It's was the best CoH games of all time (my humble tastes), i was just too ahead of it's time.
I just don't know why they did'not relaunch it again.
Fun for all matter more important then e-sport.
COH ONLINE: what was it about?
7 Jan 2019, 18:44 PM
#21
Posts: 976
10 Jan 2019, 18:45 PM
#22
Posts: 194
quite a few top players preferred CoH: O to Tales of Valor because there were not brits/PE. Even though some hero units were ridiculously OP.
27 Jan 2019, 06:33 AM
#23
Posts: 269
It was basically vCoh with microtransactions which was fine. Then the head designer died in a horrible car accident and they canceled it. And then they release the piece of sh*t that was COH2 and the rest is history.
9 Jul 2019, 17:40 PM
#24
Posts: 508 | Subs: 1
Like most people say: It was a fun mode, but far from competitive.
Best things about it:
- It was being actively supported
- It was alive
- No Brits/PE (yet)
- There was actually a fun element in building your Units/Abilities
Worst things:
- Little Strategical options: Choose your doctrine and abuse the fuck out of it.
It was unbalanced as hell: you could literally outplay your opponent the whole game and then lose everything in 2 seconds to "reactive artillery" for example.
On the economic side: it gave too much things for free and there wasn't enough incentive to pay for things.
Best things about it:
- It was being actively supported
- It was alive
- No Brits/PE (yet)
- There was actually a fun element in building your Units/Abilities
Worst things:
- Little Strategical options: Choose your doctrine and abuse the fuck out of it.
It was unbalanced as hell: you could literally outplay your opponent the whole game and then lose everything in 2 seconds to "reactive artillery" for example.
On the economic side: it gave too much things for free and there wasn't enough incentive to pay for things.
13 Jun 2020, 17:28 PM
#25
Posts: 721
CoHO was such a great little game. People were crying on the forums en masse when the message of discontinuation struck. Some fun unique maps too. Rest In Peace CoHO.
14 Jun 2020, 22:02 PM
#26
Posts: 574
I can't understand how a game concept like that can be successful
Spoiler: it wasn't.
30 Jun 2020, 09:25 AM
#27
Posts: 33
Spoiler: it wasn't offically live and was discontinued because the lead programmer died in a car accident.
Rocky summed it up well.
Rocky summed it up well.
19 Nov 2020, 21:58 PM
#28
Posts: 5
Lest you forget Harlequin COHO: https://www.youtube.com/channel/UCd5A1F189UQmBTe433209Ag
COHO was aimed at the casual player and also at eliminating piracy in China with the FTP mode. It was launched in China first.
COHO could never hope to compete with COH1 competitively, from which it was derived. And to that extent, serious COH1 players often held COHO in near contempt. Nevertheless, COHO was fun to play - its multiplayer was far superior to COH1 (Hero units etc notwithstanding).
Edited
26 Nov 2020, 07:25 AM
#29
Posts: 33
I played to the very last moment that they turned off the servers. Genuinely saddened when it disconnected as I was hoping for a message saying you were here to the very end
7 May 2024, 18:03 PM
#30
Posts: 976
COHO was actually where I first became acquainted with the franchise!
It was a free to play "version" of vcoh.
I believe it had some (all?) of the main campaign missions from vcoh.
COHO only included the american and wehrmacht forces, no brits or PE.
I think the maps were the standard vcoh map pool?
Yes there were microtransactions/p2w stuff (more on that later).
There was actually an insane degree of customization which involved "hero" units (again, more on that later).
So when first starting COHO, you were prompted to select a faction and a commander from that faction (same ones as vcoh). That commander started at level 1, and starting off you actually only got to select and use one ability from that commander. As you played, you gained experience for the commander you were playing, and as you leveled up you got to select more abilities and actually upgrade them (similar to the sort of upgrades you see for abilities in COH2's Ardennes Assault campaign). The commanders actually included more abilities than the ones in vcoh did (for example, wehrmact's terror doctrine could get a terror officer which wasn't present in vcoh). Honestly, there was actually some extremely cool and fun stuff. Once you upgraded your abilities enough, you could repurchase KTs after your first one gets destroyed, have two pershings on the field at once, and the terror officer could get an execution shot similar to recon tommies' snipe ability.
As you leveled (if I recall corectly), you were given "hero" (dont remember the actual name) units. These units could also be purchased through any of two currencies (one of which was earned through playing, the other of which was purchased with real money like most other f2p games). The hero units were special versions of units found in the base roster of the factions. Hero units were actually fairly unique and didn't gain veterancy in the normal sense... Their veterancy/levels were actually persistent through separate games and they had 5 levels. The unit would start at level 1(?) and would already have their first bonus, immediately differentiating them from their counterpart in the base roster. These hero units ranged from "basically the same as the base unit" to "this feels like an entirely new unit." Some examples include the American forces' charismatic engineers which could become as large as a 5 man squad at their highest level, and Whermacht's close combat volksgrenadiers which started with mp40s. Trust me, the variety was actually pretty insane.
I also recall some sort of bulletin system. I remember them being similar, but perhaps more impactful, than coh2's bulletin system. One bulletin that I remember in particular was one that armed Wehrmacht's pioneers with rifles instead of their usual mp40s.
Also IIRC, the game didn't have lobbies or a server browser.
With all of that variety, leveling up, purchasing of hero units with real life money, and players instantly being able to build "vet 5"/level 5 units if they played a lot, balance and the p2w aspect were fairly large issues - I'd like to think that this made it more fun...
Besides these things and the menus being different, COHO was the same as vcoh.
By far my Favorite version of the game. I add some much fun playing big 4v4 pvp game.. Plz Bring it back !
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