The Overwatch Problem
Posts: 600
compare overwatch to feuersturm, breakthrough, elite armor or scavenge doctrine.
pls people who pick them, come out of hiding and tell us why
"well rounded" maybe a bit too much
Posts: 1979
yes because for once okw has a wellrounded commander.
compare overwatch to feuersturm, breakthrough, elite armor or scavenge doctrine.
pls people who pick them, come out of hiding and tell us why
special operations luftwaffe and fortifications were all strong commanders before the patch... now theyre rendered completely obsolete by overwatch...
Posts: 600
i said it before. i dont think overwatchs abilities are op, the combination of all those potent ablilities just makes the doctrine too viable not to pick. for the flare alone it is worth picking it
Posts: 1979
Posts: 600
or increase the cp to 3. same as with fallschirmjägers.
i mean the spam is made possible due to the fact that you can basically skip volks completely. just go 2 kubels and rush that 1 cp. by the time you hit it you should have 500 mp to call in 2 squads of those rascals
Posts: 2243
ok... can guards cost 250mp now? because by your dumb argument guards should cost 250mp
U know guards can deal with obers? u know guards can deal good dmg vs armor? you know they can slow armor? U know they can trow grenades? u know they are 6model sqauds witch is hard to wipe? Its the combination of all of this they get their pricetag. they are a combination of many sqaud when u compare their abiltys and surviveabilty. WHich german squad can slow armor AND deal good dmg vs them to...AND hav Obers like AI at the same moment? not one single one, my friend.
Posts: 1979
U know guards can deal with obers? u know guards can deal good dmg vs armor? you know they can slow armor? U know they can trow grenades? u know they are 6model sqauds witch is hard to wipe? Its the combination of all of this they get their pricetag. they are a combination of many sqaud when u compare their abiltys and surviveabilty. WHich german squad can slow armor AND deal good dmg vs them to...AND hav Obers like AI at the same moment? not one single one, my friend.
do guards have sprint invisibility salvage self healing and infiltration?
also the same argument can be applied to shocks which lack AT capabilities...
also 6 model squads bleed more...
lastly guards do not have the same AI as obers do...
only a complete dumbass or a biased piece of crap defends JLI at 250mp
Posts: 3166 | Subs: 6
or increase the cp to 3. same as with fallschirmjägers.
i mean the spam is made possible due to the fact that you can basically skip volks completely. just go 2 kubels and rush that 1 cp. by the time you hit it you should have 500 mp to call in 2 squads of those rascals
It was specifically changed to 1 CP in the patch so they are accessible enough to get them instead of the 4th Volks squad. Anything higher just puts them back into rarely being used, because no one wants a pure AI squad at a point where you already have 4x Volks, Obers are close and the MP is needed for HMGs/ATGs/vehicles/tech. Which is exactly why Falls almost see no use either.
Slightly increasing their cost and increasing the call-in cooldown should prevent SP/Kubel openings into JLI spam without making the squad completely redundant again.
Posts: 1979
hardcap jli so the spam doesnt happen in the first place. recon squads should not replace Volks as mainline infantry. i guess that we can all agree on, cant we. id say, keep jli and remove sektor assault or lefh. make goliath and flares 2 seperate abilities
or increase the cp to 3. same as with fallschirmjägers.
i mean the spam is made possible due to the fact that you can basically skip volks completely. just go 2 kubels and rush that 1 cp. by the time you hit it you should have 500 mp to call in 2 squads of those rascals
id still make em more expensive at around 340mp 0muni though... theyre a strong squad with the sniper but require the sniper to be strong... likewise even with a cap theyre still a bit too strong with the current 250mp pricetag...
idk about overwatch keeping JLI... but thats the purpose of this thread i guess... how to put overwatch in line with the other 3 doctrines OKW has in store... my idea at least makes salvage another good doctrine because of JLI + infi nades
Posts: 2243
do guards have sprint invisibility salvage self healing and infiltration?
also the same argument can be applied to shocks which lack AT capabilities...
also 6 model squads bleed more...
lastly guards do not have the same AI as obers do...
only a complete dumbass or a biased piece of crap defends JLI at 250mp
My friend, sov doesnt need heal while they have acces to its very early and cheap.
salvage? really? this 5fuel from a tank wrack? you know sov has better things for additional ressources? caches? which gives you constantly fuel/ammo?
sprint is good yes...but any armor psuh away easy the JLI. try this vs guards.
and shocks beat guards easy. sit with guards/ shocks or any other squad in m3 and feel the opness.
