I respectfully disagree with at least some of your points (surprisingly I know ) .
Yes snipers need babysitting at the time when light vehicles reign supreme, but outside that timeslot they are actually somewhat safe and take a lot of effort, stealth and planning for the opponent to kill.
That's the point of 2-man! You don't need to wipe him if he has high recieving accuracy and two models that cost slightly more than now and take slightly longer time to reinforce. You kill one model. You inflicted relatively same amount of bleed on him, you forced him away. He has his 360 MP sitting on the base for some time.
Isn't this a better solution for both sides?
Conversely, going double sniper and a-moving them around in groups does not really take much more effort than moving one sniper but has twice the impact and will force 4-man squads to immediately retreat or be wiped.
Yes, if opponent concentrates his investments of 720 MP in one place against one of your 240 MP squads he will force you to retreat immediately, no matter what type of units that would be. It could be 3 Conscripts squad - result would be the same.
The difference is 2 Snipers have much less capping power than 3 Conscripts.
Yes you may do more MP bleed on opponent with 2 Snipers, but in the end you will crumble because at some point of game opponent will accumulate enough infantry to consistently force your snipers to retreat AND will get his LV earlier than you because of superior capping power.
I really see no point of making the snipers two man again as that would make them even less vulnerable to one of their best counters, the counter-snipe, and mean that they would be an even more low effort to maintain for most of the match.
Coutersnipe still counters them, it just doesn't wipe them. Which is good for the game.
Mortars have even lower effort to maintain, yet they have more wipe potential and serve as the same anti-cover/garrison/HMG tool too.
Should they make mortar squads 2-men, so mortars could "countersnipe" each other?
Should they bring back old demo, so CEs could "countersnipe" grens and volks? By the way demo "countersnipes" for 90MU and if it wipes squad it is usually only 240-260 MP of casualties unlike if you kill 360 MP sniper with your sniper "for free".
Can I have some consistency?