![:P :P](/images/Smileys/tongue.gif)
1. North mirror tree line moved further north.
2. Center shed moved to mirror south VP blocker.
3. Hedge by cutoff building changed to hay stack and moved more central to fighting area.
4. Chimny added to cutoff house so house cannot fight in the south direction.
5. Gaps in VP hedges opened slightly.
6. Hedge added back between cutoff house and north house to aid south attacks.
7. Right Hedges moved to allow for grenade tossing behind sight blocks.
8. Munition hedges reduced and side hedges removed.
![](https://www.coh2.org/file/17309/ango-rev06-01.jpg)
1. Three sight blocker hedges changed to hay stacks to map will open early/mid game.
2. Fuel moved to balance the new hay stacks.
![](https://www.coh2.org/file/17310/ango-rev06-02.jpg)
THOUGHTS:
- Could swap the cutoff building with a building that has no side windows. Used a chimny to try and keep the original look as much as possible.
- It was suggested to move the munitions. I like where they are because you are rewarded for your journey to get them. Could move them both close to base on left side to further reward taking the left side. Since the norths cutoff is left, having too many resources left may favor South spawn.
- Could just remove the two haystacks by left fuel?
Of course it wont be official until ShadwLink smashes me on it
![:guyokay: :guyokay:](/images/Smileys/okay.gif)
Chimny shot
![](https://www.coh2.org/file/17311/ango-rev06-03.jpg)