Posts: 600
1 clown care and your jli is pretty much fucked
Salvage doctrine is a mess.
Salvage is not worth it.
The ostwind is a meme that stays a dream.
The artillery is mostly pointless since ineffective and too pricey.
Posts: 1979
My friend, sov doesnt need heal while they have acces to its very early and cheap.
salvage? really? this 5fuel from a tank wrack? you know sov has better things for additional ressources? caches? which gives you constantly fuel/ammo?
sprint is good yes...but any armor psuh away easy the JLI. try this vs guards.
and shocks beat guards easy. sit with guards/ shocks or any other squad in m3 and feel the opness.
doesnt matter JLI still overperform significantly for a 250mp pricetag... likewise your argument still doesnt apply to shocks
Posts: 1979
if you give them the sniper from the get go, you will see more sector assault since they dont have to upgrade their weapons. when you go jli heavy, you have to decide in early game if you upgrade your jli, give your ass pios a shrek or get an early raketen.
1 clown care and your jli is pretty much fucked
Salvage doctrine is a mess.
Salvage is not worth it.
The ostwind is a meme that stays a dream.
The artillery is mostly pointless since ineffective and too pricey.
ehh if the ostwind gets an acc buff salvage may be useful with infinades + JLI + ostwind...
as per JLI idk... i generally get JLI when the initial maneuver combat has died down to cover v cover combat... as thats where they excel... it wouldnt really matter if they get a muni cost or not
Posts: 84
ive played 5 games and all of them had OKW + overwatch straight... its getting ridiculous...
Ahhh yes. I can see the ridiculous on that strat as i encounter it as well on the early times of the encounter build. All 4 okws with overwatch doctrine just come in 2 flanks and say hi to the allies
Heh, truth to be told im now playing AS and Against OKWs. So far i am happy to find my counter to the JLI bullcrap works. But not when i play as. As so far only like 1 or 2 players able to counter my JLI crap amongst 6 games i've played, but also because of map involvement. Thats where i found out the shocktroops counter with their Arty piece against my JLI blob. But other than that, an increase of MP up to 300 may seems expansive and unworthy to pick that commander now. Would say like increase to 2cp or maybe 270mp seems to be the sweet spot.
And with the ongoing rant PLEASE REMOVE 1 ABILITY FOR SOMETHING ELSE USABLE THATS NOT DEVASTATING
Posts: 600
I wanted to make it work, i couldnt. It just wastes your fuel
Posts: 1979
as for the timing im not sure if its a callin or not as i dont actually have salvage (luftwaffe uber alles!!!) but making it a callin with a lower cp cost may work...
Posts: 1979
Ahhh yes. I can see the ridiculous on that strat as i encounter it as well on the early times of the encounter build. All 4 okws with overwatch doctrine just come in 2 flanks and say hi to the allies
Heh, truth to be told im now playing AS and Against OKWs. So far i am happy to find my counter to the JLI bullcrap works. But not when i play as. As so far only like 1 or 2 players able to counter my JLI crap amongst 6 games i've played, but also because of map involvement. Thats where i found out the shocktroops counter with their Arty piece against my JLI blob. But other than that, an increase of MP up to 300 may seems expansive and unworthy to pick that commander now. Would say like increase to 2cp or maybe 270mp seems to be the sweet spot.
And with the ongoing rant PLEASE REMOVE 1 ABILITY FOR SOMETHING ELSE USABLE THATS NOT DEVASTATING
well 280-300mp 60 muni is what everyone suggests... it makes sense as jagers actually blow penals out of the water... but my suggestion of 340mp 0 muni is actually more sensible as jagers without the sniper arent worth 300mp...
Posts: 223
you dont build the rak as your first unit... you build it as the fourth or fifth...
As 4th or 5th unit, I would not use the term "opening". After 4-5 units, the M3 already did alot of damage and then you can build raketen as counter.
Posts: 84
As 4th or 5th unit, I would not use the term "opening". After 4-5 units, the M3 already did alot of damage and then you can build raketen as counter.
Usually if you get raketen on the 3rd build, the timing against M3 or even UC is on point. Well at least for me.
Posts: 1979
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