Seriously, these things need to be fixed. They are uncounterable. They have way too much survivability, and that fucking sprint ability at vet one makes them invincible! All they have to do it use them in the clown cars still and they are just as good as they ever were.
Seriously Relic, just make the Soviet Sniper a One man Squad, its as simple as that.
Soviet Snipers in 2v2
25 Sep 2013, 11:22 AM
#1
Posts: 394
25 Sep 2013, 11:25 AM
#2
Posts: 168
Agreed .... even if the soviet player has piss poor micro and allows his sniper to get rifle naded, 99% of the time the rifle nade kills just one and allows the other guy to retreat.
Soviet snipers need to be made a little more vulnerable to offset the 2 man squad advantage.
Soviet snipers need to be made a little more vulnerable to offset the 2 man squad advantage.
25 Sep 2013, 11:50 AM
#3
15
Posts: 786
"I just lost to a strat/unit, let's a make a post on the balance forum implying it's always OP and there's no way to counter it!"
25 Sep 2013, 12:28 PM
#4
Posts: 101
How to kill snipers:
-Mortar halftrack (at worst you'll slow down their dps because they have to relocate after every shot to be safe... at best you'll get a chance to drop a fire mortar on them which usually burns them up before they can retreat through it)
-Regular mortar (less effective than HT)
-Panzerwerfer (even with sprint, the rockets come down so fast it's nearly impossible to dodge with command lag... one hit means goodbye sniper)
-Scout car flank in midgame
Things that need to be changed:
-Don't allow the sniper to get in the car, because that's stupid.
-Mortar halftrack (at worst you'll slow down their dps because they have to relocate after every shot to be safe... at best you'll get a chance to drop a fire mortar on them which usually burns them up before they can retreat through it)
-Regular mortar (less effective than HT)
-Panzerwerfer (even with sprint, the rockets come down so fast it's nearly impossible to dodge with command lag... one hit means goodbye sniper)
-Scout car flank in midgame
Things that need to be changed:
-Don't allow the sniper to get in the car, because that's stupid.
25 Sep 2013, 12:42 PM
#5
Posts: 644
the mortar halftrack is a goddamn sniper slaughterhouse
rifle nades from out of LoS
scout car lolrally into enemy base
rifle nades from out of LoS
scout car lolrally into enemy base
25 Sep 2013, 13:41 PM
#7
1
Posts: 4559 | Subs: 2
GreenDevil, if you wanted my attention for your attitude you got it.
25 Sep 2013, 13:44 PM
#8
15
Posts: 786
--gone--
relic wants to avoid sniper vs sniper vcoh metagame, they stated it multiple times.
people gave you loads of counter ideas, the best thing to do is play with soviet snipers yourself and see how decent people beat it.
the worst thing to do is not changing the way you play hoping it will work vs any soviet unit.
nerfing soviet snipers will have major effects on the overall balance.
25 Sep 2013, 15:51 PM
#9
Posts: 8154 | Subs: 2
relic wants to avoid sniper vs sniper vcoh metagame, they stated it multiple times.
Is there any explanation to this?
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