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[Team game] USF needs non doctrinal mobile artillery

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16 Mar 2019, 01:24 AM
#1
avatar of kingdun3284

Posts: 392

It can be priest or calliope.

Reasons:
1. They lack this type of weapon in stock to punish heavy static play in team game which leads to USF player have to pick the only two commander with Priest/Calliope everytime.

2. To promote diversify play style of USF and allow more strategic options in stock for them.

Flawed and useless argument like below are not welcomed because they are not constructive:

"Every faction has it's perks and cons, so USF can't have non doctrinal mobile artillery", the reason is describing the nature of asymmetrical design and simply isn't supporting the argument. Even asymmetrical design needs asymmetrical balance that's why this balance section is existed.



16 Mar 2019, 01:27 AM
#2
avatar of Stug life

Posts: 4474

well what would u remove for the priest ?
16 Mar 2019, 01:29 AM
#3
avatar of kingdun3284

Posts: 392

well what would u remove for the priest ?

Would you mind explaining your question in more detail? 1. What to remove? 2. Why do you remove?
16 Mar 2019, 07:22 AM
#4
avatar of thedarkarmadillo

Posts: 5279

Agreed, they need some sort of long range barrage tool. Something mobile to suit the usf design but cheap enough that it can fit into their lineup so, as you suggest, USF can have a diverse build.
I'd suggest something with ~80 barrage range but maybe also something like a 60 range autofire so it's not dead weight?
Because of USF design it should probably be mobile but squishy. Kinda like the stuart but with a barrage.
Due to USF's "smoke on everything" design it could even have a smoke barrage to enforce USF's ability to take command and support a combined arms approach.

Edit I did some research and Holy shit there is not ONLY a unit built on the stuart chassis that had a 7.5cm derp gun but (this is crazy) it is ALREADY in game! It's in the major tier, they call it the Scott.
Isn't that neat? Instead of an occasional barrage it seems to apply constant pressure with a 60 range auto fire.

Its a good thing you. Suggested this! Would never have noticed a the unit filling the role you desire already existed without it! Hot dog.
16 Mar 2019, 07:32 AM
#6
avatar of kingdun3284

Posts: 392

Agreed, they need some sort of long range barrage tool. Something mobile to suit the usf design but cheap enough that it can fit into their lineup so, as you suggest, USF can have a diverse build.
I'd suggest something with ~80 barrage range but maybe also something like a 60 range autofire so it's not dead weight?
Because of USF design it should probably be mobile but squishy. Kinda like the stuart but with a barrage.
Due to USF's "smoke on everything" design it could even have a smoke barrage to enforce USF's ability to take command and support a combined arms approach.

Edit I did some research and Holy shit there is not ONLY a unit built on the stuart chassis that had a 7.5cm derp gun but (this is crazy) it is ALREADY in game! It's in the major tier, they call it the Scott.
Isn't that neat? Instead of an occasional barrage it seems to apply constant pressure with a 60 range auto fire.

Its a good thing you. Suggested this! Would never have noticed a the unit filling the role you desire already existed without it! Hot dog.

4 paragraph to show yourself have no understanding that they are two different types of unit which serve completely different purpose. You don't have to hold the line when using stuka, priest and katyusha etc.Any player can tell the difference between them and scott which have different mechanism to work in the game and that's why USF have priest. But they should not be locked behind doctrine.
16 Mar 2019, 07:37 AM
#7
avatar of kingdun3284

Posts: 392

Oh look another kingdun3284 post where he demands USF have no weaknesses and everything available to them.



Or in other words: "Please dont try to argue with me because I refuse to change my mind."

That's OKW which have been no weakness and everything available to them.
16 Mar 2019, 08:02 AM
#8
avatar of Farlon

Posts: 184


That's OKW which have been no weakness and everything available to them.

