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Feedback for Commander Revamppatch

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31 Aug 2018, 07:52 AM
#221
avatar of ullumulu

Posts: 2243

Yeah. Pls hummel and wespe for axis ...to avoid instant kill from german arti after this first barrage. And ...faust on pgrens and stpios pls. To get the same impact like the sappers from brits.
31 Aug 2018, 07:58 AM
#222
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned
Ostruppen should get a grenade after vet 2. It's quite lacklustre after cons got a consistency buff. And the lmg upgrade comes way too late and yet it doesn't even perform as well as the gren lmg when it takes at least 20 min to tech t4
31 Aug 2018, 07:59 AM
#223
avatar of Katitof

Posts: 17914 | Subs: 8

Yeah. Pls hummel and wespe for axis ...to avoid instant kill from german arti after this first barrage. And ...faust on pgrens and stpios pls. To get the same impact like the sappers from brits.


Ok.

Now grens and volks do not have fausts, it have been moved to PGs and spios to mirror availability of the ability on sappers.
31 Aug 2018, 08:06 AM
#224
avatar of LemonJuice

Posts: 1144 | Subs: 7

Ostruppen should get a grenade after vet 2. It's quite lacklustre after cons got a consistency buff. And the lmg upgrade comes way too late and yet it doesn't even perform as well as the gren lmg when it takes at least 20 min to tech t4


if its taking you 20 minutes to get to battle phase 4 youve already lost. you dont even need to make the tier structure you just need to tech bp4.
31 Aug 2018, 08:45 AM
#225
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned


if its taking you 20 minutes to get to battle phase 4 youve already lost. you dont even need to make the tier structure you just need to tech bp4.


In 1v1 it's reasonable to research t4 at 20 it takes 15min to get p4 on average. U don't play 1v1 according to your playercard
31 Aug 2018, 08:53 AM
#226
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9



In 1v1 it's reasonable to research t4 at 20 it takes 15min to get p4 on average. U don't play 1v1 according to your playercard


2 errors here:

1) LJ is former Senior Strategist.

2) I would lay off the playercard angle, if I were you. You do not even display yours

Play the ball, not the man.
31 Aug 2018, 08:58 AM
#227
avatar of Stark

Posts: 626 | Subs: 1

Granades for Jeagers and ostroopen sound reasonable.

People wants Fuzz becouse they had 1. flare (suits doctrine), granade, AT nade, g43 upgrade with increase sight (again suits doc), they can be blobbed, effectivly replacing Volks etc. Compare to them Jeagers looks weak. They are two diffrent units with diffrent role but it's understandable that people prefer first option.

Even though Jeagers gets buffed (37mp per model -> 31 mp is quite decent) it's not enough. Include that in scavange doctrine they had infiltration nades - in overwatch they don't. To not overlap with nades from scavange maybe some other ability would be welcome (maybe smoke nade?).

+ what momo texted before. Some accuracy buff to first ambush shot sound good.
31 Aug 2018, 09:28 AM
#228
avatar of Kirrik

Posts: 573

Neither Osttruppen nor JLI should get anything at all, they are already superior to their Allied counterparts
Fusiliers for Overwatch is not reasonable either, as long as that doc has howitzer
31 Aug 2018, 09:50 AM
#229
avatar of ullumulu

Posts: 2243

jump backJump back to quoted post31 Aug 2018, 07:59 AMKatitof


Ok.

Now grens and volks do not have fausts, it have been moved to PGs and spios to mirror availability of the ability on sappers.


someone forget the other NICE AT options from brits. AEC is very good anti light and even medium counter.
VERY GOOD 6pounder!...sniper shot, Tulips rockets,...double piats WITH HEAT is very dumb decision!
31 Aug 2018, 10:08 AM
#230
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

jump backJump back to quoted post30 Aug 2018, 21:54 PMAndy_RE
We're reading all your feedback guys! Lot's of well-made points. Keep it coming.



Remove Shock trops from Urban commander. We dont need another commander with that unit.

Be creative pls. :D






31 Aug 2018, 10:45 AM
#232
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned
jump backJump back to quoted post31 Aug 2018, 09:28 AMKirrik
Neither Osttruppen nor JLI should get anything at all, they are already superior to their Allied counterparts
Fusiliers for Overwatch is not reasonable either, as long as that doc has howitzer


What is ostruppen superior to? You can theoretically beat cons and rifles at absolute max range, but riflemen can easily afford to close the gap. Cons can successfully close the gap half the time. If the ostruppen are anything other than max range, they won't have an advantage. The initial 40-80mp advantage is the biggest reason why people get ostruppen. Ostruppen doc is a bit like airborne for the fact that it allows flexible teching decisions. Expect railway arty is straight up a piece of trash and ostruppen is lacklustre. On the other hand, paras are great regardless of upgrade choice, p47 loves to chase armor across the whole map though it's techincally supposed to stay within the circle, and pathfinders are extremely useful.
31 Aug 2018, 10:52 AM
#233
avatar of Kirrik

Posts: 573



What is ostruppen superior to? You can theoretically beat cons and rifles at absolute max range, but riflemen can easily afford to close the gap. Cons can successfully close the gap half the time. If the ostruppen are anything other than max range, they won't have an advantage. The initial 40-80mp advantage is the biggest reason why people get ostruppen. Ostruppen doc is a bit like airborne for the fact that it allows flexible teching decisions. Expect railway arty is straight up a piece of trash and ostruppen is lacklustre. On the other hand, paras are great regardless of upgrade choice, p47 loves to chase armor across the whole map though it's techincally supposed to stay within the circle, and pathfinders are extremely useful.


