changes not in patch notes
Posts: 168
"We wanted to improve the usability and appeal for abilities which we felt were underperforming. Some abilities were toned down, such as the ZIS Barrage ability, which we found to be too cost effective given its average damage inflicted. Other abilities such as the IL-2 were inflicting significantly less damage per use and therefore were improved to bring them in line with most other elements within the game. "
Apart from this nothing more is mentioned about the Zis barrage ability. What exactly was changed ?
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Posts: 604
I hope they'll update them once they are back at the office...
Posts: 786
the biggest impact of this will be vs buildings, making it pretty much useless.
no decent player would have his units in the barrage area after the 3rd shot anyway, but now they won't even have to bother moving
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Posts: 2561
No, that is a typo. Nothing was changed on the ZIS barrage ability. We pulled it out after testing showed it wasn't a good change.
Yeah I wouldn't think three shots would do much or be worth 60 munies. I don't see why you thought it needed to be changed in the first place, never saw as being very powerful?
Posts: 83
No, that is a typo. Nothing was changed on the ZIS barrage ability. We pulled it out after testing showed it wasn't a good change.
Actually, you guys might want to take a look at this. When I was getting the version incompatibly error on Steam I played a match against the AI and the barrage was firing 3 shots instead of 6.
Maybe the patch to the fix the version compatibility also fixed this? I will check it out again later tonight.
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Posts: 688
It's been changed.
Posts: 135
Broke bulletins so they will unlock, but then when you sign out and sign back in they are back to where you were. i finally unlock sibling rivalry(German) after two months of waiting for is-2's to kill. played a game after i unlocked it. logged out for the night. came back on today and back to having to kill 1 more is-2 to unlock.
Posts: 2807 | Subs: 6
No, that is a typo. Nothing was changed on the ZIS barrage ability. We pulled it out after testing showed it wasn't a good change.
I know perfect solution to this, 30 munition per barrage because it's still useless and can be easily avoided and paying 60 muni when i can for example build 2 mines just don't calculate for me and probably for others
Posts: 379
you cant cancel mines anymore, cancel button gone
I've found this too.
Posts: 337
Posts: 622
I've found this too.
same, and i now love having grens run into russian engineer who is planting mine and they can't run and i just rifle nade them kill the mine and engineer together, it was fun
Posts: 2425
Permanently BannedNo, that is a typo. Nothing was changed on the ZIS barrage ability. We pulled it out after testing showed it wasn't a good change.
Its currently firing only 3 rounds.
On that note, I don't appreciate hearing from 3rd parties that Devs are badmouthing me behind my back, when I have been nothing but respectful of them.
Posts: 896
Its currently firing only 3 rounds.
On that note, I don't appreciate hearing from 3rd parties that Devs are badmouthing me behind my back, when I have been nothing but respectful of them.
I don't know what the developers said, but maybe you should start showing more respect for everyone and stop instigating and arguing. Then most people will not attack you.
Posts: 2425
Permanently Bannedits firing only 3 rounds now: I don't know what the developers said, but maybe you should start showing more respect for everyone and stop instigating and arguing. Then most people will not attack you.
Maybe you should mind your own business AND follow your own advise before you preach it to others. Cos your post here does neither.
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