OKW Sector Assault needs to be fixed ASAP
Posts: 2458 | Subs: 1
Are people not testing stuff like this before it hits live? Just look at this clip and tell me that this is working as intended? I saw the red smoke and circle and retreated and it still killed 62 pop cap worth of army in one strike. I thought COH2 managed to get rid of off-maps into enemy base but no apparently not.
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Wait that was it's first past, wouldn't have done any difference.
Edit: now try 3v3 and 4v4.
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Eh, I guess I was wrong on that and well, I agree; it needs to be adjusted.
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There is a bit of RNG at play, but it is devastating when this ability behaves in the way like the video posted.
This really needs to be fixed.
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It works like any other callin in this game....
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I don't think there is a way to balance these abilities.
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I think its a lot scarier and effective than P47s at the moment...
Just had this with a Pershing which was like a lot more outside the area than in this vid and also the Persh was inside the fow.
How does it work, does this thing snaps onto its target and follows it through the FOW?
slightly op 1
slightly op2
Choose if thats OP or not, but the attack on the Pershing doesn't really feel good...
Posts: 1044 | Subs: 1
Like all circle abilities, whatever death they deal inside the circle, outside should be save or the actual bug is that the range of this ability doesn't fit whats showing on the ui. Maybe he targets target should be highlighted?
I think its a lot scarier and effective than P47s at the moment...
Just had this with a Pershing which was like a lot more outside the area than in this vid and also the Persh was inside the fow.
How does it work, does this thing snaps onto its target and follows it through the FOW?
slightly op 1
slightly op2
Choose if thats OP or not, but the attack on the Pershing doesn't really feel good...
I'd say thats a little more than slightly op lmao.
Posts: 8154 | Subs: 2
Loiter planes have 2 phases. Tracking and attacking.
Tracking: UI bugs aside, the plane will loiter around looking for targets inside the circle. Once it identifies a viable target, it will go to the 2nd phase.
Attacking: whatever the target position is (inside or outside the circle), the plane will proceed to strafe it.
Like all circle abilities, whatever death they deal inside the circle, outside should be save or the actual bug is that the range of this ability doesn't fit whats showing on the ui. Maybe he targets target should be highlighted?
I think its a lot scarier and effective than P47s at the moment...
Just had this with a Pershing which was like a lot more outside the area than in this vid and also the Persh was inside the fow.
How does it work, does this thing snaps onto its target and follows it through the FOW?
slightly op 1
slightly op2
Choose if thats OP or not, but the attack on the Pershing doesn't really feel good...
In both cases, you can see clearly in the minimap how the plane goes outside the circle in a straight line to start the strafing attack. In the first case, it goes for the AT gun and in the 2nd case it's the Pershing.
PD: just in case, i'm not emitting any type of balance opinion about it, even if it looks ridiculous. Just clarifying what is happening.
Posts: 144
A side note, in the the first vid the ability acually ended, but the plane smelled blood lol.
You've seen the hp on the Persh, i had to stop and repair somewhere. If there no save harbor on the map in situations like that...
It would be Ok, if a tank revealed it to finish him off while it was a sitting duck at my base entrance.
The real question is, should this happen on a regular basis and AA is a must have now (against this ofc.)?
Just to clarify the game itself went wrong on many other occasions anyway, not complaining here.
Posts: 8154 | Subs: 2
And it is not possible to loose tracking once outside ? FOW does not count at all in this sutation?
You have to lose sight when INSIDE the circle. Once you are tracked, it doesn't matter where you end up going. This applies to all loiter planes.
A side note, in the the first vid the ability acually ended, but the plane smelled blood lol.
The tracking phase ended. But the ability was already ongoing and you were already targeted. Look at the minimap, the loiter planes is doing a counterclockwise scout and it get's vision on the yellow AT gun. The plane does a weird turn towards south before going for the strafe.
You've seen the hp on the Persh, i had to stop and repair somewhere. If there no save harbor on the map in situations like that...
It would be Ok, if a tank revealed it to finish him off while it was a sitting duck at my base entrance.
I have my hypothesis (see below) about the issues with the bombing part of the ability, but if that were a normal AT stuka strafe plane, it wouldn't matter where would you had gone. That Pershing was dead.
The real question is, should this happen on a regular basis and AA is a must have now (against this ofc.)?
Just to clarify the game itself went wrong on many other occasions anyway, not complaining here.
Yep, you see that commander in loadout and you see any clue that he choose it, go for AA.
ISSUE with sector assault: is this the first loiter plane which get access to bombs? The delayed effect of the loiter actually makes it more deadlier as people don't expect it to hit so far behind and with that much accuracy.
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Posts: 773
This abilitiy is broken, same thing happens in 1v1, retreat wrong time and half of your army is gone, srly who creates all this stupid things? Why do relic always do nothing or do everything.
Exactly this, they either have stuff that does nothing unless you are lucky or everything with just a button press. Did noone test this and see just how bat shit OP it is?
Posts: 1002 | Subs: 2
Exactly this, they either have stuff that does nothing unless you are lucky or everything with just a button press. Did noone test this and see just how bat shit OP it is?
Who should have tested this ability then?
Edit: that is to say, who should have tested this ability and discovered how bat shit OP it was?
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