CP 0 call in infantry
Posts: 13496 | Subs: 1
Imo this units should should be changed to be built from HQ. That will solve a number of issues like spam-ability and map dependence.
Posts: 173
Posts: 3166 | Subs: 6
The exception are Osstruppen, but they start on a cooldown and are significantly weaker in combat.
Posts: 1527
Permanently BannedPosts: 1220
Posts: 46
Some of the other posters mention strategic diversity, which CP 0 call ins do theoretically offer, but I think early infantry timings should be kept sacred. It's easily remedied by by starting them on CD or requiring them to be built.
Posts: 3166 | Subs: 6
Talking about snares, I think the USF assault engis shouldn't have a snare. And how do they compare with assault grens with the flamer?
Assault Engineers do not have snares, which makes opening with them pretty vulnerable to 221 or 222/251 rushes.
Posts: 76
please specify which unit you are talking about. I can't think of any that can cause this in the early game.
Posts: 13496 | Subs: 1
"like spam-ability and map dependence."
please specify which unit you are talking about. I can't think of any that can cause this in the early game.
call-in unit come from the edge of the map which makes map dependent.
Posts: 177
Personally I didn't like this much, because the call-in gives flavour and the whole point of a commander ability is that it actually does give you a bonus, that is to say, it performs something better than you would be able to do so without the commander.
On the other hand it seems weird to have a few things remaining as call-ins while almost everything else is base-built.
Posts: 60
Unless those units are cannon-fodder, IMO. Or do not act well in later stages of game, where they can be easly overrun by vetted infantry on any mechanised(yes-yes, ASS grens, im talking about u)
Make Conscripts non-doc 0 cp call in infantry Kappa
Posts: 177
1 CP is just too late for standard infantry, though 3 CP is a good timing for elite infantry...
Posts: 3053
P.s. I'm strongly in favour of 0 CP commander infantry in general. It's been argued about for a long time, but it has to be 0 CP if you want to increase the variety of play styles available
1 CP is just too late for standard infantry, though 3 CP is a good timing for elite infantry...
+1
I feel kind of ambivalent about whether they should be buildable from the hq instead of callin but I definitely see the rationale behind it too/
Livestreams
12 | |||||
6 | |||||
1 | |||||
26 | |||||
9 | |||||
8 | |||||
7 | |||||
6 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.35458.859+3
- 4.939410.696+5
- 5.599234.719+7
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
12 posts in the last week
26 posts in the last month
Welcome our newest member, LegalMetrologyConsul
Most online: 2043 users on 29 Oct 2023, 01:04 AM