All Oberkommando commanders are ridiculous part 1- Overwatch
Posts: 20
-Jaeger Light Infantry Recon Squad-they are very powerful long range squad which can win against all soviet units at range, have sprint to avoid HMG, have infiltration grenades that are cheap and can easily wipe squads, they can set up traps on points and you can get them as soon as at 1 cp
-Early Warning which allows enemy to almost constantly see your unit. It's also free.
-For the Fatherland and Goliath arent that bad but can be very annoying
-LefH.18 is very hard to counter because you always need to destroy Schwerer Panzer Headquarters first and the best way to destroy it is using your artillery units but you can't because the howitzer will kill them.
-the new sector assault I admit I don't have as much experience with this it but still after change it seems very random
Tell me what you think about this commander.
Thanks for reading
Sorry go broken English
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-For the Fatherland and Goliath arent that bad but can be very annoying
LOL implying that an ability should be bad.
Posts: 20
LOL implying that an ability should be bad.
I meant they aren't that bad to hard with
Posts: 261
Posts: 20
Overwatch Doc has no access to infiltration grenades.
My mistake. They don't have them but they are still a very powerful squad
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The only thing I'd say can be considered op is the JLI and the Sector Assault destroying everything.
Agree.
Posts: 203
Sector assault is in my opinion a bit overtuned due to the fact that the AOE is way bigger than the UI symbol in the miniap suggest.
I've got multiple squad wipes in my base sector.
Posts: 378
They have them on scavenge doctrine.
The scavenge doctrine?
What's that? never heard of it.
Posts: 34
This unit's ability to snipe units at such an early point in a match is borderline OP.
It is also ridiculously good at holding garrisons due to it's long vision and ability to drop models from range.
I think some adjustment, either though raising CP requirement or lowering squad model number is warranted for such a cheap but highly effective unit.
Posts: 290
I think every Oberkommando commander (maybe except Scavenge) is ridiculous. In this part i will talk about new Overwatch
-Jaeger Light Infantry Recon Squad-they are very powerful long range squad which can win against all soviet units at range, have sprint to avoid HMG, have infiltration grenades that are cheap and can easily wipe squads, they can set up traps on points and you can get them as soon as at 1 cp
-Early Warning which allows enemy to almost constantly see your unit. It's also free.
-For the Fatherland and Goliath arent that bad but can be very annoying
-LefH.18 is very hard to counter because you always need to destroy Schwerer Panzer Headquarters first and the best way to destroy it is using your artillery units but you can't because the howitzer will kill them.
-the new sector assault I admit I don't have as much experience with this it but still after change it seems very random
Tell me what you think about this commander.
Thanks for reading
Sorry go broken English
L2P issue here...
Posts: 290
OKW Jaegers is hands down the highest impact call-in units in the game due to it's synergy with Volk blobs.
This unit's ability to snipe units at such an early point in a match is borderline OP.
It is also ridiculously good at holding garrisons due to it's long vision and ability to drop models from range.
I think some adjustment, either though raising CP requirement or lowering squad model number is warranted for such a cheap but highly effective unit.
They need to spend a lot of ammo to get the sniper rifle upgrade, so no stg volks early --> no mines early. L2P issue for this. This is again just basic whine from allied fanboys, play more games, change tactics if you see Jaegers, play better =)
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They need to spend a lot of ammo to get the sniper rifle upgrade, so no stg volks early --> no mines early. L2P issue for this. This is again just basic whine from allied fanboys, play more games, change tactics if you see Jaegers, play better =)
45 muni is literally the cheapest weapon upgrade in the game.
Posts: 301
Posts: 1044 | Subs: 1
They need to spend a lot of ammo to get the sniper rifle upgrade, so no stg volks early --> no mines early. L2P issue for this. This is again just basic whine from allied fanboys, play more games, change tactics if you see Jaegers, play better =)
45-90 muni is not a "lot of ammo."
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IMO it's mostly a L2P issue and people haven't yet adapted to countering them properly. Like if I play OKW and see USF spamming Pathfinders I pick Elite Armor and put some 221s in their faces.
Posts: 20
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Jaegers don't have any form of AT or snare and they don't have grenades (except for the two people actually using Scavange) so they can easily be countered by light vehicles or by CQC infantry.
IMO it's mostly a L2P issue and people haven't yet adapted to countering them properly. Like if I play OKW and see USF spamming Pathfinders I pick Elite Armor and put some 221s in their faces.
+1
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