Stop acting like Vipper and avoid subject

Osttruppen have better scaling into late game than Cons as of now, they dont need anything else, especially HE nades for a defensive unit

Pathfinders are already inferior to JLI yet you claim JLI needs buffs... on account of what? Just because they are on Axis side? Paratroopers and P47 is pure offtopic from you.

jump backJump back to quoted post31 Aug 2018, 10:08 AMnigo


Remove Shock trops from Urban commander. We dont need another commander with that unit.

Be creative pls. :D


They are there as an excuse for a rework. Anything outside of designated doctrines is no-go for some weird reason. Thats why KV-8 was shoehorned into NKVD

Also "creativity" is last thing Soviet doctrines need. Faction is designed around doctrines, the less memey abilities Soviet commanders get the more viable they become, thats just how faction is designed.

Dank hunters are for example are very unique... and utterly uselss at that.
31 Aug 2018, 10:58 AM
#234
avatar of OrangePest

Posts: 570 | Subs: 1

jump backJump back to quoted post31 Aug 2018, 10:52 AMKirrik


Stop acting like Vipper and avoid subject

Osttruppen have better scaling into late game than Cons as of now, they dont need anything else, especially HE nades for a defensive unit

Pathfinders are already inferior to JLI yet you claim JLI needs buffs... on account of what? Just because they are on Axis side? Paratroopers and P47 is pure offtopic from you.



They are there as an excuse for a rework. Anything outside of designated doctrines is no-go for some weird reason. Thats why KV-8 was shoehorned into NKVD


Shocks don't fit thematically tbf, personally i'd give them partisans (AI) and replace the kv8 with something that's somewhat useful, and since urban defenses promotes a more infantry heavy style it might as well be the kv1, which might as well be an infantry support unit.
31 Aug 2018, 10:58 AM
#235
avatar of Zyswen

Posts: 149 | Subs: 1

why croc in tactical support cheaper than usual crocs?
31 Aug 2018, 10:59 AM
#236
avatar of Lago

Posts: 3260

Jaeger Light Infantry are fine. Overwatch already has the crazy good Goliaths and Early Warning abilities which were strong enough to prop it up before the rework. I don't see a problem with Overwatch Jaegers being simply a neat thing you might build a couple of.
31 Aug 2018, 11:04 AM
#237
avatar of Kirrik

Posts: 573



Shocks don't fit thematically tbf, personally i'd give them partisans (AI) and replace the kv8 with something that's somewhat useful, and since urban defenses promotes a more infantry heavy style it might as well be the kv1, which might as well be an infantry support unit.


Shocks actually fit it unlike partisans

It's Urban doctrine, it lacks tools for Urban combat and any sort of scaling into late game. And thats exactly its mostly meme thing in arranged 4v4 teams.

If anything they should've went further and removed m42 and given doctrine T-34-85 (or even KV-1) for urban combat since SU only has turretless tank destroyers, which forces you into KV-1/T-34-85 doctrines anyway when you get urban map
31 Aug 2018, 11:13 AM
#238
avatar of Lago

Posts: 3260

Does anyone have the stat differences for the KV-1 and KV-8 now?

The Crocodile literally being a flamer Churchill but doing half-damage on the main gun with no indication to the player always annoyed me and I'm overjoyed that's gone.

I'd love to see the same happen for the KV-8: it's literally a KV-1 with a smaller gun and a flamethrower, but in CoH 2 it's got substantially weaker armor despite using the same model as the KV-1.

Standardising the KV-1 and KV-8 to the same durability and tweaking the cost of the KV-8 accordingly is a change I'd love to see.
31 Aug 2018, 11:18 AM
#239
avatar of Kirrik

Posts: 573

KV-1 and KV-8 basically have same stats now. KV-1 has 10 more armor and repairs faster, thats it.
31 Aug 2018, 11:20 AM
#240
avatar of Lago

Posts: 3260

Is there a good reason for that 10 armor difference or could that inconsistency be ironed out?

Secondly, as NVKD Rifle Disruption is getting a KV-8 may it be worth swapping one of the KV-8s in another doctrine for a different doctrinal tank?
  • KV-8 Doctrines (5)
    • Anti-Infantry Tactics
    • NKVD Rifle Disruption Tactics
    • Shock Rifle Frontline Tactics
    • Soviet Industry Tactics
    • Terror Tactics
  • KV-1 Doctrines (3)
    • Counterattack Tactics
    • Conscript Support Tactics
    • Guards Rifle Combined Arms Tactics
  • T-34/85 Doctrines (3)
    • Advanced Warfare Tactics
    • Guard Motor Coordination Tactics
    • Armored Assault Tactics
  • M4C Sherman Doctrines (1)
    • Lend Lease Tactics
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