Why adding the 50 sec cooldown?No one wants to build rifleman !!
Says a lot about the Riflemen, USF's main selling point (or they should be), being replaced entirey by AEs or IR Pathfinders.
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Why adding the 50 sec cooldown?No one wants to build rifleman !!
Posts: 90
Allied players can suck it. They forgot that the Brum was triple nerfed to the ground in the hotfix and they still can't stop crying about JLI. I don't even play OKW so u can't say that I care. I'm just happy these allied crybabies are getting a taste of their own medicine.
I can understand increasing the cost to match Airborne pathfinders but why the 50 second cooldown at start? Just when you give Relic credit to take things slow and incremental they pull this kind of stuff. The Pack Howie nerf is also kind of strange seeing as how it's not very meta.
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Well, when are Assault Grenadiers gonna have a 50 second cooldown?
Posts: 184
Ass grens are designed to be mainline replacement not a support squad.
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And they're really bad at this.
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I like idea with pack howitzer or even cost increase to pathfinders but 50sec cooldawn its too much. Change that to 30sec and we gut.
Posts: 1220
50 sec cooldown equal of time build of 2 riflemen so your second pathfinder squad will come almost exactly as your second unit you will build from HQ. I guess that should prevent from early game advantage of builing 1 riflemen and call-in straight away 1 call-in infantry.
Commander is still worth using though
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50 sec cooldown equal of time build of 2 riflemen so your second pathfinder squad will come almost exactly as your second unit you will build from HQ. I guess that should prevent from early game advantage of builing 1 riflemen and call-in straight away 1 call-in infantry.
Commander is still worth using though
Posts: 155
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Posts: 155
I really don't get the hate for raid tactics. I get the commander is muni heavy but it's so versatile. I play mainly team games so I get the economy is alot different but it's only 40mu! Tech for an m20 and you have a cheap, fast capping unit that forces the enemy to mine like a Mofo or cache up. Again, it's only 40 mu!
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I don't hate it, it's just hard to justify spending the 40 ammo when there's so many other things in recon support that require ammo; support paradrop, greyhound mg / canister shots, BARs for your I&R pathfinders / riflemen, butterfly bombs, zooks / LMG on the paras etc.
I'll try it out when I have an abundance of ammo though, see how it works with the greyhound. Another issue is I generally avoid the M20 and just get a Greyhound currently, as the M20 is great, as are its mines but I avoid teching Lt. most games and just go Captain for the AT gun and rush out a sherman after my Greyhound. Also, it's hard to justify using it with the Greyhound because I don't want to waste time capping points with something I can constantly be on the offensive with. Also I hate having to dump 70 ammo into M20s armor skirt to make it survivable, it's just more ammo I don't really ever have unless I completely avoid getting BARs.
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I don't hate it, it's just hard to justify spending the 40 ammo when there's so many other things in recon support that require ammo; support paradrop, greyhound mg / canister shots, BARs for your I&R pathfinders / riflemen, butterfly bombs, zooks / LMG on the paras etc.
I'll try it out when I have an abundance of ammo though, see how it works with the greyhound. Another issue is I generally avoid the M20 and just get a Greyhound currently, as the M20 is great, as are its mines but I avoid teching Lt. most games and just go Captain for the AT gun and rush out a sherman after my Greyhound. Also, it's hard to justify using it with the Greyhound because I don't want to waste time capping points with something I can constantly be on the offensive with. Also I hate having to dump 70 ammo into M20s armor skirt to make it survivable, it's just more ammo I don't really ever have unless I completely avoid getting BARs.
Posts: 155
+1
That's the only reason I don't use it a lot more; the commander is just bloated with munitions expenditure as it is.
Posts: 90
I've actually tried using it a few times, usually later in the game when I have a better munitions float and it's great in those situations in which you can rush your vetted greyhound to a fuel or cutoff and quickly decap / deny the fuel to the other team.
It has its uses, and 40 munitions is pretty cheap. Going to start making it part of my late game strategy when its applicable.
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