This is more for my curiosity than it is for actual gameplay, since 3% faster cooldown between shots probably translates to jack and shit when all's said and done, but I am always curious how some of these intel bulletins actually stack. So I fully understand that it doesn't actually matter at all.
So, let's say for example that I have two bulletins that give a KV-1 "extra armor".
Such as these two:
Thicker Skin -- "KV-1 has 4% increased defense": https://coh2db.com/bulletins/view/id/186/name/thicker-skin
and
Just a Scratch -- "Armor on KV-1 increased by 3%": https://coh2db.com/bulletins/view/id/207/name/just-a-scratch
So I am assuming these both mean the same thing (the armor value of the unit is increased by 3% and 4%).
My question is do the two multiply or are they additive?
Is it a total 7% bonus or is it actually 7.12%?
Again, I know this doesn't actually matter, at all, but I'm curious how these stack.
And finally does this logic work across the board or is it that some bulletins are an additive stack and others are multiplicative?
edit: just saw my typo in the title. Should be 'do'. Oh well =(
How to % bonuses stack from intel bulletins?
18 Oct 2018, 23:24 PM
#1
Posts: 607
18 Oct 2018, 23:29 PM
#2
Posts: 13496 | Subs: 1
This is more for my curiosity than it is for actual gameplay, since 3% faster cooldown between shots probably translates to jack and shit when all's said and done, but I am always curious how some of these intel bulletins actually stack. So I fully understand that it doesn't actually matter at all.
So, let's say for example that I have two bulletins that give a KV-1 "extra armor".
Such as these two:
Thicker Skin -- "KV-1 has 4% increased defense": https://coh2db.com/bulletins/view/id/186/name/thicker-skin
and
Just a Scratch -- "Armor on KV-1 increased by 3%": https://coh2db.com/bulletins/view/id/207/name/just-a-scratch
So I am assuming these both mean the same thing (the armor value of the unit is increased by 3% and 4%).
My question is do the two multiply or are they additive?
Is it a total 7% bonus or is it actually 7.12%?
Again, I know this doesn't actually matter, at all, but I'm curious how these stack.
And finally does this logic work across the board or is it that some bulletins are an additive stack and others are multiplicative?
The majority of in game bonuses are x (with some exceptions). For the Kv-1 it should be x1.0712
18 Oct 2018, 23:47 PM
#3
1
Posts: 2885
Almost all bonuses are multiplicative. I remember that there are a few additive ones, but sadly I don't remember which one they are. In general it is pretty much safe to just assume multiplicative combination of bonuses.
18 Oct 2018, 23:51 PM
#4
Posts: 607
Ah ok, thank you both for the info
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