Battlefield 1943 (the XBox arcade game) has a better way of balancing weapons and “historical accuracy”. They used mirror balancing. It was boring but could easily have been expanded on for a “Battlefield 1944” game.
Do eastern front, 1943-45.
Soviets and Germans have multiple classes that have weapons that are “default” and exactly the same as each other, but you can unlock new guns that are open to both sides. Same goes for vehicles and vehicle upgrades. I’m a gun guy with a love of historical accuracy in games, so I know these aren’t exactly the same, but they could be portrayed as being close enough to be the same.
MP-28 SMG for both sides. Unlocks-MP-38/40, PPD-40, MP-34, PPS-42/43, PPSh-41
M91/30 and Kar98k, plus sniper versions of each plus many many other variations and real life upgrades.
SVT-40 and G43, unlock G41(w), G41(m), AVT-40, SKS-45, SVT-38, MkB-42, MP-43/44/StG-44
Walther P-38 and Tokarov TT-33 unlock P-08 Luger, M1895 Nagant revolver
DP-28 and MG-34 with drum. (Very different in real life but if you tweak them they can be close enough to not be unbalanced. ) Unlock MG-42 and many others
T-34/76 and Panzer IV upgrade to long barrel PIV and T-34/85 plus skirts or top gunner etc
StuG III and SU-85 (many upgrades)
KV-85 and Tiger I
IS-2 and King Tiger
Be-109 and MiG
IL-2 and Stuka
Balance and realism isn’t hard to do. But Dice wants to throw history out and do whatever they want. I used to love Battlefied, but I think I’ll pass on this one and wait for a new Brothers in Arms game.
SKS-44, In 1944 Soldiers of the 1st Belarusian Front used SKS-44, the soldiers liked this carbine very much, but there was some of complaints after which SKS-1945 appeared. In one American book it is stated that American soldiers found German documents on the testing of captured SKS in 1945.
About the game - it's bad:
- A ton of bugs, luggs, server breaks. And this is two months before the release of the game.
- game design and balance of weapons - STG-44 OP and is available as the first weapon, self-loading rifles - no one will use them. Cartridges hunger is a stupid solution - theoretically it pushes to the team game, in reality - everyone does not care, people continue to play solo.
- the game seemed boring to me, for four days of beta I played enough in the game and no longer want to play.