Say wait, wasn't the IS-2's scatter drastically reduced 2-3 patches ago?
It was part of a livestream too. I'd be willing to see the scatter increased by a small amount, should alleviate that problem.
But remember, for all the problems German players keep whining about 1-2 shotting infantry, Soviet players have had to deal with 2-3 shotting our tanks for a while now. German tanks have a lot of escapes, such as smoke launchers, and even the much more reliable panzerfaust.
Soviet tank survivabiliy, especially in the late game where they matter the most, is lacking against many sources from equal tiers, and not just from one doctrinal unit that is supposed to be powerful.
German tanks most certainly dont 2-3 shot any soviet tank; ignoring vet3 and maybe an elefant, which is rare enough in 1v1s.
Soviet tank survivability is not an issue in my eyes. T34s come quickly (often with a t70) and are meant to overwhelm not overpower.... except the t70 which is still annoyingly powerful for how fast it comes out. But I digress. The T-34 can deal nice damage to a p4, will clear the field of any vehicles weaker than a p4 or stug, runs over infantry like theres no tomorrow, and does pretty well vs infantry. Its a much more well rounded tank after the latest buffs.
Su85s are very survivable because of their range. Range > armor anytime because you can simply kite. Its the same reason a sniper is useful vs panzergrens with good micro.
Regarding the shock doctrine tanks, I have been seeing a much larger use of IS2s, which I believe are quite powerful now. KV8s which has been long established to be OP in the hands of a decent player. Cheaper shocks and more useful incendiary barrages vs support teams with the new damage penalties are flavor of the month for soviet meta IMO.
I don't agree the faust is any better than an AT nade. They have the same range and conscripts have greater ability to close in on enemy tanks and absorb losses to knock their engine out.
The IS-2 scatter does need to be reduced. As it stands now it will 1-2 shot entire full health, even vetted, grens/pgren squads or support weapon teams on the move. Units like this dont exist in a vacuum and I'm not a fan of super units on either side that can reverse the change of a battle. I'd rather COH be a game of winning gradually throughout the match with superior micro/tactics rather than a turn around thanks to an epic unit in the last 5 mins.