- Addressed repairing issue clipping treads
- HMG reload animation added
- Fixed jittery animation when coming out of the multiplayer setup screen
Audio
- Fixed several speech bugs
- Added smoke defense sounds to the 250 mortar halftrack
Campaign Changes
- Addressed issue where some players were unable to access the campaign when starting from a fresh boot
- Added M08 Tiger portrait
- Fixed crash bug in M08
General
- AI improvements
- Made unfinished sandbags more vulnerable to attack
- Set the armour of barbed wire and sandbags to 0 while objects are being constructed
- Added territory requirement for the single player version of the flame halftrack upgrade
- Added shared ability timer to accessory weapon abilities so if the entity that throws the ability is killed the cool down is not skipped
- Addressed issues with the “Button” ability
- Fixed spelling issues
- Added new map content – Road to Kharkov (2-4) and Faceoff at Rostov (6-8)
- Added fixed starting positions
- Localization updates
- Bug fixed on map sorting list
- Edited Scenario Dropdown to be the same size as its style and not extend off the bottom of the screen
- When viewing the battlefield after a game the fps is locked at 30
- Minor UI edits
- Fixed Tool Tips for the “Customizer” and “Saved” Game buttons flowing off the screen in Theater of War
- Fixed Loadout rename overlapping scrollbar
Balance
Units and Abilities
We wanted to improve the usability and appeal for abilities which we felt were underperforming. Some abilities were toned down, such as the ZIS Barrage ability, which we found to be too cost effective given its average damage inflicted. Other abilities such as the IL-2 were inflicting significantly less damage per use and therefore were improved to bring them in line with most other elements within the game.
Hull Down
- Now increases unit rate of fire by 25%
- Hull down now increases unit range by 25%
Artillery Field Officer
- Now increases infantry accuracy by 15%
- Now increases vehicle rate of fire by 15%
Weapon Priority System
- Improved the way weapons choose their targets, this should result in more logical target choices and better unit control
General Changes
- Anti-infantry units are going to primarily target infantry and light armor
- User choice will have a higher weight within the weapon priority system
Intel Bulletins
Addressed a number of edge cases where bulletins provided extreme benefits or no benefit to units they modified. Intel bulletins should now provide a 2-4% stat increase to units under their effect.
Artillery
- Blow it All Up! (Katyusha) from +7% damage to +4% penetration
- Wrong Place, Wrong Time (leFH 18 Howitzer) from +5% penetration to +10% experience
- Outranged (ML-20 Howitzer) from +10% sight to -4% reload
- Never Know What Hit ‘Em (ML-20 Howitzer) from +5% damage to -5% ability recharge time
- Long Distance Combat (ML-20 Howitzer) from +3% penetration to -0.5 distance max scatter
- Death from Above (Panzerwerfer) from +4% damage to -5% ability recharge time
- Rocket Siege (Panzerwerfer) from +6% armor to +4% penetration
Assault Gun
- Sturmpanzer IV Specialist (Brummbar) from +5% experience and +5% damage to +10% experience
- Infantry Annihilator (Brummbar) from +5% damage and +4% accuracy to -4% reload
- Nothing Left Standing (ISU-152) from +5% damage to -4% reload
- Destined for Destruction (StuG III) from +8% penetration to +4% penetration
- Indirect but Deadly (SU-76) from -15% ability recharge to -5% ability recharge
- Tank Destroyer (SU-85) from +10% range to +4% penetration
- Recruit Training: Assault (SU-76/StuG III) from +2% damage to -4% reload
- Veteran Training: Assault (SU-76/StuG III) from +2% damage and +6% vehicle rotation to -2% reload and -6% vehicle rotation
AT Gun
- Knife Through Butter (Pak 40) from -10% reload to -4% reload
- Unstoppable Force (Pak 43) from -10% build time and +4% penetration to -10% build time
- Pak 43 Specialist (Pak 43) from +5% experience to +10% experience
- Penetrating