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russian armor

New Commanders / Units discussion

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23 Sep 2013, 20:55 PM
#1
avatar of JaddF

Posts: 22

YIKES !!!

What is your opinion on them. I personally think, that some of them should be there by default not in a commander like the forward HQ / trenches.

bigger pic


German:
- Assault grenadiers (5m squad / 280 MP)
- Sdfkz 250 HT + PG squad (560 mp and 55 fuel)
- Ostruppen unit (6m squad / 120MP ?)
- Stug III Ausf. (160MP / 55 Fuel)
- Trenches

Russian:
- KV-1 Heavy Tank (440MP / 120 Fuel)
- B-4 203MM GUN *FROM LOADING SCENE*
- Forward HQ (420 MP / 80 Fuel)
- M-42 AT gun (200MP)
- Booby traps !

23 Sep 2013, 20:59 PM
#2
avatar of cataclaw

Posts: 523

I dig the HT 250, hello better M3, i cant wait to put a german sniper in there and fuck about.
23 Sep 2013, 21:00 PM
#3
avatar of wuff

Posts: 1534 | Subs: 1

I don't like the idea of trenches and forward HQ's but until I play a few games I can't give real feedback.
23 Sep 2013, 21:01 PM
#4
avatar of akosi

Posts: 1734

Permanently Banned
i guess these are ToW commanders , noobs :S
23 Sep 2013, 21:02 PM
#5
avatar of akosi

Posts: 1734

Permanently Banned
but the stream title say +new multiplayer commanders, so fix me if i am wrong but as i know new commanders will be the 1940 2 ToW commanders
23 Sep 2013, 21:02 PM
#6
avatar of Caeltos

Posts: 72

These are Multiplayer. Future free/DLC commanders will be more "unique" like these ones.

They listened to people nagging on "lack" of innovative/unique commanders with different playstyles.

Let's see how it all pans out, it's quite a big thing.
23 Sep 2013, 21:03 PM
#7
avatar of akosi

Posts: 1734

Permanently Banned
these will be free?
23 Sep 2013, 21:04 PM
#8
avatar of Thrill
Donator 11

Posts: 300

Are those commanders free or they come with Case Blue DLC?
23 Sep 2013, 21:04 PM
#9
avatar of wuff

Posts: 1534 | Subs: 1

They're free according to cata.
23 Sep 2013, 21:05 PM
#10
avatar of JaddF

Posts: 22

Those are multiplayer units / commanders. I'm glad they really listened to our mumble. They are really unique for sure.

Also, 2 maps and couple of new skins.
23 Sep 2013, 21:08 PM
#11
avatar of JaddF

Posts: 22

Lol , the ForwardHQ has medics , it has an AOE which doubles your armor and damage. I'm most certainly confident, that this is going to be very argued on over the forums.
23 Sep 2013, 21:09 PM
#12
avatar of Thrill
Donator 11

Posts: 300

cap a house into FHQ at your opponent's cutoff, spam cons = gg
23 Sep 2013, 21:10 PM
#13
avatar of GreenDevil

Posts: 394

When were these released? I personally think that abilities like booby traps should not be implemented until the command lag and squad reactions are fixed.
23 Sep 2013, 21:12 PM
#14
avatar of Rogers

Posts: 1210 | Subs: 1

This is all fantastic. I am glad to see Commanders taking on unique roles and feelings as opposed to just being jumbled around. Even though most of them are re worked from Vcoh which is perfectly fine!
23 Sep 2013, 21:20 PM
#15
avatar of akosi

Posts: 1734

Permanently Banned
mechanized assault group will be OP because it is stronger than m3 but the soviet commanders actually very bad. 45mm at gun? against what? ants?
23 Sep 2013, 21:21 PM
#16
avatar of rofltehcat

Posts: 604

Anyone noticed that the Shocks were 0 CPs? I wonder if there are balance changes to go along with all of that.
23 Sep 2013, 21:21 PM
#17
avatar of GreenDevil

Posts: 394

jump backJump back to quoted post23 Sep 2013, 21:08 PMJaddF
Lol , the ForwardHQ has medics , it has an AOE which doubles your armor and damage. I'm most certainly confident, that this is going to be very argued on over the forums.


Well if it has all that it would want to be 400mp and 50 fuel wouldn't it?
23 Sep 2013, 21:23 PM
#18
avatar of akosi

Posts: 1734

Permanently Banned
shok troops at 0 CP, sure--> no capping power
Kv1 crap
only 1 shoot howitzer, only good agaisnt enemy howitzer or pak43- crap
for the mother russia, why not orraaah?- crap
forward HQ + booby trap, maybe good but that rest of 3 ability is crap so that commander--> sh it

german commanders: Ostruppen Doctrine pretty good, it can be easily spammed, i wonder why dont they put rapid ostruption with it then it would be total OP commander .
23 Sep 2013, 21:28 PM
#19
avatar of GreenDevil

Posts: 394

jump backJump back to quoted post23 Sep 2013, 21:23 PMakosi
shok troops at 0 CP, sure--> no capping power
Kv1 crap
only 1 shoot howitzer, only good agaisnt enemy howitzer or pak43- crap
for the mother russia, why not orraaah?- crap
forward HQ + booby trap, maybe good but that rest of 3 ability is crap so that commander--> sh it

german commanders: Ostruppen Doctrine pretty good, it can be easily spammed, i wonder why dont they put rapid ostruption with it then it would be total OP commander .


Soviet fan much? Have you even tried them yet? You have no idea what you're talking about until you have played, so quit complaining because quite frankly you sound like a 10 year old kid crying over spilt milk.
23 Sep 2013, 21:30 PM
#20
avatar of akosi

Posts: 1734

Permanently Banned
and i dont like these 0 CP call in unit when you can choose commander at 1 CP, now the ppl like "sheldt noobs" will choose immediately commander at the beginning of the game. (" what commander will u using? -idk, i wait enemy u noob")
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