GGWP REKT. I heard this game is esports ready
![:lol: :lol:](/images/Smileys/lol.gif)
Rip sniper
![:( :(](/images/Smileys/sad.gif)
https://prnt.sc/l30i0e
Posts: 5441 | Subs: 36
Posts: 2885
Posts: 5441 | Subs: 36
You can see the sniper wasn't in green cover spot because there was no shield by its icon. This is a good sign to change spot slightly. Also, when you order sniper to move, there has to be a green dot around cover, otherwise it won't be in cover even if the cursor says so.
Posts: 2439 | Subs: 6
Posts: 5441 | Subs: 36
L2P, GET GOOD!
Everyone knows you can't hide a sniper in the same place twice!
Posts: 2885
I know that there is no green cover icon on my sniper. But the question is why?
As you can see short time before it worked as intended ...
Posts: 104
Posts: 378
Posts: 3053
Posts: 2155 | Subs: 2
Posts: 5441 | Subs: 36
Anyone have an answer for this? COH2 maps are broken down into 2 dimensional arrays with each element representing 1 meter of space. I am not sure of any tools that show how cover is calculated but here is the strange result of this object.
I moused around the object and found that one cell is NOT green cover. This spot will now forever be called the Sturmpanther spot
As Ferwiner suggested, we should always take the time to look at the cover spot indicators on the terrain.
It appears that the object cover is calculated from a circle and this object is off center from the grid. So there is a single cell visible that is "inside" the circle and is not considered to be cover.
The problem is that the IMPASS calculations must be different from the cover calculations. If they both used the same circle for calculations, the Sturmpanther Spot™ would be considered impassable and you could not move into it.
[news voice] We will be bringing you updates as this mystery unfolds...[/news voice]
![]() |
![]() |
![]() |
55 | ||
![]() |
![]() |
![]() |
47 | ||
![]() |
![]() |
![]() |
1 | ||
![]() |
![]() |
![]() |
16 | ||
![]() |
![]() |
![]() |
7 | ||
![]() |
![]() |
![]() |
5 |