Yeah, OKW has literally no weakness except lack of reliable AT, overall meh support weapons, smoke being locked behind one of the most useless indirect weapons, still having to choose between T1 and T2. Yup, no weakness at all. Meanwhile, the poor USF has to play with having almost everything available to them, how Lelic dares still leave them with a slight insignificant weakness!
Seriously, the tools are all there, use them.
16 Mar 2019, 08:23 AM
#9
avatar of kingdun3284

Posts: 392

jump backJump back to quoted post16 Mar 2019, 08:02 AMFarlon

Yeah, OKW has literally no weakness except lack of reliable AT, overall meh support weapons, smoke being locked behind one of the most useless indirect weapons, still having to choose between T1 and T2. Yup, no weakness at all. Meanwhile, the poor USF has to play with having almost everything available to them, how Lelic dares still leave them with a slight insignificant weakness!
Seriously, the tools are all there, use them.


ATG is not behind a doctrine no matter you think it is reliable or not. Meh support weapon is not behind a doctrine no matter you think how meh it is. Smoke is not behind a doctrine no matter how useless you think they were. But priest does locks behind doctrine. Please start another thread if you are not satisfy with their performance. Your arguments simply don't stand to forbid USF get stock mobile artillery. You simply get access to anything in stock as OKW just not like the USF. So you argument against me is simply invalid. Not to mention you have best tank in stock and the most cost efficient infantry and elite infantry as well to cover the weakness you think. Tools aren't always there unless it is in stock.

Simply speaking, you are off topic. And the things you said is not related to USF should have stock mobile artillery not unless you can prove that they are related.
16 Mar 2019, 08:35 AM
#10
avatar of thedarkarmadillo

Posts: 5279


4 paragraph to show yourself have no understanding that they are two different types of unit which serve completely different purpose. You don't have to hold the line when using stuka, priest and katyusha etc.Any player can tell the difference between them and scott which have different mechanism to work in the game and that's why USF have priest. But they should not be locked behind doctrine.


I swear we have had this discussion before...

They are not meant to have everything non doc. It would break balance and REMOVE diversity if ANY faction had a non doc howitzer. As is now many team games devolve into a grind and battle of Artillery supremacy. If USF has a hard point they have a number of great tools. They have 3 indirect fire options (mortar, pak howi, M8) as well as an off map barrage on the major. Learn to use the tools you have, especially when they are as good as they are instead of whining about what you don't have.

The only faction with a similar number of indirect fire options are the Soviet (because of the zis and su76) brits have all of 2, wehr have 2 and okw have 2. If any faction needs nondoc rocket arty it's the bloody brits who only have an immobile pit and unreliable base howitzer. But instead you are whining about the faction tied with most options because of a tool in a faction with half as many choices.

Ost vehicles smoke is BEHIND A DOCTRINE but usf has it on many of their tanks
All other factions need a doctrine to call in off map arty, but usf has it stock.
All other factions need a doctrine to heal their armour without engineers, but usf has it stock
No other faction getsfree squads, except usf
No other faction has stock smoke on ANY of their infantry, but usf gets it on all the squads they don't even have to spend time building!
No other faction can increase the build speed of their units, but usf has that ability on their free unit!
If another faction wants recon they can call a strike from they need a doctrine but usf gets it on a free squad!



Wuit whining about what you don't have and learn to use what you do
All factions are different. I have faith that given your hard on for USF, given the time you'll figure out how to use them.
16 Mar 2019, 09:31 AM
#11
avatar of insaneHoshi

Posts: 911


That's OKW which have been no weakness and everything available to them.


Where are their snipers?
16 Mar 2019, 09:40 AM
#12
avatar of kingdun3284

Posts: 392



I swear we have had this discussion before...

They are not meant to have everything non doc.

Said by thedarkarmadillo which is not a game designer of coh2. Yet, OKW is meant to have and even get doctrinal lefh for no reason?

It would break balance and REMOVE diversity if ANY faction had a non doc howitzer.

So prove it? Hey, come on, you need support for your argument. So having stock calliope will be fine as it is not a howitzer.

This is now many team games devolve into a grind and battle of Artillery supremacy.

So you have addressed the issue and you can simply start another thread to persuade people to remove all stock mobile heavy artillery which is one way to balance this game. But that's another story and is off topic in this thread.

