested mines however the damage of mines is also reduced.
If there is no exception then one could get the effective hp like this:
hp = 0,8 (normally 1) x d (incoming damage)
800 = 0,8 x d
d = 800/0,8
d = 1000
So the kv1 has effectively 1000 hp with the only difference that he needs less time to repair.
Correct me if I am wrong
kv1 effectiv hp
17 Mar 2019, 15:30 PM
#1
Posts: 18
17 Mar 2019, 16:12 PM
#2
Posts: 13496 | Subs: 1
You are correct.
17 Mar 2019, 17:04 PM
#3
Posts: 4183 | Subs: 4
The KV-8 IIRC received similar treatment last patch no?
17 Mar 2019, 17:07 PM
#4
Posts: 13496 | Subs: 1
The KV-8 IIRC received similar treatment last patch no?
no it got HP from 800-960 while kv-2 an dozer got +160 HP with veterancy
17 Mar 2019, 17:48 PM
#5
Posts: 3166 | Subs: 6
The KV-8 IIRC received similar treatment last patch no?
The damage reduction changes were rolled back in the final patch version.
They just get a raw HP increase now (with vet).
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