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Arty is utterly broken

11 Dec 2018, 11:27 AM
#61
avatar of Kirrik

Posts: 573

LeFH counterbarrage and OKW artillery flares are the only thing broken about artillery.
11 Dec 2018, 15:13 PM
#62
avatar of Widerstreit

Posts: 1392

jump backJump back to quoted post11 Dec 2018, 11:27 AMKirrik
LeFH counterbarrage and OKW artillery flares are the only thing broken about artillery.


Same as british counter-artillery and flares.
11 Dec 2018, 15:30 PM
#63
avatar of Kirrik

Posts: 573

British counterbattery has pathetic range and is a meme
Flares light up only frontline, not any location on the map
11 Dec 2018, 15:33 PM
#64
avatar of Widerstreit

Posts: 1392

jump backJump back to quoted post11 Dec 2018, 15:30 PMKirrik
British counterbattery has pathetic range and is a meme
Flares light up only frontline, not any location on the map


True, but sometimes still broken. Overall they are ok.

Edit:
Is it arty or not... I have no idea BUT:

What thing really broken is the British-Flame-bomb-ability. I have no idea of its name. Should be replaced with something like Ostheer's fire-bombs.
11 Dec 2018, 20:49 PM
#65
avatar of Katitof

Posts: 17914 | Subs: 8



Same as british counter-artillery and flares.

Hardly, considering it turns off your tech structure for the duration, has ammo cost and will not just murderfuck area but take single shots - barrage stopped? So did counterbarrage.

Its also pretty ineffective due to range on long or large maps.
11 Dec 2018, 22:46 PM
#66
avatar of addvaluejack

Posts: 261

There are so many UKF boys build sim cities these days. I think this is reason why so many Axis boys spam LeFH.

LeFH is the only solution to counter Bofors+Motor Pit+6 Pound.
12 Dec 2018, 09:22 AM
#67
avatar of mortiferum

Posts: 571

There are so many UKF boys build sim cities these days. I think this is reason why so many Axis boys spam LeFH.

LeFH is the only solution to counter Bofors+Motor Pit+6 Pound.


Mostly seeing bofor + 2 mortar pit so you cannot even use LEIGs against said bofor.
12 Dec 2018, 10:41 AM
#68
avatar of Van Der Bolt

Posts: 91

My main problem with arty is a great RNG.
So many times i had this thing - fire my katy, pzwerfer, move from firing spot and get blown up by randomly scattered shell. If leFH or ML-20 fire into fog of war they get almost screen-sized scatter. It was made for arty to be ineffective without vision. And so it is - when u fire in the fog of war, it just never hits anything. BUT!!!
Sometimes this large scatter leads to hit unexpected targets. When i hear enemy arty firing, i move my units away to secure place, and then - boom - out of nowhere!!

So my point is - arty rng in fog of war is bad for the attacker - large scatter - less efficiencey, but it's also bad to defender - hard to find a secure spot for you units, cuz the shells can hit literally anywhere.
12 Dec 2018, 22:51 PM
#69
avatar of guczy
Donator 11

Posts: 29

I think artillery was quite broken on both sides in 3v3 / 4v4. And the new patch made it a million times worse. The new British arty commander makes the big team games completely unplayable on artyfest maps. And you cant even counter it. Btw the new ost sector arty is OP AF as well, but you have to be stupid to run into it.
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