It'd be nice if IR pathfinders were 0cp too.
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They're a lot more independent, since they have three carbines, which are a lot more useful when shooting at soldiers who have over 40% of health
I guess that's true but still. Would help diversify build orders and if you want just raw dps then riflemen are superior as a squad anyway right?
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3 carbine is not strong because IR pathfinder target size is just 1
problem is not only IR pathfinder
plz buff M8 CP(5->4)
who call the light vehicle in "medium tank timing"? no one use M8
And poor cannon dmg cant deal with other light vehicle(just 40! buff to 80 back!)
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Recon support company had so many nerf...
3 carbine is not strong because IR pathfinder target size is just 1
problem is not only IR pathfinder
plz buff M8 CP(5->4)
who call the light vehicle in "medium tank timing"? no one use M8
And poor cannon dmg cant deal with other light vehicle(just 40! buff to 80 back!)
Yeah I actually kind of agree with that too. Even the paras could maybe use a cp reduction to 3; 4 is a bit much and no other doctrinal elite infantry comes later than 3cp.
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The M20 is much a more practical scout car and the LT also has the Stuart now, you don't need the M8 anymore for a LT build, just use Airborne.
Hell, give Airborne IRs and be done with this doctrine, heh~
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The Pathfinders are really the only thing it has over Airborne now, since the Greyhound can be good, but it's late timing (even with getting CP out of teching) now doesn't suit the LT build at all.
The M20 is much a more practical scout car and the LT also has the Stuart now, you don't need the M8 anymore for a LT build, just use Airborne.
Hell, give Airborne IRs and be done with this doctrine, heh~
IMO it just needs some adjustments. As an idea it's fine but everything comes way too late to be practical additions to builds and the greyhound kinda sucks.
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IMO it just needs some adjustments. As an idea it's fine but everything comes way too late to be practical additions to builds and the greyhound kinda sucks.
I think bigger changes are needed, if it's restricted to the bundle of paratrooper+ATG, if it's for a LT build it needs a bit more than costs and timing adjustments.
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I think bigger changes are needed, if it's restricted to the bundle of paratrooper+ATG, if it's for a LT build it needs a bit more than costs and timing adjustments.
Well if greyhound was actually good (and if it came at 4cp, before medium tanks hit the field) it'd be an attractive choice even with the lt as it currently is because the stuart isn't super great against infantry, so the m8 would be the alternative.
Cluster bombs are good, IR paths aren't bad but they come late for no reason, and the paradrop also comes a bit late IMO. Just fixing that stuff would make the commander pretty good. Fixing the bazooka paras' camo wouldn't hurt either.
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5CP Greyhound makes it come way too late honestly, by the time you get it the enemy team is usually near getting a pz IV out.
The AT gun airdrop was invalidated with the changes to Captain / Lt, since the Captain is so much more desirable now and you can just get AT from that. Before I would never go Captain and only ever used Lt. and when using Recon would get the airdrop AT gun / Paras.
The butterfly bomb is still good vs. stationary targets if you position it correctly.
The I&R Pathfinders should be 0CP too, I agree with that. They need to make this commander viable anymore, lower the Greyhound CP and the I&R Pathfinders and it will be a desirable commander again.
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Why can't the Greyhound just be built at the Barracks after the LT and vehicle tech upgrades like everythng else?
I agree with this. Make it a 0CP unlock after you get the Mechanized command post upgrade from either the Lt. or Captain. That way the Greyhound will share timing with all other USF light vehicles.
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I agree with this. Make it a 0CP unlock after you get the Mechanized command post upgrade from either the Lt. or Captain. That way the Greyhound will share timing with all other USF light vehicles.
Just trust me, you don't want that.
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I think bigger changes are needed, if it's restricted to the bundle of paratrooper+ATG, if it's for a LT build it needs a bit more than costs and timing adjustments.
I was thinking how to make it work with Captain. Since when you go captain it is to get an ATG on your roaster, building it or dropping it isn't going to make a lot of difference anyway. The change factor is the Halftrack and the suppression it provides if you need it.
We reached the same conclusion anyway, IRPF need to go CP0 now. As for the M8, I'm curious to listen Jae explaining why not having it built from HQ when the condition are met.
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I wouldn't be against kicking it down 1 CP, however, or requires three unlocks in USF tech so it's properly gated. The M5 is mainly an anti-vehicle unit and the other vehicles don't have the same health.
Maybe IR Pathfinders could come at 0 CP, though needs testing. Regular Pathfinders you can at least rush.
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The M5 is mainly an anti-vehicle unit and the other vehicles don't have the same health.
Upgraded, it's about on par with the Luchs now. Greyhound vs Luchs is a pretty fair fight.
Without the .50 cal upgrade, it's got a solid chance to lose against a 222.
EDIT: mixed up the M5 and the M8, thought you were talking about the Greyhound, not the Stuart.
hooray for USF's hugely distinct vehicle names
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The M5 is mainly an anti-vehicle unit and the other vehicles don't have the same health.
I honestly can't see how M5 is mainly anti vehicle with its current stats.
Puma stomps it and both axis factions have access to it, its 80 damage ensures even Kubel has a very high chance to just run away, its abilities were neutered, its penetration sure was buffed, but there was no light it couldn't penetrate and it most certainly is not viable against anything medium compared to cheaper AEC.
Agreed that M8 arriving too early would be a monster, but it arriving when it does now, you'd have to be extremely lucky to pull the value out of its current timing.
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