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russian armor

Opinion on new IS-2?

21 Sep 2013, 05:02 AM
#101
avatar of wooof

Posts: 950 | Subs: 1

jump backJump back to quoted post21 Sep 2013, 04:32 AMTurtle
Say wait, wasn't the IS-2's scatter drastically reduced 2-3 patches ago?

It was part of a livestream too. I'd be willing to see the scatter increased by a small amount, should alleviate that problem.

But remember, for all the problems German players keep whining about 1-2 shotting infantry, Soviet players have had to deal with 2-3 shotting our tanks for a while now. German tanks have a lot of escapes, such as smoke launchers, and even the much more reliable panzerfaust.

Soviet tank survivabiliy, especially in the late game where they matter the most, is lacking against many sources from equal tiers, and not just from one doctrinal unit that is supposed to be powerful.


was anyone whining about the is2? i think most of us are fine that it kills infantry. the people whining are soviets who want it to wipe infantry and also be able to kill tigers and panthers with ease "because it costs more!!" ive merely pointed out that killing tanks is not is2s primary role currently. it should be shooting infantry and soaking up hits for the su85s you have supporting it.
21 Sep 2013, 05:36 AM
#102
avatar of Turtle

Posts: 401

No offense to you, I but there are some significant whiners on both sides. I suppose we should call them to vocal minority. And for as much as you say Soviet players have been doing that, if you look at certain people on these and other forums there is a distinct contingent.

I'm fine with the IS-2 and ISU-152 now and I certainly don't want them blowing up anything in one shot, so whiners aside, if the data truly shows that the IS-2 one shot killing entire squads too frequently, then sure, give it a slight nerf. But there's still an overall balance issue, as I described.
21 Sep 2013, 14:33 PM
#103
avatar of =][=mmortal

Posts: 215

jump backJump back to quoted post21 Sep 2013, 04:32 AMTurtle
Say wait, wasn't the IS-2's scatter drastically reduced 2-3 patches ago?

It was part of a livestream too. I'd be willing to see the scatter increased by a small amount, should alleviate that problem.

But remember, for all the problems German players keep whining about 1-2 shotting infantry, Soviet players have had to deal with 2-3 shotting our tanks for a while now. German tanks have a lot of escapes, such as smoke launchers, and even the much more reliable panzerfaust.

Soviet tank survivabiliy, especially in the late game where they matter the most, is lacking against many sources from equal tiers, and not just from one doctrinal unit that is supposed to be powerful.


German tanks most certainly dont 2-3 shot any soviet tank; ignoring vet3 and maybe an elefant, which is rare enough in 1v1s.

Soviet tank survivability is not an issue in my eyes. T34s come quickly (often with a t70) and are meant to overwhelm not overpower.... except the t70 which is still annoyingly powerful for how fast it comes out. But I digress. The T-34 can deal nice damage to a p4, will clear the field of any vehicles weaker than a p4 or stug, runs over infantry like theres no tomorrow, and does pretty well vs infantry. Its a much more well rounded tank after the latest buffs.

Su85s are very survivable because of their range. Range > armor anytime because you can simply kite. Its the same reason a sniper is useful vs panzergrens with good micro.

Regarding the shock doctrine tanks, I have been seeing a much larger use of IS2s, which I believe are quite powerful now. KV8s which has been long established to be OP in the hands of a decent player. Cheaper shocks and more useful incendiary barrages vs support teams with the new damage penalties are flavor of the month for soviet meta IMO.

I don't agree the faust is any better than an AT nade. They have the same range and conscripts have greater ability to close in on enemy tanks and absorb losses to knock their engine out.

The IS-2 scatter does need to be reduced. As it stands now it will 1-2 shot entire full health, even vetted, grens/pgren squads or support weapon teams on the move. Units like this dont exist in a vacuum and I'm not a fan of super units on either side that can reverse the change of a battle. I'd rather COH be a game of winning gradually throughout the match with superior micro/tactics rather than a turn around thanks to an epic unit in the last 5 mins.
21 Sep 2013, 15:14 PM
#104
avatar of Abdul

Posts: 896


The T-34 can deal nice damage to a p4,


In our last game my t34 rounds kept bouncing off your p4 like crazy, and the zis kept missing. The problem is that aside from the su85 which is an assault gun, the soviets do not have a good AT tank while Germans have several good AT tanks.


The IS-2 scatter does need to be reduced. As it stands now it will 1-2 shot entire full health


It's 2-3 shots because the is2 misses. If you saw the developers cast when they increased it's scatter they made a live demonstration and the is2 kept missing or shot 1 solider. It was a fail and the developer said something to the effect "well it depends how the squad is spread out".
21 Sep 2013, 15:16 PM
#105
avatar of undostrescuatro

Posts: 525

you mean scatter amplified? if it is amplified then the reload has to be lowered. and shooting faster makes it deadlier.
21 Sep 2013, 16:01 PM
#106
avatar of =][=mmortal

Posts: 215

@abdul
RNG will always be a factor. See my video regarding two p4s flanking a kv8 on that balance thread

If you were the one I automatched on semoisky winter, my squads were instantly raped by the is2 as soon as they were looked at and it cost me the game. that matches my experience vs an is2 in other games as well.

edit: Soviet units just have a very solid synergy to them. German units are pretty much generalists in all tiers vs soviet generalist spam (conscripts) with very powerful specialist units making up the doctrinal or later tiers. Its not hard to park a zis or su85 and micro your scripts around and they will all be effective. I don't think its any individual thing, but overall the soviet faction is stronger because of the advantage these specialist units such as an su85 or sniper give when used by a good player.
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