If USF has a hard point they have a number of great tools. They have 3 indirect fire options (mortar, pak howi, M8) as well as an off map barrage on the major. Learn to use the tools you have, especially when they are as good as they are instead of whining about what you don't have.




Again, they works differently from mobile heavy artillery and serve different purpose. Pack and M1 mortar is a redundant for each other. It is as simple as you cant replace stuka with pack howitzer. There are situations that a player needs a stuka instead of isg and USF get screwed if he pick the wrong commander which OKW players never do.

The only faction with a similar number of indirect fire options are the Soviet (because of the zis and su76) brits have all of 2, wehr have 2 and okw have 2. If any faction needs nondoc rocket arty it's the bloody brits who only have an immobile pit and unreliable base howitzer. But instead you are whining about the faction tied with most options because of a tool in a faction with half as many choices.

Ost vehicles smoke is BEHIND A DOCTRINE but usf has it on many of their tanks
All other factions need a doctrine to call in off map arty, but usf has it stock.
All other factions need a doctrine to heal their armour without engineers, but usf has it stock
No other faction getsfree squads, except usf
No other faction has stock smoke on ANY of their infantry, but usf gets it on all the squads they don't even have to spend time building!
No other faction can increase the build speed of their units, but usf has that ability on their free unit!
If another faction wants recon they can call a strike from they need a doctrine but usf gets it on a free squad!



Wuit whining about what you don't have and learn to use what you do
All factions are different. I have faith that given your hard on for USF, given the time you'll figure out how to use them.


A whole paragraph that can be concluded in "Every factions have its perks and cons" which is an utterly useless argument that just describing what asymmetrical design is which everyone here knows about that and have 0 value to make a discussion meaningful. I even have a longer list what OKW owns while the others doesn't. You can simply spam this meaningless argument in every balance thread that you dont like, because the meaning behind this argument is simple which is saying that you cant balance it in anyway since they are different faction which is contradicted to the balance purpose of this section.
16 Mar 2019, 09:51 AM
#13
avatar of insaneHoshi

Posts: 911


Said by thedarkarmadillo which is not a game designer of coh2. Yet, OKW is meant to have and even get doctrinal lefh for no reason?


You are not a designer either. By your logic youd better delete this thread.

Plus OKW is "meant" to have a LeFH the same way USF is "meant" to have a Priest
16 Mar 2019, 09:52 AM
#14
avatar of kingdun3284

Posts: 392



You are not a designer either. By your logic youd better delete this thread.

That's why I didn't make any claim on how a faction is supposed to be or designed.
16 Mar 2019, 09:53 AM
#15
avatar of insaneHoshi

Posts: 911


That's why I didn't make any claim on how a faction is supposed to be or designed.


"[Team game] USF needs non doctrinal mobile artillery"

QFT
16 Mar 2019, 09:55 AM
#16
avatar of kingdun3284

Posts: 392



Where are their snipers?

So you want to go deep into it and repeat the off topic meta which some faction get something and finally comes with a conclusion that every faction has its perks and cons so let's withdraw from balancing this game,right?
16 Mar 2019, 09:57 AM
#17
avatar of insaneHoshi

Posts: 911


So you want to go deep into it and repeat the off topic meta which some faction get something and finally comes with a conclusion that every faction has its perks and cons so let's withdraw from balancing this game,right?


You said OKW "has everything available to them." Could you please prove your words and show me where OKW has a sniper?
16 Mar 2019, 10:02 AM
#18
avatar of kingdun3284

Posts: 392



"[Team game] USF needs non doctrinal mobile artillery"

QFT

Cant you distinguish a request or a suggestion and a statement or claim that tries to define a faction?
16 Mar 2019, 10:04 AM
#19
avatar of Aarotron

Posts: 563

at this point 3v3 and 4v4 would require their own set of units and rules, but its too late for that
16 Mar 2019, 10:06 AM
#20
avatar of kingdun3284

Posts: 392

Oh look another kingdun3284 post where he demands USF have no weaknesses and everything available to them.



So prove this first when you are accusing me for demanding everything available to USF which I never demand a sniper, right?
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