How to blob as Ostheer
Posts: 469
What you need for this strategy is:
4 Grenadiers
1 Panzergrenadier
As many halftracks as you can buy.
And Luftwaffe Supply Doctrine
You start out normally by taking the important points like fuel and munitions.
If you encounter heavy resistance you can drop the supply crate for +15% accuracy, -13% received accuracy for your grenadiers, if you don´t need panzerfaust early.
You should then upgrade to tier 2 and get a halftrack out, this halftrack can reinforce your troops, even in combat.
When you hit 3 command points, you move your Grenadiers and Panzergrenadier over to a munitions points and drop munition caches.
This makes it possible to upgrade your Grenadiers with Maschinengewehr 32 and Panzergrenadier with Panzerschreck.
When you encounter an enemy, drop an supply crate, for the buff, and press A or Q
Congratulations you are ready for blobbing.
Note, if the map is large, you can transport your troops in the halftracks, even weapon teams you might pick up, for faster travel.
Gute Jagd.
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Posts: 264
Posts: 2885
You just go flat out grens with possible addition of one mg42 or one sniper depending on the faction of your opponent and the map. Apart from that all you really need is grens and one or two tellers in key places to give your more time if your opponent happens to try light vehicles.
If you got salty and butthurt after playing against a gren spammer who has gone pgrens, then imagine what would happen if he had gone 2 more grens instead
Posts: 310
Rangers lead the way!
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Posts: 888
Wehrmacht blobbing? Bigger, mistake, EVER
Why not? Their units a both better and cheaper than their opponents.
Posts: 606
Hi and welcome to this guide.
If you encounter heavy resistance you can drop the supply crate for +15% accuracy, -13% received accuracy for your grenadiers, if you don´t need panzerfaust early.
Huh? Didn't the first ability just drop medical supplies, or have they changed this?
Posts: 571
Huh? Didn't the first ability just drop medical supplies, or have they changed this?
I think those medic crates are special, gives you a buff when you pick it up as well as heal you.
Posts: 606
I think those medic crates are special, gives you a buff when you pick it up as well as heal you.
Lol! 1000+ hours into this game and I still learn new things.
That's what makes this game so friggin awesome
Posts: 290
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Posts: 888
Posts: 290
Wehrmacht is a crutch faction. You don't really have to make any hard or risky build choices since everything is just "there" for you. AT guns, MGs, mortars whatever you need or want, same with the unit upgrades. Then you have USF where you chose between MGs or AT guns, expensive side techs, same with UKF.
What are you talking about UKF which is mirror of OST with better units for little bit more cost. One click button for tech and instantly can build them, no need to after tech to build the building like some faction needs to.
USF which gets free units from teching, still gets instant weapons in base and can even take 2 weapons per unit. Can do bazooka AT teams from RE unit for no hindrance on AI.
You talk as if OST player doesn't need to tech or have cost in them.
Posts: 888
What are you talking about UKF which is mirror of OST with better units for little bit more cost. One click button for tech and instantly can build them, no need to after tech to build the building like some faction needs to.
USF which gets free units from teching, still gets instant weapons in base and can even take 2 weapons per unit. Can do bazooka AT teams from RE unit for no hindrance on AI.
You talk as if OST player doesn't need to tech or have cost in them.
UKF is not at all a "mirror" of OSTheer. UKF loses one infantry section in the first 15 minutes its over. Ostheer can afford to lose several units early on and remain in the game.
Posts: 1044 | Subs: 1
Wehrmacht is a crutch faction. You don't really have to make any hard or risky build choices since everything is just "there" for you. AT guns, MGs, mortars whatever you need or want, same with the unit upgrades. Then you have USF where you chose between MGs or AT guns, expensive side techs, same with UKF.
That doesn't make OST a crutch faction. It makes them a well designed faction.
Posts: 606
UKF is not at all a "mirror" of OSTheer. UKF loses one infantry section in the first 15 minutes its over. Ostheer can afford to lose several units early on and remain in the game.
The USF tech line to team weapons is due to be fixed, and the wehrmacht has other significant weaknesses compared to US in terms of a more complex multi-step teching development and smaller and more squishy squads.
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