So, now let remove the crews of US, maybe? Better buff the repair-speed of Rear Echelon Troops instead by upgrade.
You'd have to buff USF, Tier 4 in particular, to compensate such a big change.
Posts: 1323 | Subs: 1
So, now let remove the crews of US, maybe? Better buff the repair-speed of Rear Echelon Troops instead by upgrade.
Posts: 1392
You'd have to buff USF, Tier 4 in particular, to compensate such a big change.
Posts: 1323 | Subs: 1
Posts: 1702
Posts: 44
Posts: 1096
no KT buff feelsbadman
Posts: 626 | Subs: 1
Overwatch bombing had a much smaller indicator in the minimap and ridiculous accurate bombing. They changed nothing.
Posts: 464
Posts: 1392
You'd have to buff USF, Tier 4 in particular, to compensate such a big change.
Posts: 1220
What would you say about a pop-cap timer for US?
e.g. if you leave a vehicle, the vehicle still counts as pop-cap until:
a. 5 mins (while that time alliis can't take the vehicle)
b. enemy gets it.
c. it gets destroyed.
So US still can use the crew-funktion. But puishing your pop-cap limit or giving stuff too alliis will be very difficult.
Posts: 1392
don't fix what's not broken there are so many things more important than usf tank crew
Posts: 1740
Yes, the actual range of the ability and the one shown on minimap is almost twice as big. That should be look into in next future changes.
Posts: 14
I'm not sure if I am right but I read something that the circle on the map is the indicator of the area where planes start tracking stuff. So if a plane "locked on" on of your tanks and you move said tanks outside the red circle, the plane will still bomb the crap out of them.
Posts: 49
Feb 7th 2109
Posts: 1096
What would you say about a pop-cap timer for US?
e.g. if you leave a vehicle, the vehicle still counts as pop-cap until:
a. 5 mins (while that time alliis can't take the vehicle)
b. enemy gets it.
c. it gets destroyed.
So US still can use the crew-funktion. But puishing your pop-cap limit or giving stuff too alliis will be very difficult.
Posts: 1392
I think you are over estimating the usefulness of the USF pop cap issue.
If your enemy is fielding tanks over their popcap chances are they will have no infantry/struggle to reinforce.
Its also a pig to micromanage a mass of fairly fragile armour, especially given the tendency of pathing to freak out when moving more than one tank in a straight line through an empty field.
I'd be happy for it to be replaced with a passive repair function instead (removing crews) as I've never found a use/had enough fuel to really exploit the pop cap issue.
Posts: 261
I like these changes. But the armour increasing looks like a little over-buff to me. It may make 221 too good against USF.
Posts: 378
Posts: 69
Tell that problem the M8A1 Howitzer Motor Carriage, it doesn't care about that.
In 3vs3 and 4vs4 you can easy habe ~4 of them + ~4 Jacksons and some inf too. The problem is in lagre multiplayer, not in 1vs1.
And the fix would be such difficult.
Edit: Simply make a counter, so if the crew leaves the tank the vehicle still counts as pop-cap for some minutes. Until that counter alliis can't take the vehilce, only the US-player or an enemy.
The Countdown if for 3-5 min, then the pop will be removed and alliis can take the stuff.
Beside, the M8A1 Howitzer Motor Carriage is way too strong. And now compare it with the leIG, which is way too bad.
Posts: 955
14 | |||||
4 | |||||
233 | |||||
10 | |||||
7 | |||||
3 | |||||
3 | |||||
2 | |||||
2 | |||||
2 |